Dammit, now I have to buy it. THANKS SCOTT.
I hope you’re happy:
Dammit, now I have to buy it. THANKS SCOTT.
I hope you’re happy:
I actually AM happy, it will be cool to be going through this when someone else is, so to speak. It’s really, really good so far.
Great point! I have blurred my note out, above. Thanks!
I never realized that both Shiren 4 and 5 released on Nintendo DS.
I might have one of them, I’m not sure. I’ll have to check when I get home. Might be a 3DS one.
I think only the remake of the first game (the one that is going be re-re-re-remade soon for smartphones) may have beneficiated from a localisation, on the original DS — in Japan, the DS saw this remake of the first game, a remake of the second Gameboy game, and the 4th and 5th game in the series which were exclusive back then, I think).
Are the sequels significantly better than the original?
I don’t know why they don’t just port that bad boy to PS4.
I would pull my GTA DS Lite out of mothballs to play shiren. Battery probably long dead, though.
While the first game got the wonderful esthetics going for it, I enjoyed all the sequels I played more. The 5th game for the DS was the best game in the series for me, and I suspect the Vita version Scott is currently enjoying surpasses it.
I think that Shiren 5 is a much better game than the original one, simply because when I played the original game again, it felt very simple and dated in comparison.
Simple: a retail-priced Roguelike isn’t going to sell on console, no matter how good it is, and they aren’t going to port the game and then sell it digitally in the $15-$20 range customers expect for the genre. (Different genre, but we don’t get console Etrian Odyssey games for the same reason, despite how beloved those games are.)
So wow, Shiren has a lot of training to go through.
So yeah, the game is still as good as it used to be and the graphical overhaul is very nice, especially the new menus. I love it.
The game is not quite as much of a pushover as I remember it being, as losing inventory items on death is pretty punishing. Still nothing too hard, tough, as you always keep your experience levels.
They ditched the minigames and the trading card game, but those weren’t that good anyway. Better focus on what you do best, eh?
What you get instead are four new classes, a bunch of new dungeons, including an infinite one… and the eponymous NPC buddies. Buddies aren’t the godawful allies from Shiren on Wii: their turns don’t take too much time, they don’t have inventories to manage and if they die they come right back on the next floor. Buddies are basically one extra spell for your chosen class, as they allow you to round out your abilities with something you might be missing.
There’s also a hard mode, where enemies are tougher and you lose your equipped items on death (it’s a very big deal). So if you want the “true” masochistic experience, you can!
Just an FYI - those are totally optional. Eventually I filled my inventory up and couldn’t even carry the stuff they were giving me, and I hadn’t even set foot in a dungeon. Then when I did, a lot of that stuff was covered for me a second time. My advice, and what I’m going to do, is come back after I put some more time into the game, when my inventory is looking a little slim from a few repeated deaths, and learn some advanced concepts while also filling up my inventory again.
@Woodlance I’m actually looking to pick this up after I wrap FF9 (should be today), which I’m also playing on the Switch. I’m super, super excited about it - the only reason I put a pin in Shiren is I realized losing so much time into it that it’s going to be perfect to take on a long plane ride I have coming up (plus maybe I’ll dive into a second play of Final Fantasy Tactics on the Vita while I’m at it). So I’m saving Shiren, but to scratch that itch, I’ll pick up CMD. Thanks for the impressions, it helps me pick it up with confidence.
Yeah, I thought I HAD to do the training, because the dungeon entrance was cut off. Glad that wasn’t the case because my inventory was bursting.
Rogue Empire is on sale on Steam. Don’t know much about it, but it looks roughly comparable to ToME.
New blog entry from the Ultima Ratio Regum guy. He’s still bug squashing for his next big update.
Is there an all things blobber thread?
I saw Zanki Zero on the store. It looks promising, but it’s probably more of a blobber than anything. But if your entire party of short-lived clones can apparently get wiped out and it’s got town building as metaprogression, that means it’s sort of close to a roguelite? Anyway…
It’s anime as all hell, but it looks very unique. And it’s apparently more of a Danganronpa whodunnit visual novel in disguise than a dungeon crawler? Odd.
I’ve fooled around with Rogue Empire a bit, although I haven’t touched it since it got out of EA. Take everything I say with necessary accouterments.
It’s decent, but it had some jank. The auto exploring wasn’t quite as smooth as I’m used to (ToME being one of the best at this, but many other RLs do it fantastically). This is much more important to me in my advancing years as I’ve had a bit of wrist trouble here and there and even with the steps I have taken to mitigate it. It was something weird like you wouldn’t go to the next stairs once a level was cleared, so you had to manually move. Or you’d get stuck on doors you didn’t have keys for in auto explore, as I am now remembering. You can kick them down but it’s a little obnoxious. Another small but missing touch: in ToME when you select a targeted spell it usually puts the target cursor on the nearest enemy and then you can adjust from there. RE doesn’t do that, sadly. I seem to recall a few other lacking UI niceities.
Character advancement isn’t on ToME’s level. The store page calling it “using a trading card game like system” us being a bit hokey. At every level up you get some stats and make a choice of 1 of 4 additional bonuses. But at certain predfined level ups, you get to make a choice from iirc 3 (or more, depending on previous choices) options which are presented like cards. But that’s the only resemblence. The options can do things like give new abilities (based on class), or enhance existing abilities, enhance stats, etc. The stat enhancements from this second pool of choices are much larger, to make them more tempting. But there’s no deck building or selecting active cards to put in play or anything like that.
There’s a meta layer. Depending on settings when you start a new game (like difficulty and there are a few other things) you can gain soul essence during your journeys. this essence can be spent on permanent upgrades that affect all characters. But the upgrades are expensive and low increment, so it takes time to get significant bonuses out of it (I haven’t hit that point).
It’s solid, and not expensive, but I don’t think it’s amazing.