WolfenDoom: Blade of Agony / Quake: Arcane Dimensions [Retro FPS]


#2

I played the first two missions. It’s pretty good but I have a lot of single player malaise right now so I started looking up how many levels it had (7, I think) and decided I didn’t want to continue.


#3

I also have Arcane Dimensions 1.5 to play after this, so I’m in a retro trip.


#4

Ok, I’m around half of Arcane Dimensions. It’s pretty good!




Download here https://t.co/1CkJb1LGMV

There are more new enemies than I believed at first, and they are well integrated in the Quake 1 repertoire. Some of them are designed for the ‘scifi’ theme, others for the ‘fantasy gothic’ theme, others for the Lovecraft theme.

Right now I’m in a map with 400 enemies! That’s a lot of Quake standards, I think the map has to be huge.


#5

I finished Arcane Dimensions (which was very good!), next stop Ancient Aliens!

That means going from Quake to Doom, as it’s a Doom wad with 32 levels. It won one of the Cacowards 2016.






edit: oh yeah I forgot, it’s pretty damn hard so maybe play it at one difficulty level lower than usual.


#6

Chapter 2 of WolfenDoom BoA has been released. It’s ‘only’ 6 missions but that’s misleading, as they are long as hell.


#7

Early Christmas present in the form of 21 new maps for Arcane Dimensions!

Trailer:

Download here:


#8

I forgot Quake had all that quality player made content. I should give some of it a try next time instead of automatically running to Steam to buy a new game.


#9

I can’t recommend Arcane Dimensions enough. The modders removed all the hitscan weapons and enemies in favor of projectile-based combat, and coupled with the stunning level design it’s an absolute joy to play. I run with animation interpolation disabled and feels like the ultimate version of singleplayer Quake.


#10

Arcade Dimensions is excellent, in fact my opinion of Doom 2016 was tempered by the fact I played AD that year, and it was in fact better.


#11

I don’t know, I just can’t get on board with the idea of playing Quake again. I’m too lazy/busy to try, and nothing in that video excites me.


#12

A lot of FPS have not aged well, graphically. But Quake STILL looks great after 20+ years, probably due to the use of light and shadow.


#13

The combination of natural materials: stone, rusty metal, aged wood, all forming imposing architecture, feels pretty ageless to me.


#14

Is there a way to turn left and right with the mouse that I’m missing?


#15

Wait, what? What game or engine are you referring to?


#16

Sorry, I meant Arcane Dimensions.


#17

What engine are you using,then?

Check if there is an option to enable freelook.


#18

I’m using Quakespasm. There is freelook but the left right movement is mapped to sidestep. I want is to turn instead. Can’t figure it out.


#19

I have used Quakespam a pair of times without problems. In a few hours I will be at home and will try for myself.


#20

Oh, wait, so you want it to be the other way round! to strafe with the mouse and turn with the keyboard!

Goddamn you are weird! :D

It’s still easy to do. Enable lookstrafe (ON) in options, and in custom controls, rebind turn left and turn right to A and D, supposing you want to use WASD.


#21

Ah ha! You actually solved my problem, thanks! I increased the size of the UI so that I could read the option text better. Then I disabled lookstrafe. Done. I can be dense at times. All times.