This week-end, I’ll be playing… more EF2000!
I have finally made my jump into the campaign. Going from the comfortable sandboxes of training scenarios and setup fights to the absolute chaos of the campaign has been a staggering experience.
Now aspect matters, even BVR. Now trying to get a lock on wherever that plane that is supposed to be right ahead is an issue. Now in the chaos of the melee, your teammates call are crucial to determine whether something is going down or has managed to lose everybody’s lock. Distances seem colossal out of combat, but when the fight is closing in, time suddenly accelerates.
This is an amazing experience. It’s now time to turn what I learned into proper reflexes.
While I don’t mind its visual crudeness, after watching and listening to some DCS, I mostly miss proper reactor roars.
I also started playing Dungeon Keeper Gold. I had played Dungeon Keeper 2 many, many years ago, and I really disliked it. Reading an old review about the first game, I figured I’d try it, and it feels quite superior, so either it was better, or I have changed! The interface is really out of this world, especially for such an old game. Anyway, looking forward to play a level daily.
Scouring my GOG library, I also started playing Etherlords 2, because I mistook it for another recommendation I had read here. Anyway, it’s a fun little game, like Lost Portal CCG (which appears to be on sale on iOS) but with an horrible and useless 3D interface.
Finally I got Full Metal Furies in the Steam sale, to play coop with with the people who won’t be busy at all in this relaxed time of the year! Edit: Scratch that, it’s a crazy timewasting grinding machine, in a similar fashion its author’s previous game, Rogue Legacy, was.