Multiplayer FPS has been a very popular genre with a lot of gameplay innovations in the last few years. However in the last year or so I think the basic BF 1942 type gameplay has become fairly standard.
I am curious as to what people think the future of multiplayer FPS is? Will things stagnate with ever-more-refined variations on BF 1942? Will the genre tend towards Planetside style persistent world stuff, towards more team based stuff, towards more simple deathmatching, or all of the above?
I have a couple of thoughts:
We’re likely to see games that have ever-more complex missions, like the “siege” missions in Jedi Academy. These can be great fun but they can also be confusing as hell and they confer a HUGE advantage on the team that knows the map. I think a lot of people like the more complex missions, but then again, sometimes players just won’t to hop online and blow shit up. So I’m not sure if this will be a dominant trend.
Have they gone as far as they can with FPS classes and teamwork? Would “complimentary” classes (like say mortar/spotter) be a fun addition to the genre or would that take online FPS in the direction of MMORPGs (in a bad way I mean)? I can envision some cool stuff like a stealth class that infiltrates an enemy bases to plant a homing device and then a bombardment class that can level the whole base (once the device is armed) with a cruise missile or somesuch. Is this too complicated or is this is a interesting possibility?
Is the BF 1942 model the sweet spot for multiplayer FPS or are we going to see continuing innovation in the genre? If so, what kind?
Discuss :)
Dan