I’m playing this again on Hard. My first go-around was on Normal mode where I shelved the game at the beginning of Chapter 3 after hearing that the Enhanced Edition was going to come out, and then a Director’s Cut.
It’s quite a different experience. Any inclination that one should horde the massive amounts of herbs you find needs to be thrown out the window. Toxicity is so detrimental to your combat ability after 2-3 potions (which is about 50%-75% toxicity) that opponents start dodging/parrying many of your first combo attempts. At this difficulty, the secondary substances of Rubedo/Albedo/Nigredo are absolutely necessary and add a layer of strategic gameplay due to thinking about what kind of special ingredient you want on your potions, and you need to have a good stack of several types of potions to win.
I’ve settled on Swallow/Albedo (regens vitality, causes further imbibed potions to be less toxic), Tawny/Rubedo (regens endurance, regens vitality on top of the Swallow I already have), and either Wolf/Nigredo (+%critical, +%damage) or Cat/Nigredo if I’m going underground (Darkvision, +%damage).
That’s 3 potions, and that would be more than enough in Normal for almost any encounter. Except this is Hard, so some cases, for instance the two Salamander bases in Chapter III (swamp and sewers) that have like 10-15 fucking dudes at once with a mage thrown in for shits and giggles, required me to pop a Blizzard for bullet-time-swashbuckling mode and then go to town, and I STILL had to use a instant-health potion after putting up the damage absorb shield (which is a lot more useful than it first seems to be). Even with Albedo running through my veins, the instant-health potion nearly killed me (a whopping 80% toxicity).
Oils are also great. The oil that causes pain to bleeding victims, plus the Harvall sword found in the swamps in Chapter II (better than meteorite), or diamond dust… all necessary for many encounters.
And holy shit I don’t even want to talk about Coccacidia (the nearly unavoidable boss plant echinopsae that CDProjekt puts right into your face in Swamp Chapter II). I had to go all out on that son of a bitch without having properly invested in Patinado (strong silver style that does +%damage to incinerated foes) OR into Igni itself.
Luckily I thought ahead, since this is hard mode, and pumped up many of the silver combat styles in preparation for the stupid amounts of drowners and drowned dead in the Swamps. Chapter II does throw some tough humanoid situations at you, though nothing as tough as when you walk into the Salamander hideout near the end of Chapter II.
I’m pretty excited to get to bomb making soon and test out the explosive dust bomb that you ignite with Igni. That sounds like a blast.
The combat/alchemy on Hard mode and the refined aspects of the EE/DC have easily put this onto my top favorite RPG evar. Can’t wait for Witcher 2, though I’m going to miss this timed combo system.