Ah, I was wondering when the pile-up would start. So you guys aggressively feel no empathy for one half of an entire generation, but they’re the bad guys because they don’t feel empathy themselves? Hmm… it’s almost like there’s a correlation between those two facts…
Not that I’m a fan of boorish behaviour, but y’know, funny how that works out.
Yeah, I really can’t be on board with the idea that the internet is socially isolating. It’s a different kind of socializing than RL socializing, for sure, and it probably isn’t healthy to get none of the RL kind, but it does count. I’ve made so many friends around the world through forums, games, dating sites and MUDs/MUCKs and while I don’t get to hang out in quite the same way, usually, it translates pretty well in the occasional case where I actually get to meet them, I’ve found.
Well first, go watch Black Mirror U.S.S Callister if you haven’t yet.
But to your point, I think social media and anonymous forums like 4chan have been the bigger issue. And again shitty behavior like this has been ongoing for a long time. Back when I was in college in the early 90s, when I and my friends were into Alternative music and had the style to match, we got called a lot of nasty things by people, whether walking to class or from passing cars. And while “freak” was common it was another F word that was far more so.
Probably not that small if you are a woman or a minority harassed constantly by men who refuse to grow up, but I guess you’d have to be not a white man to know that.
Such nonsense. This sort of behavior is rare to non-existent in live sports - it is 100% due to anonymity, lack of concern for physical consequences and this generation being raised into a bunch of losers.
I’d agree with that. But I did read something studying the effects of most of the interaction people have being via devices. This includes smartphones, and texting to each other as well as the picture and short video format sites. I’m not sure gaming was included.
That is an important point.
The study found a correlation between using devices to mediate conflict, as opposed to face to face to inhibit both empathy and conflict resolution skills. Usually proportionally to the time used.
This isn’t gaming, but relevant here. More younger people fight “not in person”, making them more likely to pursue that and other conflicts. When you don’t see the look the other party has when you say something, you don’t know if you really caused pain, and it becomes irrelevant to conflict resolution. Which, they think is where the lower empathy and conflict resolution skills come from.
So they aren’t isolated, and the technically aren’t sociopaths.
They are very connected people, with low empathy, who like to prefer conflict electronically. Add that to the competitive game, and I am becoming unsurprised.
Fits with what I have seen. Someone I know has three boys, two gamed an average amount, were normal kids. I played LoL with them even a couple of times, they were the average sort of mouthy, not the really toxic. The other brother doesn’t game much, autistic, prefers more control when he interacts. Games were messy, preferred quiet time to socializing on his phone. Guess which has more productive interactions with other adults now all three are adult? Guess which one has a job? So I think with the subset of younger people, it may not be “games”, or “the internet” so much as a change in the way they learn to interact with “faceless” people, removed from the emotional impact of their words.
Kids might be worse, especially in the younger teens, but I’ve run into plenty of these guys who I know are adults. I think they’re just assholes. They’re the kind of people who would yell at their subordinates if they were a manager or their spouse if they were married. But they’re not, so they pour out all that abuse onto other gamers. Maybe in an earlier time they would have had no outlet for it and just let it stew.
Somebody got up on the wrong side of bed this morning. 🙄
Yep, this was the solution we used when I played Quake 2 CTF, which of course was quite some time ago, and coincidentally about the time I stopped playing MP for most of the reasons described in this thread.
Live on server accountability made MP not only entirely possible but enjoyable because there were no ass-hats on the server for much longer than it took them to exhibit the behavior that would get them kicked.
You’re playing the game with the most toxic community ever.
Any sort of free game always has a worse community because there is no barrier to entry
Competitive games generally have worse communities because as someone else said, it is a zero sum game. If we’re fighting against each other, while it is possible we both have fun, the more likely result is the person who won saying the game was great and the person who lost saying it was less than good
It is a competitive team based game. This introduces your own team harming your experience either intentionally or unintentionally (IE they suck). It also introduces shifting the blame from yourself to your team
It is really easy for a single person on your team to tank your entire experience for the whole game
It is a ranked game and players care about their stats which introduces a ton of drama and tension
It is kind of funny that this topic comes up because i just started watching this guy on twitch: https://www.youtube.com/watch?v=P48abml48JM
He is reformed now, but he was a picture perfect example of the league community.