Well, at least you didn’t sell Apple in the 80s after buying at 15.
#firstworldproblems
Quaro
4192
Yeah, it’s kind of the last free lunch for console hardware speedups. While CPUs have stopped making exponential single core speed increases for many years now, the CPU architecture in current consoles is just SO old and terrible that the next generation will actually be more of a classic console generational leap. Maybe the last one, at least in terms of basics like GPU and CPU, because after this it will be on the same track as everything else. The GPUs are not that big of a leap but the storage moving to SSD means 2 out of the 3 major components are getting a massive boost. The last “Next Generation”.
(Though they could still do cool things with specialized hardware or interfaces in future consoles)
stusser
4193
That depends on how games capitalize on faster storage and CPUs. These things typically don’t enable superior gameplay or graphics. GPU speed does.
Pretty much every game released today could have come out on the OG Xbox in 2001, playing identically, just with much worse graphics.
There’s plenty that couldn’t exist with just less graphics. The huge relative increases in memory available has been just as important.
stusser
4195
Yes, in map sizes, that’s a good point. Memory matters too.
rei
4196
Console tech tangent: with games getting bigger but SSD storage not getting that much cheaper, mechanical hard drives are still going to be the main storage mechanism for consoles and not SSD aren’t they?
Soma
4197
er nope? AFAIK PS5 and XXX will all be using SSD for storage.
stusser
4198
Right, they’re both using SSDs. NAND is crazy cheap right now, you can buy a 1TB TLC SSD for <$100 retail. I remember paying $550 for a 160GB SSD.
Maybe, but Intel has poached a lot of people in high positions for AMD’s GPU division so it’s not like they don’t have the talent.
Quaro
4200
Sort of a chicken or an egg problem. A library like Havok physics isn’t going to develop a brand new model with tons of new possible interactions that requires an 8-core modern CPU… until consoles have one and it makes business sense.
It’s easy to bottleneck on CPU and memory on current gen consoles. Stuff like number of active AI driven enemies on-screen, for example, can be as much or more CPU dependent than GPU dependent, depending on behavioral complexity versus visual complexity.
Gotta remember too that Intel has resources, if they choose to dedicate them, that AMD can’t dream of.
Q3 revenue of $19.19 billion versus $1.8 billion for AMD. Not that that’s one number to rule them all, but it’s sufficient to remember that Intel is roughly 10x the size.
Intel has tried and failed at this before, despite allocating the resources. See the i740 AGP cards from 20 years ago. The (still terrible) integrated video Intel uses today is descended from that.
Diego
KevinC
4204
350nm. That sounds so colossally large today!
https://www.eurogamer.net/articles/digitalfoundry-2020-wolfenstein-youngblood-rtx-upgrade-analysis
And basically they are already suggesting to do that. Run a game with raytracing at half res and use DLSS to have a better image quality and performance than native 4k.
DLSS is going to evolve into something gamechanging.
stusser
4206
The GTX2060 non-Super price officially dropped to $299 today to compete with the 5600XT coming out shortly at $279. For your twenty bucks you get ~5% performance and ray-tracing.
KevinC
4207
I’d pay $20 for that.
Now come on, AMD. Fight them at the *80 and *80ti range.
Nesrie
4208
So people can not buy their products at that range too? I mean in order for competition to work someone actually has to buy from the competitor and not just have them price the other down.
KevinC
4209
They don’t have any products in that range. Last I looked, anyway, which admittedly has been a little while. :)
Nesrie
4210
My point is they have one in this range and what was just discussed here right now… not buying from them.