WolfenDoom: Blade of Agony / Quake: Arcane Dimensions [Retro FPS]

I can’t recommend Arcane Dimensions enough. The modders removed all the hitscan weapons and enemies in favor of projectile-based combat, and coupled with the stunning level design it’s an absolute joy to play. I run with animation interpolation disabled and feels like the ultimate version of singleplayer Quake.

Arcade Dimensions is excellent, in fact my opinion of Doom 2016 was tempered by the fact I played AD that year, and it was in fact better.

I don’t know, I just can’t get on board with the idea of playing Quake again. I’m too lazy/busy to try, and nothing in that video excites me.

A lot of FPS have not aged well, graphically. But Quake STILL looks great after 20+ years, probably due to the use of light and shadow.

The combination of natural materials: stone, rusty metal, aged wood, all forming imposing architecture, feels pretty ageless to me.

Is there a way to turn left and right with the mouse that I’m missing?

Wait, what? What game or engine are you referring to?

Sorry, I meant Arcane Dimensions.

What engine are you using,then?

Check if there is an option to enable freelook.

I’m using Quakespasm. There is freelook but the left right movement is mapped to sidestep. I want is to turn instead. Can’t figure it out.

I have used Quakespam a pair of times without problems. In a few hours I will be at home and will try for myself.

Oh, wait, so you want it to be the other way round! to strafe with the mouse and turn with the keyboard!

Goddamn you are weird! :D

It’s still easy to do. Enable lookstrafe (ON) in options, and in custom controls, rebind turn left and turn right to A and D, supposing you want to use WASD.

Ah ha! You actually solved my problem, thanks! I increased the size of the UI so that I could read the option text better. Then I disabled lookstrafe. Done. I can be dense at times. All times.

I’ve only just stumbled upon this thread and it’s right up my alley, so I’m downloading WD:BOA as I type.

their website is still active and they’re actively working on chapter 3. On the point you mention here about the maps being too long. I can’t link to the individual blog entry as their website sucks, but here’s the opening intro:

edit: aha managed to find a direct link, though the blog is hosted elsewhere

So the performance of these BOA maps is terrible. It reminds me of when I tried to do outlandishly large environments in the HL1 engine, and it just didn’t work because of the way the VIS algorithm works. You can tell from the start of the mission that when you bring up the “map” that practically the entire rest of the map is being “seen” and rendered :/

Still, I like how they have semi-hitscan weapons. It allows you a little bit of that classic bullet doge gameplay against hitscan enemies.

http://i.imgur.com/hsVuoau.png

A game release that no one has commented, the enhanced version of Blood:

Blood: Fresh Supply Enhancements:

Updated using Nightdive Studio’s KEX Engine
Vulkan, DirectX 11 and OpenGL 3.2 support, play with unlocked framerates!
Antialiasing, Ambient Occlusion, V-sync and Interpolation support
Support for high resolutions including 4K monitors
Fully customizable keyboard and controller pad support
Extended modding support, including support for already existing mods
Completely rewritten netcode supports up to 8 players:
Play online in co-operative mode, kill each other in “Bloodbath” or split the difference in classic 4v4 team-based “Capture The Flag” mayhem
Battle it out in local split-screen action
Roll your own soundtrack with full CD and MIDI music support
Look fully up and down with a new 3D view, or stick with the classic BUILD-engine style!

There was some chatter the other day.

Even I missed the announcement last month , Blade of Agony released April 30th 2021!

https://boa.realm667.com/index.php/8-news/231-blade-of-agony-unleashed

Paging @tomchick , Nazi’s and Zombies need shooting. That is if you are bored and have time to play a mod.

*Nazis