Yes. The thing is, they use a combination of procedural generation and hand-crafted interactions to weave stories between the characters you control. And that makes those characters feel both unique to that playthrough, and emergent in ways that pre-made characters in other RPGs can’t be. During your campaign the story will be told in little vignettes, and in those vignettes two characters can become rivals or lovers, for instance. Those little tidbits feel like something a DM would concoct, and the way the other characters behave - not being pretermined - feels like choices other players would do, relevant to their characters. It’s like you have control of the game, but it creates this illusion that your characters have agency, that they are affected by the events that transpire in a way that hasn’t been written for them, rather than experienced by them.
It’s an illusion, of course, and the more you play the game, the more you figure out how it works. But until you do (and even after if you “play along” with it), it’s a magical thing, really.