Wolcen: Lords of Mayhem - ARPG, CryEngine

1070 here and seems fine, but haven’t checked FPS.

This game is really great so far. Some of the abilities are just a joy to use. Attacks have weight. They just feel really good. And look amazing. The story is not why we are here, but passable.

Is there an ARPG that features the same satisfying whirlwind of combat feel as this game and Diablo, but doesn’t have the loot-shower/intense customization that they do? I just want to play through an interesting narrative with cool locations and badass enemies one time and then be done. I just want to rain death, not play the video game equivalent of a collectible card game.

Victor Vran maybe.

I second this; the weapons are satisfying in that game.

As an alternative: I think Darksiders Genesis – which is ARPG by way of a brawler – would be right up your alley, too @Matt_W. Lots of focus on satisfying, crunchy combat, with little in the way of regular loot.

Thanks! I’ll check that out.

Don’t know if this is a good place to ask? Is there a better place?

Here’s a pic of my Afterburner stats. CPU is coasting. RAM and video memory have plenty of space to spare. The GPU is well under thermal cutoff at 68 degrees.

But it is 100% maxed. The 61% to the right of it is supposedly ‘Power’, since it got placed in the GPU row I assume it is related to that. My fans aren’t blasting like they normally would be if GPU was under real heavy load.

image

Anyone know if that is normal? I have tried setting Nvidia to ‘maximum performance’ in power management option but it made no difference.

Can anyone tell me what space is bound to? Dodge?

Have you tried turning vsynch on? Just to see what happens?

Yeah, I am using Gsync so do run with Vsync enabled. The area just before the one pictured runs great over 100fps, it’s when I hit here it tanks. :/

Yep, dodge/roll.

Wait, I thought when you are using Gsync you are supposed to turn off VSync?

Thanks. Was one-shot by act 1 boss (first death) and couldn’t use a token.

I don’t think it makes any real difference. It controls what happens when you go outside GSync frame rates (rare), where you probably want it on otherwise it tears.

The GSync ‘bible’ at Blurbusters says this:

However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “ On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

I’m not sure about this ‘compensates for frametime variances output by the system’ thing

I always turn it off.

I’ve been playing this game way too much since it launched, and I’m very impressed. Yeah, the servers are a mess, but the game itself is terrific. They copied the best parts from D3 and PoE and mashed them together into something that’s awesomely derivative :)

I hope the endgame has legs.

I’ve always had crap performance on my Gsync display with Vsync enabled. Might be worth turning off to see if it makes a difference.

Can’t get back online tonight so I’m just sitting around watching tv.

Does anyone know what determines what your initial resource pool is? Is it always Willpower? I have made a magic user and a melee guy and their default resource is Willpower for both.

I also read that summoners are not very good - the summons don’t scale (as far as anyone can tell) and many of them are weak. I was sort of thinking of doing a summoner but I guess I’ll hold off a while. It doesn’t surprise me that there are bugs like that since a lot of the skill tree hasn’t been externally tested.

And lastly… my magic user is awesome! Using lightning with boosted status effects. To use the rage I was using some sort of barrage skill, but I just switched to an attack that basically lobs a mortar like projectile. So when I use all my Willpower I lob a few mortars and I’m back in business. I don’t even use a generator any more (so I’m sad I can’t remap the left button).

Well that’s the thing, it’s not always here. In the first area after you wash up it’s fine. It’s the area after the next cut scene (when you find Val) that it’s bad.

But of course I have tried various flavours of G and V syncs enabled/disabled to no avail. :)

Tonight was a very different experience. I did update to the newest NVidia drivers tonight, and the game has been patched twice since I last played. The servers were down for maintenance, so I started an offline character (caster).

Playing at 3440x1440, everything set at high, high anti-aliasing, Vsync off, on an RTX2060. Frame rate was 55-80 the whole time except the intro where you shape change briefly. There it dropped to 45. Everywhere else it was 70+ dropping to 55-60 with a lot of enemies on the screen. Also my controls felt much tighter tonight, it didn’t feel as slow. Granted I still haven’t played a ton, just got through the town and was exploring outside a bit.

Loving it so far. I don’t really get all the stats, etc (but I haven’t really tried to read everything yet either). Doesn’t look like there is any type of help system anyway. It looks interesting through, and fights are a lot of fun.

Only gripes are I would like to zoom out a bit more and I would really like to be able to rotate the map. Playing something like Grim Dawn in ultrawide, you can always rotate the map so you can see further in the direction you are going, and I really missed that here. It felt really constricted at times because of this. Minor gripes that I can live with, because everything else is pretty great.

Glad you were able to enjoy it.

Livor Mortis (golem) made the first boss fight much easier to deal with.