vyshka
3309
Finally was able to get 1809 loaded onto my system by joining the Windows Insider Program. Will try to play around tonight. I wish the DLSS support was already in BF5, as Iâd like to see that as well.
rei
3310
Wait, you shouldnât have to join Insider to get 1809. Youâd get some newer less stable build if you joined Insider.
vyshka
3311
It is odd, it was still keeping me on 1803 even though I donât have any of the things that were supposedly blocking. So I just tried the insider program to see what would happen, and it loaded 1809. Then opted back out, and 1809 is still here.
vyshka
3313
Iâve tried that before and it failed
Menzo
3314
LOL, Radeon VII is $699, same price as a 2080. AMD seizes defeat from the jaws of victory.
vyshka
3315
So they caught up to the 2080 which gives a bunch of real estate to the rtx and tensor bits, and decided to price it in the same range as the 2080. I really hope Intel does well with their discrete gpu project.
So that is how graphics cards are made!
stusser
3317
What actually happened here was AMD built this new GPU intended for scientific visualizations, Vega 20. It was never intended for consumer sales. Then Nvidia didnât focus on rasterizing performance improvements in their next-gen and jacked up pricing so far that AMD could afford to sell a slightly cut-down Vega 20 to consumers at the same price/performance and still make a profit, so thatâs what they did. Thatâs why it has 16GB of VRAM.
Gendal
3318
Iâd buy that. The theory I mean, not the card.
Yeah, the 16GB of HBM2 and new HPC focused stuff will make it pretty attractive to people doing AI, Scientific research, etc. Theyâll be able to sell well enough to that market without having to undercut nVidiaâs prices. This isnât a high volume part, afterall.
stusser
3320
I still canât figure out why a gamer would buy it, given that the RTX2080 offers the same rasterizing performance, also does ray-tracing, and probably runs much cooler. But thatâs why the card exists, at any rate.
I had some time and figured out how to show frames in B5. I compared RT on and off at 1440 on Ultra settings. Shockingly, the 2070 I got wasnât that unique Pokemon to make a liar of all the internet.
Without RT I was hovering in the 80s. With RT on I was hanging more in the high 30s.
That being said, it was playable to me, although I noticed the lag difference. Iâd totally leave it on if it added anything noticeable, but it doesnât. What a horrible game to showcase this technology. I really hope that it doesnât tank the whole push, as I just love the tech.
I think Metro Exodus, which is out in a month, is the first reasonably big title with a fuller RTX implementation. It was in the announcement demos.
Gendal
3323
This is the first game demo I saw that had RTX look to be worth a damn because it has global illumination and real ambient occlusion. Itâs clearly better to me, and a fairly dramatic difference. Whether that will be worth the FPS hit who knows. Metro isnât known for hitting high frame rates to begin with and I just got a 2080 and have been enjoying ultrawide 60-90fps gameplay, often on the highest settings. I am guessing I will get 30fps with RTS on? Ug.
Right - low fps might be ok if it has exploration sections but less so for action sequences. Maybe RTX is smart enough to only run when noticeable? I guess the Battlefield example suggests not.
Yeah but RTX was announced for Tomb Raider and BFV prior to their release too, yet only one got RTX patched in after release and the other we are still waiting for. Have they explicitly said that RTX will be available in Metro day 1?
Gendal
3326
No, itâs either on or off. They could I guess do something that takes into account framerate but it would be very tricky to fade on and off. Itâs not like texture resolution or LOD, itâs global illumination so flipping it on or off is going to smack you in the face with the differences.
Haha, I didnât even think of that. Yeah, I bought a 2080 in spite of RTX. I like the idea but itâs pretty clear to me at this point that we wonât be doing much if any RTX gaming on this first iteration. God damn miners, I would have a 1080ti if it wasnât for that whole fiasco.
Iâm not sure thatâs totally accurate. At least in BFV whatâ theyâve stated is they generate a heatmap of the current rasterization and figure out which pixels have a high chance of viewing objects with a material of a certain smoothness. Only if a high probability exists of an area having a certain smoothness level (meaning high likelyhood of a ray bouncing off for a reflection) then it will actually trigger a ray to be pushed out for that pixel.
This is how BFV got their performance increase from the original RTX version. They optimized the way they determined which pixels need to have rays utilized from, and less rays = better performance. So in theory they can control how FPS effects it by making sure that less rays are needed in areas of high action (via what materials they use in the scene).
How practical that is without it being jarring is another question though.