The market has shown it’s willing to pay much more for graphics cards than anyone expected, so prices are going up to match. Remember just a couple years ago the x70 MSRP price bracket was $329.

Scalping exists when there’s a gap between a product’s MSRP and what consumers are actually willing to pay. Nvidia and AMD see no reason why middle-men should make that money. Simple economics.

I think it’s stupid, because consumers are only willing to pay more due to extreme enforced scarcity. When supply eases and you can buy a GPU at MSRP at Amazon whenever you want, consumers will balk at paying $1299 for a RTX4070.

Problem with these things is barrier to entry. Once all the supply chain issues work themselves out in a year or more (fingers and toes crossed) there’ll be a period where Nvidia (nVidia?) and AMD just cash in for a while, even if they up production somewhat, because they can. With only two big players in the market they can collude without officially/possibly criminally colluding. Yes, in another few years maybe a competitor could emerge but in the meantime there are all those windfall profits to be made.

Perhaps. My guess is the market for GPUs costing over $600 is pretty small, once you exclude crypto miners. The <$400 market on the other hand is huge and the <$300 enormous.

Intel are releasing another discrete GPU.

I’d guess that if GPU prices and availability doesn’t improve, the market for gaming PC’s will eventually become smaller, and people will probably look more for APU’s and the like, assuming they exist.

Or streaming. Or consoles.

On TSMC 7nm, which is where a big part of the bottleneck is.

Ok I finally installed 3060Ti on my Skylake i7-6700. Ray tracing was… kinda underwhelming. Control looks “correct” with ray tracing. Reflection without ray tracing is usually wrong. DLSS is a bit meh. Yes it improves framerate quite a bit, but the downscaling in quality is noticeable. For Control, 1080p without ray tracing looks better than 1080p ray-traced with DLSS on (to get 60 fps). The “wrong” image doesn’t really matter, not even in Control. In shooter I image it would matter even less.

Otherwise everything dialed to Ultra. All good.

Another good news is I can still flog off my RX 480 for 1/3 of the price of the card + power supply. Unbelievable.

DLSS isn’t fantastic at 1080p, as it has much less information in the base image to upscale. It’s excellent at 1440p and higher.

Oh my yes. Biggest gainer I’ve seen so far is in Red Dead 2. Just magical work on that one for me and the first game I “have” to turn it on for my 3080.

DLSS not being great for 1080 puts a damper on my weaker GPU / APU having decent framerates and graphics at 1080 dreams for future Steam Deck and the like, in this new ultra expensive proper GPU reality.

You don’t need a powerful GPU to handle 1080p with RT disabled. APU won’t do it of course.

Strong disagree, but obviously YMMV.

Granted, I didn’t make it very far into Control yet, but I had no issues with constant 60fps with 1080p monitor with ray tracing without any DLSS with my 3060Ti (and Ryzen 5600). No dips below 60fps that I noticed. I think everything was on Ultra.

On the other hand, I agree with you on DLSS. I did turn it on to try it out, and at 1080p (the only resolution I can test because of my monitor) DLSS is not great. But at 1080p, it’s not needed.

I was hoping the Steam Deck (APU with a bit of future tech and Valve magic on the software side) or the next APUs / Switch, would be able to run more demanding games at high framerates with the use of DLSS, instead of just being able to run games at higher resolutions on a TV.

There will never be a substitute for raw hardware power. It’s foolish to think so.

Well they can, it’ll just impact image quality. The important comparison is between 1080p with DLSS at locked 30 or even 60 FPS versus like 900p30.

Digital Foundry’s videos when DLSS 2.0 came out made it sound like you could run at 540p and get pretty decent 1080p graphics, with a few artifacts, and I assumed that with some more work and focusing on that area, maybe it could be improved, instead of just focusing on 4K.

I haven’t been able to test it, since I’m on a 1060, but I’ll be getting a new PC with a 3060 in a few days, and guess i’ll test it then.

That’s still pretty accurate. “Decent” is a fine description. It doesn’t look as good as real non-scaled 1080p at rest if you look closely. It still does a good job, and you wouldn’t notice any difference unless you did a comparison, but it definitely impacts image quality.

DLSS Quality mode at 1440p in Control looks nigh-perfect.

It’s an AMD APU.

Sure, but Intel is working on a DLSS alternative, and so is Microsoft and I assume AMD is going to continue to work on FSR, or maybe work on a DLSS like alternative too, if DLSS continues to be a reason not to go with AMD.

And it makes sense for consoles.