What have you played in the weekend?

I’m late to the party, but finally grabbed God of War, and have been liking it through the first couple of hours, so will continue with that. Also probably some Victor Vran on the Switch.

Still waffling between a purchase of Hellgate London or Sunset Overdrive on Steam to pass the weekend.

Starsector. Version 0.9a just came out and I’ve been waiting for it for over an year already.

Also Yakuza 0 and Pillars of Eternity 2, if I find the time. We’ll see.

Damn lordkosc, that’s some fine gaming!

I miss my good PC…

Just think of the backlog of great stuff to play when you return to the states.

Hopefully getting some time to finally dig into Read Dead Redemption 2.

Maybe something from my VAST backlog. Quantum Break or one of the older Assassin’s Creed games (really want to pick up Origins or Odyssey but still haven’t even opened Unity or Syndicate and never finished II). And the talk of Sunset Overdrive coming to PC reminds me I bought this and never played it. Then there’s Mass Effect III which I finally got around to starting a month ago but I’m curious about Andromeda which I picked up a few months ago.

Or maybe I will finally finish DQ VIII on the 3DS. Or play one of the 10 or so 3DS games I picked up this year.

Ok, can’t decide.

Netflix it is…hmmm, Narcos or Daredevil

Might aim at finishing Rise of the Tomb Raider - I think I’m pretty far along. I’ve been taking it pretty leisurely but I’m starting to feel an itch to wrap things up.

I am playing Final Fantasy IX. Not as good as Final Fantasy VI, IMO. Also, I don’t like the ATB combat as much as I used to, but the combat is really easy so whatever.

That’s disappointing to hear, that it’s an ATB system. I always assumed IX had a turn-based system.

… and finished. For how stupid this game is, it sure felt a need to be very serious all the time. Gameplay was pretty solid, though.

Surviving Mars is having a free weekend. So far it reminds me of City Skylines - nice looking, fun to tinker with, not much challenge (and thus long term potential). Wish someone would develop a challenging city builder…

If getting that out of my system takes less than the full weekend, I’ll probably work more on my Total War: Warhammer 1 campaign. Just got into this recently and really enjoying the design decisions, it’s cut a lot of the fluff out of 4X.

The F-19 is the best sub ever! It’s so intense.
On one side there are very gamey aspects: the conventional war turns you into one heck of an all-purpose killing machine; a lot of the countermeasures are “timers off”; the enemy won’t investigate you on your suspected current position, but on your last known — otherwise there’d be pretty much no way to survive.
On the other side, a lot of quite hardcore aspects: the “cold war” setting turns the game into a pure adrenaline stealth experience, where you have to study the map and set up your waypoints beforehand, bombs require precise manoeuvering to reach their target effectively if it is impervious to Mavericks all-mighty, and the stalls are some of the most unforgiving, especially associated with your low attitude!
It is a bit too intense on the landing, as merely reaching the end of the runway means instantaneous and permanent death. I seem to remember this was the case already in another game I played back then (F-15 Strike Eagle maybe?), but I wonder if it wasn’t just an early flying sim convention of the 80s.
I have tried playing both F-19 and its remake F-117 with a joystick, but unlike any other sims I tried in DOSBox, it seems the game doesn’t take into account analogue controls. I don’t know if it’s a DOSBox issue or a game issue (it seems peculiar that both those games suffer from it). Maybe it was a rudimentary way to simulate fly-by-wire controls? In any case, I fly the F-19 by keyboard, which is more convenient anyway as you need immediate access to tons of buttons.

As I venture into DOS territory, gameplay from people who remotely knows what they are doing (the opposite, cringing cases are sadly more common) with a given game has been very instructive as to whether I’d enjoy it or not, and I come regularly accross our own @BrianRubin’s. I watched this one yesterday about Rules of Engagement 2 — very nice presentation and even tutorial, by the way! — and I won’t spoil the surprise to anyone who will watch it, but I litterally choked at one point.

Oh man, those are my first ever Let’s Play videos. Thanks for watching, but man those were rough.

How do those Journeyman Project games play? I understand they are adventure games. I am terrible at the genre (I even dislike Lucasarts games, because they are just pile of frustration where I have to look up anything to advance), but I enjoy very lite ones (like the first Syberia, or the recent Contradiction).

I played F-19 on the Atari ST back in the day. Definitely a great game and a true classic even if the modeled aircraft never really existed and was nothing like the real world F-117.

What sticks out in my recollections is the tension when opening the weapons bay caused radar cross section to jump upwards.

I don’t recall any issues with joystick control.

In the remake, F-117 Stealth Fighter 2.0, they included a “real” F-117 mode, and you traded off air-air capacities and two weapons slots for… well, basically God Mode, as barely anything was ever capable of sniffing you. I like Microprose’s F-19 way better!
F-19’s smoke effects on explosions are quite glorious, too.

I’ve been playing a fair bit of Space Tyrant.

I’ve won the last few missions by cheesing things a little. Actually reading the victory conditions - e.g. play 5 cards in the same turn to win the scenario - and aiming towards those instead of trying to conquer everything.

If i ever become wealthy, I’ll also be doing a Flight Sim Junkie just to revisit games like these.

In the end, I was bit by the Grim Dawn bug and took my Arcanist from level 20 to level 40.

The game is awesome. Really awesome.

Thank you, I added it to my watchlist and I will see if those esthetics speak to me or not then!