Right now I wouldn’t buy this.
30 bucks is a lot for what is not yet a “old school game with modern sensibilities/touches” (or whatever). I mean it’s a lot for that anyway and for 30 bucks I have certain expectations I doubt will get met, but never mind. But it’s definitely EA right now, and rough.
There is no mouse support. The UI is worse than the original since everything is keyed to either arrows or specific keys like L-shift/L-alt/R-alt/q/e. Menu navigation tends to be a bit obnoxious, e.g. the store especially is a chore (l-ctrl cycles through t he store “filters”, but you have to use L/R-alt to switch characters). Shift or space to camp in the dungeon, (I can’t recall), but also space to go through doors/enter a stair. It’s very weird. Certainly, improvable.
No reach/range weapons that I can see (that’s some modern accoutrement that ought to be there).
There is a sort of “old school/new school” options menu that controls modern touches like an auto map being present. And, you can tweak both character creation and leveling. To the former, you can toggle to a fixed amount of bonus points on creation. This seems to be a terrible ideal, but you can do it (it’s 12ish). Allowing it to roll, I never saw more than 20 but everything seemed to be 6-10 or 17-20 ish, with the high teens rolls being fairly common (20 is not enough for a human samurai, but just enough for a Dwarf). More intriguing, you can toggle whether level ups produce old school randomized stat gains or provide assignable bonus points. No idea what happens on class change yet, of course, as I only played like 10 minutes.
I started with zero money, but 800 gold mysteriously appeared in my inventory. Not before my first dungeon trip, which produced a death predictably. No pooling/divvying, gold at least is just a party thing (inventories are individual otherwise).
There is a “quick action” button in combat, but all the combat hot keys are weird. And, you have to watch some minor animations play out, which is obnoxious (Halito in particular felt janky, but again EA).