Sam Lake, Remedy Entertainment's creative director, wants Alan Wake fans to know that they would love to make a full sequel to the 2010 horror game, but that the game's original sales just didn't support the development of a full-fledged installment..
Oh it is so delicious to see the bozos who gave PC gamers a big middle finger with their "We're not making a PC version because we think this game is better played on a couch (really, it's not just because Microsoft gave us a big bag of money not to)" nonsense now standing sad-faced, hats in their hands, begging PC gamers to give them more than a penny for their mediocre games.
I feel a little odd buying a game for a dollar that I had once been so enthusiastic about and pimped to my friends. You know, before they took a dump in our laps and told PC gamers to get fucked.
Right. Totally not worth pursuing a followup to a game with strong long term sales that could have been enhanced dramatically by treating PC users like first-class citizens. Much better to make an (presumed) exclusive for a hilariously badly conceived console that's likely to be DOA. I totally get that.
There's a lot of hate directed at a company that had no say over the delay of the PC version being released. I was under the impression it was widely known that Microsoft was the reason for the holdup.
This. Also as soon as the PC version came out, the support in form of patches and added customizable options has been way better than most AAA titles (I'm looking at you, Tomb Raider), So I see no reason to hate on Remedy like people seem to
I will keep patience with my trust vested upon them.The longer they take the better they can develop the next Alan Wake.like EIDOS did to Hitman.Let's look at Quantum Break.