One of the strengths of games like Mythos and Fate, as I understand it, is that they don’t require a lot of resources to develop. Well, then what gives? Maybe I’m wrong, but it seems to me that this game has been in beta for ages now. Surely this game’s development cost is starting to creep up pretty high by now.
We’ve been in Beta for a while, but to be honest, calling the early releases ‘Beta’ was probably a bit generous. If we hadn’t needed to test out the backend server tech for Hellgate, I never would have let it out the door at that point, as it wasn’t cooked enough for the Beta title as far as game content went.
The total dev time on this is a bit over 2 years now, but that number is probably a little misleading. The first 6 months was just one guy, then after that there were a whole 4 of us for the next 9 months. So, nearly a year and a half with an exceptionally tiny team. We’ve slowly crept up to about 14 folks - 3 QA, 1 QA manager, 2 programmers, 1 tools guy, 1 tech artist, 1 art lead, 2 artists, a producer, an office manager, and a particle/design guy.
Our pace has been accelerating as we go, but there have had to be a few, uh, revisions, as the scale of the game kept expanding and our intial mandate changed from ‘test this technology’ to ‘make a real game out of this’.
We’re still pretty lean as far as the expenses go, thankfully, and should hit commercialization this year, a while after our Open Beta begins.