Jab
1801
The storage seems to be linked to all the inn keepers.
My question, the talents that give you +30% damage or pain increase that are in the different attack trees. When you unlock them are they only used in those specific styles or do they affect all of your attacks?
marxeil
1802
So I won’t see my stuff until the next chapter? Crap.
Pogo
1803
The inn keeper got himself killed? Small spoiler warning for you but it may ease your mind: if the inn and everywhere else seem particularly barren, you’re actually coming up on the end of the chapter as the townsfolk have fled due to the bandit attacks, or something like that.
So don’t worry about it.
They only affect that style of attack.
marxeil
1804
Yeah, its just that he had all my ingredients. And there is no one to buy alcohol from. But I managed anyway and got to Visima.
BTW, going Polish was a great advice, thanks.
Pogo
1805
Heh, I was going to ask if you had held all of your potion ingredients expecting to get them out when you needed, and that’s definitely one of those times that you need them but the innkeeper is gone. A minor design flaw in the storyline there.
For future reference, don’t save your potions for a rainy day. I didn’t collect everything I saw unless I needed it for a stockpile, and I regularly made potions and kept a pile in my backpack and used them, and never really ran out of anything. The “rainy day” mentality doesn’t help in this game, as even on Normal mode you will need to use potions from time to time.
I can actually understand Polish so I wasn’t 100% sure it would work for you, but yeah the voices are much more natural. Since this is a fantasy RPG, it might be more “immersive” or whatever to hear a foreign language being spoken anyways.
Jab
1806
Just finished the game on hard, definitely enjoyed it,
small spoiler warning:
Although the final cutscene had that “to be continued” feel to it.
end spoiler:
Did anyone else find the difficulty of the game to be a bit haphazard? The early part of the game was hard but after that I did not have any real trouble with anything else.
marxeil
1807
It gives the game a sort of a ‘foreign artsie movie’ quality.
Quitch
1808
I tried to play the game in Polish back when the EE didn’t exist and the English translation was a botch job. It just didn’t work for me, the Polish idea of their voices was just so far off what I associate with these sorts of characters I had to sit back and wait for the EE.
marxeil
1809
Ba ba ba - this game has the best dialogs ever - ba ba ba.
I just finished my replay Act 1 today instead of playing ME2.
I remain amazed at how bad boss at the end of Act 1 is. It’s like a text-book case of how NOT to design a boss encounter. It’s almost like they went out of their to make it a horrible experience. The huge cut-scene, the lack of a save opportunity, the dropping of buffs, the inference that you need to protect someone… and of course, the retarded difficulty.
It really ruined my night. I spent over a hour trying before I finally killed him. Well, I did kill him once, but then villagers killed me right after – again, it’s like they went out of their way to make it suck.
And yeah, the second time I finally killed him, I made sure to spam the F5 key like a retard before the villagers attacked.
I mean, judging from this thread alone it would seem like 20-30% of players gave up on the game because of this one encounter. You’d figure they would have fixed the it with all the patching they did. But they didn’t. I’ll keep playing, of course, because it’s all up hill from here. But it really ruined my whole night.
I’m going to play some more ME2 first.
Yeah that was the lowest point of the game.
I didn’t had so much problem with end of Act 1, i needed three-four tries, but that’s it. And you don’t have to “succeed” in protecting someone, be the witch or the villagers.
I had more problems with one of the end bosses of the game. There was a part where i had to run in circles while waiting to regain health/mana with the boss trying to catch me, in a very Benny Hill sequence.
It makes me sad that light night cable TV no longer shows Benny Hill every night. Just think, eventually there will be a whole generation of young people who will have no idea what you’re talking about there.
Back on topic: I agree that the Act I ending was needlessly hard. I felt that was okay, because I think of Act I as a mini-adventure. It’s almost like a prelude to the main game that comes after, but Act I is its own self contained little game, if you want to view it like that. It’s quite long, and has a beginning, middle and ending. It has a few threads that lead into a sequel, if you want to view Act 2 and onward as a separate game. And if viewed that way, the Act I boss is sort of like a game-ending encounter that’s meant to be the climax of the story, and as such has a really tough creature for you to fight.
People wouldn’t be so angry at its difficulty if there weren’t those design flaws like huge animation before it etc.
It took me three tries too, I spent half an hour on it, but I don’t remember more frustrating sequence in the game.
Ah the Benny Hill boss battle. When will those die? I reckon they’re in about 50% of games.
I absolutely loved this game, got stuck on this boss late one night and quit with every intention of coming back to own him the next day… Never loaded up Witcher since.
I mean it’s not like I didn’t want to play, it’s just everytime I think of firing it up I think of that boss and say to myself “nah, it’ll be more fun to do such and such.” I really should force myself to sit down and finish it one of these days.
Bonus - once you’ve left the game, you’re going to forget the timings for the sword combos. Relearning them a boss fight (this super fun one, in particular) is going to be very painful…
Umm. The boss at the end of act 1 was that wolf, right? Did they change the game or something? That wolf was super easy (I think I played on the medium difficulty?) if I recall correctly… I just popped one of those slow potions, stunned the boss with a charged up “earth blast” and then nearly one shotted it while it was stunned?!
For the people who have troubles with the final boss in Act1, I suspect that you guys are doing it wrong. Did you put the spectral oil onto your sword before the fight? It is hinted throughout the whole act that the oil is crucial and the fact that the witch is the one who is selling the oil, adds another layer of depth to the story.
We are probably too accustomed to BioWare RPG’s one dimensional storytelling these days.
Yeah but as commented, there is always a share of the audience who are having a less than fun time with any given challenge. It’s the repetition that we end up being unable to avoid that makes it a killer. If necessary, let me fail and live with a sub-optimal outcome. I’ve just endured a bunch of AC2’s checkpointed insta-fail sections, and I’m tired of being made to repeat stuff I don’t like.