Well after some sleuthing I discovered my 980ti crapped out… So I ordered a evga ftw 2080ti, just installed it. It’s super quiet, and better stays super cool. A bit overkill for my 27" QHD screen, an impulse buy after some frustrating ass-goblinery.
Papageno
3890
Ouch. How much did that run you, if you don’t mind sharing?
I’m pretty content for now with my EVGA 1080 (shout-out to @Scotch_Lufkin for selling it to me used at a very reasonable price in late 2017 when the crypto-currency mania was at its height), but the technolust is strong.
It’s this one here: amazon linky link
It’s expensive but I figure over 3-4 years I’ll get good use out of it…
lordkosc
3892
Moar cards for the low-mid range.
RickH
3893
The one time I tried to get PNY to honor their lifetime warranty, they informed me that it only covered the “retail lifetime” of the card, so they would not be replacing my dead product. They’ve been on my “nope list” ever since.
Scott123
3894
Edit; crazy that $300 is now considered low-mid range. Still, the most popular video card per Steam hardware survey is the 1060, followed by the 1050 Ti, followed by the 1050.
Over time those top-three will be replaced but I don’t see them being replaced by $600 cards.
I bought a 1660Ti not so much that I can’t afford more, but because I’m stubborn that it’s sufficient. Part of me admists to wanting raytracing though.
stusser
3895
I want raytracing too, but if I’m upgrading I’m going to 4k, and current-gen GPUs aren’t even remotely fast enough to raytrace at 4k. In fact, even the 2080ti isn’t fast enough to raytrace at 1080p for real, they have to cut down the number of rays, only raytrace reflections, etc, all sorts of tricks to make it work at all. What I want is something like the Quake 2 RTX demo, where the whole thing is raytraced, no tricks at all, running at 4k. And that’s probably a couple generations away.
mono
3896
It’s only one game, but Control at 1440p is awesome w/ ray tracing. Instantly wiped away any buyers remorse.
Oh cool, I got a free code for that with my card… noice
Your gonna have to wait for the 4080Ti Ultra Supermax to do that. Oh and it will cost probably cost $1499.
Just out of curiosity what settings are you using? On my Ryzen 3600/2070 super I was using high ray tracing with mostly high on other setting plus DLSS enabled and I agree it looked incredible. However I was getting weird slowdown dying fights but only when I would use the throw power to blast something. I turned down the ray tracing to medium and lowered a few other settings and that seems to have smoothed things out but it doesn’t look as sharp as it did (still pretty good though).
mono
3900
I have a 2080 Ti, a Ryzen 3800x and a 27" Gsync panel.
I haven’t benchmarked, but this graph I cribbed from wccftech seems to be a fair assessment of the results I’m getting. I don’t use DLSS since it down-renders and looks worse, IMHO.
I’ve yet to encounter any slowdown during fights or action sequences.
lordkosc
3901
Yeah I’ve seen it mentioned often that DLSS visually is not a good option.
Sucks as it does give a nice performance bump.
Alistair
3902
I think there was a performance patch a few days ago too. Mainly aimed at consoles.
DLSS isn’t bad (in most games), the point the article makes is that the new Freestyle sharpening is a better option. Same performance, better result. But you do have to install Geforce Experience to use it…
stusser
3904
Sharpening can’t add information that isn’t in the original image; DLSS can. If a sharpened image looks better than a DLSS one, that’s a harsh condemnation of DLSS.
Edit: Wow, I just played around with freestyle sharpening and it is incredible, even running at native resolution. Sharpens the hell out of textures, they truly do look higher resolution. Very effective. I almost feel like these games must have some sort of built-in blurring, that it’s turning off, because the detail improvement is extremely noticeable.
If you haven’t played around with this feature yet, you should. It’s like night and day.
Click to expand to full size. Sharpening off on left, on on the right. But I don’t think I needed to say that, because it’s SUPER obvious which one looks better.
Does it work in VR, is the obvious question? Because that could always use sharpening. :)
DLSS is pretty stupid. It only exists because they wanted a feature to justify the Tensor cores they included in the gamer GPUs, but “DLSS” on Control doesn’t even use the Tensor cores because regular compute is just faster.
MichaelD
3907
It still kind of chaps my ass that they’re calling integer scaling (i.e. “do that simple thing for up-rezzing exact fit resolutions that we should have been doing for years, d’oh”) an advanced feature that somehow requires their most advanced cores. I mean, they even put integer in the name. Are people really that gullible?
Now it’s like someone realized “hey, sharpness is good!” and freestyle is the next logical fix for blurry texture filtering.
stusser
3908
I dunno, give it a shot. It’s pretty magical, and works in every non-VR 3D game I tried. The texture quality improvement is extremely noticeable.