What is your current favorite Roguelike? [Or all things roguelike]


#1783

I think Demon RL fits the bill and is really good http://demon.ferretdev.org/
It’s inspired by the Shin Megami Tensei series so your party is a group of demon enemies that you’ve recruited to your side. Still feels like a party-based roguelike.


#1784

Excepting during boss fights (which turn the game into a mix of classical tactical RPG and Gorky 17), you only control a single character from your party at a time, in the same sort of way as you do in Pokemon Mystery Dungeon. Others are around, but they are acting like silly NPCs, like about any roguelike with NPCs.
I don’t see how the system for a party roguelike can work anyway, without a clear split between the standard movement and battle phases - and that limitation makes such a game not a roguelike anymore then. Unless, gasp, you want to move all your party, one character at a time, all the time!


#1785

That’s what happens in Shiren the Wanderer on Wii, and it’s a nightmare.


#1786

Anyone mentioned this Hoplitey thing? I’ll have a play with it later in the week.


#1787

OMG it looks sooooooo Hoplitey.


#1788

I’m back to playing The Curious Expedition (which just received an update today). The procedural narratives work really well in it for me and I find a lot of the expedition choices to be interesting. Do I recruit the racist Scottish soldier or the alcoholic missionary this time? Oh, and the artist on my expedition has a penchant for cannibalism.


#1789

I’ve been playing Curious Expedition again too. It’s great to play once or twice a week for two hours or so at a time. I’d love to try doing a mission peacefully, but I like having those combat dice when needed. I’m surprised at how much charm and character it has for having such an otherwise generic looking graphic style.


#1790

These small, hex-board combat games really, really remind me of a Jim Dunnigan design called Time Tripper that he created for SPI. Of course, that was in 1980.


#1791

I used to have that game!


#1792

I’ve been playing a ton of Tangledeep since the Steam Halloween sale. Haven’t advanced past Level 5 in the dungeon yet, but having a good time.


#1793

how complete is it? im holding out for the full release but it looks super good.


#1794

Little known fact: The Dungeonsman dev is also working it, helping out the Tanglewood dev. He posted about it on Steam’s Dungeonsman forum. I love Dungeonsman so I’m going to pick up Tangledeep too for sure.


#1795

This one is releasing on early access in a couple of weeks on steam

Single-player deckbuilder with map travel similar to Nowhere Prophet and a great-looking art style.


#1796

This is great, but I have a really hard time finding my way around after finishing the very first area - I have no idea what to do to get to the next area in any way.


#1797

The developer says version 1.0 is planned for January. I haven’t advanced far enough to know how complete it is - but definitely a game to keep an eye on over the next couple months.


#1798

Dumb question, are you talking about Dungeonmans?


#1799

It’s like, Dungeons, man.


#1800

You know what’s neat? None of the stuff discussed is any better than https://crawl.develz.org/ . There may be some gimmick involved, or better graphics, or some stupid little flavour-of-the-moment indy thing, but DCSS is pretty much the most superior rogue out there, much like golden retrievers are always the best breed of dog and pepperoni-jalapeno-pineapple pizza is superior to all others.

/thread, motherfuckers


#1801

If you’re a weirdo, sure.


#1802

Yes, I was. Sorry, brain seizure.