As a big fan of Etrian Odyssey (the series) and Roguelikes (in general) I was horrified to recently discover there existed a Roguelike version of Etrian Odyssey called Etrian Mystery Dungeon. I had heard the title, but dismissed it because I didn't know what "Mystery Dungeon" meant until recently. That's lame on my part. I bet a list of games I dismissed based on the title and later fell in love with would be super embarrasing. In any case, I'm delighted to have rectified this mistake in time to play it today since I got a new 3DS XL for Christmas, so of all the amazing games I got this is the one I cracked into first, and so far it's delivering on all cylinders. Has anyone played this?
This shot, as any shot from a 3DS game, doesn't begin to do it justice. There is a lot of really nice animation going on here, it's a great looking game.
First, let me set the stage. You arrive in a town beset with monsters and dungeons, so you have to form a guild and then take your four-man (or woman) team deeper and deeper into ever shifting, randomly generated dungeons. You get as far as you can, leveling up and obtaining treasure (including the Etrian staple of monster parts and gathering materials to sell and unlock new items to purchase in town, a conceit I always loved about the series), and retreating when things start going bad because a party wipe means losing precious items and all the gold they had on them. I believe at some point you build Forts that provide a sense of permanence and easier egress/progress deeper into the levels, but also can be themselves attacked by the powerful DOE enemies that can rampage upwards while you travel deeper, destroying forts and even damaging facilities in town until you repair them!
The combat is turn based, though you only control the current Party Leader (though you can toggle whom the leader is and thus who you are directly controlling whenever you want, and selecting the current leader doesn't take a turn/advance time). The AI will use your other characters skills and the entire thing works pretty well, I think. Move into a room, the leader might be a warrior (I forget the name of them, something very German sounding I couldn't possibly pronounce let alone spell) and when you move, the enemies all get to move, so as you file into the room your protector is Provoking all the enemies, your Dancer is kicking up a dance that allows counter attacks, and the Runemaster is blasting a bolt of lighting that could paralyze a target!
Also, taking a nod from Brogue, there appear to be Scrolls of Enchantment!
I'm only an hour in and I'm still working on the first mission (getting to the bottom of the first dungeon proper almost led to my first party wipe on the very first try, so I fled and spent the resources I'd obtained updating everyone's armor and buying a new katana for the dancer. I'm about to head back in, but wondered if anyone else had played this? I didn't find a lot of discussion on this one, though I may have missed it in my preliminary searching!