Why I'm not playing DAOC anymore

They are and they aren’t the different spell types are almost universal but how they are packaged in each realm varies wildly. This makes each realm definitely unique but also causes imbalances in RvR. One quick example is the AE mezmerise spell which is very popular in RvR (at least to those who are casting it and their allies). In Hibernia they put it on the Bard which is a very popular class. In Midgard they put it on the Healer the main healing class. In Albion they put it on the Sorcerer a class that is hardly played (will likely change after the latest patch). So basically Hibernia and Midgard have a ton of AE mez while Albion doesn’t so if you play Albion you end up getting mezzed a lot more than if you play either of the other two sides.

My only point of this is the combinations of skills can lead to very different play styles. What might only be marginally useful on one class might make another great or more fun to play.

In EverQuest, some character classes (mostly specialists like warriors and rogues) are boring, but some of the hybrid classes and spell casters have lots of spells and some interesting abilities. In a lot of ways, DAOC just seemed like a stripped-down EQ for me. I think DAOC handled downtime a bit better, and the team-based PVP is OK if you’re level 50 or very close to it (because if you try to go into PVP in your 30’s or so, you’ll get wiped off the face of the earth by a group of 50’s in an eyeblink) but I wouldn’t say that it’s a better game overall.

There are battle grounds for 20-24, 25-29, 30-35 where you can RvR against a set level of enemies. The 20-24 BG might be the most fun portion of the game and leveling to 24 is fairly easy.

I think it has a lot less to offer, and it’s more restrictive–the 3 realms thing sounds interesting in theory, but in practice, if you want to play with your friends, you have to play on the same server and play the same realm, and if you get tired of your current character and want to try a different realm, you have to go onto another server and start off cold from level 1…while all your friends are still back on your old server.

I heard they recently opened a free-travel server in DAoC where players from all 3 realms can talk and adventure together (basically like EQ)? Be interested to hear how that’s working out, if anyone’s tried it.

It is pretty popular from what I can see on the population of the server. That is the DAoCEQ server. You can raid the keeps and relics for experience, realm points, and items.

I played EQ and enjoyed it mostly for 10 months. DAOC is better from a lot of perspectives. Leveling is a lot faster. There are some difficult quests but none that require multiple day camp sessions with waiting lines to complete. The problem with EQ is it put too many artificial barriers in your way to progress. Since there is little to nothing to do at the max level in EQ other than hunt for more phat lewt I guess they had to do it that way but it still was annoying as all hell.

EQ does have more PvE content and more varied zones and items.

– Xaroc

Actually, it did! I calculated the power efficency and damage output of all the eldritch spells.

And I can’t believe you seriously think DAOC is a “stripped down EQ.” Does slightly less complicated gameplay justify 10x the downtime?

Downtime is not as big a problem for those of us who enjoy chatting. That is a big part of these games.

The other big part is working in concert with others to vanquish your enemies. FPSs have this, but solo RPGs do not.

I basically agree that the gameplay is shallow, but that is also what makes the games accessible to a broader audience. I met housewifes in EQ who had never played an online game before watching their husbands play EQ.

I keep hearing these stories about EQ addicts. Maybe they are true, but it’s got to represent what, 0.1% of the players? I dunno, I need more data before I believe it’s a huge problem.

That said, I definitely have less and less enthusiasm for these games. The time requirements are too onerous (I don’t want to play 20 hours a week), and the games require blocks of contiguous time (I can’t just pause when my group is depending on me). Content is a huge part of what makes these games for me, and providing a lot of content is a very expensive proposition, so games like DAoC don’t start with all that much.

I haven’t quite given up on the genre, but I am not at all sold on the idea that massive growth is in the cards.

Probably because massive growth isn’t in the cards? In every interview they ever do, every online RPG developer out there always talks about the huge growth potential of the online RPG market…because they have to.

Probably because massive growth isn’t in the cards? In every interview they ever do, every online RPG developer out there always talks about the huge growth potential of the online RPG market…because they have to.[/quote]

Yeah, and we really haven’t seen it here in the US, at least.

What I’m seeing is that the novelty of MMOGs fueled the initial interest and growth, but the novelty has worn off and now the market is being sustained by the hardcore. I wouldn’t be surprised if the number of active MMOG players in the US is only half the number of active subscriptions. How many players have multiple subscriptions? How many players no longer really play but haven’t made a complete break by cancelling accounts?

The MMOG market has to grow dramatically this year, too, to accomodate all the new MMOGs that will be launching or have recently launched (Sims Online). If the market doesn’t see big growth, a lot of games will fail.

<snipped a silly rant> :)

The divided realms on DAOC were a definite problem for me. Obviously I understand why they did it, but for me one of the funnest parts of a MMORPG is exploring. I loved exploring in EQ–I remember the first time I walked into Everfrost, and the first time I sailed to a new continent, the first time I walked around Kelethin, and the first time I went into a deep dungeon. In DAOC, the environments in each realm were all very similar and you could only explore 1/3 of the total landscape, plus RvR areas when you were high enough (obviously you could re-start with a new character on another server & realm, but that meant working your way all the way up again if you wanted to explore the tough parts of the realm). I suppose that just means EQ was more my style of game than DAOC (reflected in the amount of time I played each, certainly).

Yeah, it divide the amount of content by about 3. But I think they have an EQ-like server up now. I’d try it, but the game just never clicked for me.

It will be interesting to see where the Star Wars Galaxies fans will come from. I’m sure it will bring in some new players, but I don’t have a good feeling for what fraction of the player-base they will represent.

I would guess that it will also cannibalize a good number of players from existing games, as well. And if it really is a marked improvement for the genre, it may keep them (which could be bad news for existing games).