What is your current favorite Roguelike? [Or all things roguelike]


#1803

Looks purdy.


#1804

Those are decidely Spectrum-like graphics - nice.


#1805

I generally have a strong negative reaction to retro-pixel graphics being in every other game, but if you watch the video for that, it looks good in motion and they carried the aesthetic to the sound effects too. Nice.


#1806

I discovered fairly recently that I’m fond of Spectrum-esque graphics. Free indie darling Princess Remedy in a Word of Hurt was more fun and nostalgic than it had any right to be. Not a roguelike, though.


#1807

Interestingly, its payware sequel/expansion felt only bland. Charm is a very flickering thing.


#1808

Mark Johnson, developer of Ultima Ratio Regum, finally posted an update. (Not of the game, just a status update.)

http://www.ultimaratioregum.co.uk/game/2018/01/10/2018-plans/

Almost Finished 0.8. So it didn’t get finished, but a lot of extra work did get done, and it is closer to release than it was a year ago. The NPCs are basically finished, the conversation system is basically finished; this release has been a huge task, and far bigger than I ever imagined, but I’m pleased with what I got done in 2017, even if it wasn’t as much as I hoped. In the extremely difficult circumstances throughout the year, I’m happy with the coding I managed.

2018

In previous years I’ve almost always met the lofty goals I’ve set myself, but for 2018, I’m going to tone it down a little, and focus on a small number of essential things. There are only really a few core “output” goals I have (I’m not including goals here like spending time with my new partner, keeping fit and healthy, that kind of stuff, and nor am I including publishing papers, as that’s just a normal part of the academic life). But, nevertheless, I have four major objectives for 2018:

Release 0.8. This has to be done. It has been 90% finished for a year now, and it’s just getting ridiculous. My intention is to dedicate a significant block of March and April to getting 0.8 done, polished, bug-fixed, and finally released, and then I’ll be taking stock of my longer-term game design goals after that.


#1809

Yep, these hopeless updates by solo developers still make me cringe.


#1810

Come on, the parts where they objectize their close ones are always fun!


#1811

Played Tangledeep anymore? Anyone else?

Coming out of EA on Feb 1, but I’m holding out for the Switch version which will be a bit later.


#1812

This looks like it goes live in a few days. I liked it a lot and am pleased it is coming out of early access - any word on what’s added in the last sixth months or so for release?


#1813

I’ve been too busy to play lately. It’s coming out Thursday so I’ll post some impressions after this gets out of EA.


#1814

I barely touched Tangledeep in EA so I can’t wait to see how it turned out.


#1815

I love roguelikes but am not thrilled that Tangledeep forces you to play as a female. Is it just the pixels (which I can probably live with) or is it more extensive/deeper than that with story elements as well?


#1816

No difference that I can tell. I made it to level 7 today on a paladin, didn’t notice anything gender-specific. But that’s as far as I’ve gotten.


#1817

If your character looks like anything other than @ then it ain’t a roguelike, I says!

/getoffmylawn


#1818

The main character is a female, ala Horizon Zero Dawn or Tomb Raider. You’re just picking her job/outfit.


#1819

Do people really have an issue playing as a female? Reasonable people, I mean. Clearly crazy people can take issue with anything.


#1820

The answer to this specific question is “no, not really”.


#1821

Yeah, a lot do. A lot also have an issue NOT being able to play as a female. Game devs really can’t win these days unless their games provide both options.

As for myself, I don’t have any issue playing as a female protagonist as long as it’s not a game where there are RP aspects of it where I would be expected to identify with the character. This is mostly MMOs for me. I’ve tried creating and playing female MMO characters but it’s just too weird for me to enjoy. I remember the GW2 forums once had a very long thread with people (both male and female) fighting both sides of this issue. It was clear from the posts there that a lot of people invest nothing of themselves into their MMO characters. They’re just pixels to look at. But others role-play a lot more and want something they can immerse into and identify with.

Both sides in that thread thought the other viewpoint was alien and it got kind of ugly there after some of them started throwing out terms like “crazy people”. But then the world we currently live in has truly become a world of intolerance. Differences in other people’s viewpoints or psychological makeup are no longer respected or tolerated at all for the most part.

As for Tangledeep, the most recent thread about this has been locked:
http://steamcommunity.com/app/628770/discussions/0/2132869574255516646/


#1822

Fake News…
(JK!)
I like playing female characters on the screen in third person mode because starring at attractive @'s all day is much better then starring at male @'s…