The lag is largely fixed though, and at least there are less Lowes and KV5s driving around now. Had an itneresting experience on Malinovka where one of the players managed to convince everyone to hang out and then charge across the field two minutes in. It was wildly successful (I think we suffered two losses), which just goes to show how just getting everyone on the same page strategy wise at the start of a fight can make all the difference.

Anyone else finding that Tier 7 is a pretty hellish place to be? Two reasons: First, the jump from tier 7 to 8 is the first progression in the game that is truly a grind. Second, and most annoying, is the fact that the matchmaker loves tier 7-8-9 groupings (with tier 10 frequently thrown in for laughs), which makes progression even harder. The first people who raced to the top tiers really had/have a big advantage.

you can get match up t10 in a t6 already.

the spread is that T6 light/heavy/TD/Arty can be matched vs a T10

the good thing about tier 7 heavies is that they can put the smack down. at least a little bit.

is vs maus is hopeless however. i do remember making good cred shooting the t9 tennis shoe in beta.i did get to shoot it in the ass and the back of the head tho.

I’m sure it is, but I recently had a game where a single Tier 7 T29 ate my poor M3 Lee along with the two T1 Heavies I had been advancing with. I think it took about 20% damage in the exchange.

The problem isn’t necessarily T7 as much as it is the matchmaker liking to occasionally place you in a game with tanks 3 tiers above you.

It depends on the tier 7 tank. In beta I hated the T-43 but loved the IS. I also loved the T-29 but did not have the T7 US medium. Both the Tiger and the VK3002DB seemed average to me.

Tier 7 is definitely where you leave the viability of not paying for premium behind though, in my opinion.

At tier 7, the Jagdpanther holds its own in higher tier matches, and can blow large holes in any lower tier from the other side of the map.

I didnt mind the T43 in tier 7, but when playing it there weren’t any tier 10s, and very few 9’s about so I wasn’t stuck at the bottom of the team tierings.

Yeah, I had nearly the same experience a few days ago, with nearly the exact same results. ended up being my best match ever in Ram II.

It all depends on the situation and how you play it. Yesterday, my elite farming Stug got placed in a match with IS-3’s at the top. I was the last tank on the list and, being a TD, wasn’t sure what I am supposed to do. So I stayed at the resp point for awhile, looking at how the fight develops. At some point I saw an opportunity to get into their base and I took it. Thanks to the Stug’s speed, I got there quickly and found a lone IS-3 in defense covering the side our team was pushing through. I thought “oh well”, went to the other side of their base, loaded up HE rounds and started plinking at the IS-3. I would move up and shoot when I noticed he looked the other way and I would go down on the slope when he tried to target me. Way too funny, there was nothing he could do, as our team was starting to advance on their end and he needed to shoot them, not my pesky Stug. He looked very annoyed. :) My HE rounds did like 3% per shot but every other shot was critical. I single-handedly got him from 100% to 70%, crited his engine, tracks and some crew members and when a couple of my teammates (tier 6/7) got to him, he fell very quickly. IMO there is no way they would have brought him down without me, when he was at 100%.

One pesky tier 5 Stug he could have killed in one shot.

These situations are pretty rare though but you have to actively look for them and create opportunities like this. Remember that you are useless in a frontal assault, don’t just suicide, take your time and get into a better position. Use the HE rounds, just keep shooting at various modules and hide when they try to target you.

Then again, if your team sucks, there is nothing you can do about it. :)

Tip. To easily see which way the enemy is tartgeting his gun, highlight him with your crosshair. You can often do it while being behind a corner or over the slope.

When you fire and hear ‘critical hit’ how do you know what exactly has been damaged?

Cos often when I get lightly hit in the tracks (orange) it has no real affect on my tank.

Tank’s modules have their own hitpoints although they are not displayed anywhere in the GUI. When a round hits a module, the game calculates the damage and applies it to the module. If the damage is not enough to break the module, the module’s hitpoints are decreased and the shooter hears only a “ding!” sound without the game saying “Critical hit”. The affected module will be displayed in orange-ish (or yellow, depends how you look at it :)).

BTW, sometimes, when you hit, for example, a side of a track, and the round doesn’t penetrate through the track AND the hull, you only hear a ding but the enemy’s hps don’t go down and he continues driving. This is because you only decreased the track’s hps, which are separate from the tank’s hps.

If the damage is enought to break the module, the shooter hears a ding, the game says “Critical Hit” and the module goes red. After awhile (depending on your crew’s percentages, their Repair skill as well as on whether you have a Toolbox installed), the module is repaired and it’s functional again but only partially (gun’s accuracy is worse, turret rotates slower, engine is slower, etc.). Some of the module’s hps are restored but obviously not to the full. Unfortunately, the game displays such modules with the same color as the slightly damaged ones (orange-ish/yellow), so AFAIK you can’t tell, just by looking at them, which ones have their performance reduced and which ones were just slightly damaged.

Obviously, the repaired modules are easier to break again.

When you fire at the enemy and hear “critical hit”, you don’t really know for sure what exactly you broke. Often you can tell by observing the enemy - tracks fall off (duh), tanks slows down - engine, enemy doesn’t shoot for a long while - gun, enemy takes longer to reload - ammo box or the loader.

BTW everything above also applies to crew members, only those don’t come back to life on their own.

Most people I know tend to bring consumables with them. That’s why sometimes you see an enemy lose his track and then get it back up within a second. I tend to use consumables when the damage affects my combat abilities - accuracy, loading times. Although there are situations where you really don’t want to be sitting and waiting for your track to be repaired automatically.

IMO consumables are very helpful and, at higher tiers, they are totally worth it. They cost 3K but they also allow you to live longer and fight better thus allowing you to get more credits (and exp) as a result.

Oh, wow. I had assumed that the “ding!” without “critical hit!” was a shot that failed to penetrate. In other words, I thought I was aiming at the right weak point, but doing no damage.

Thanks Stridergg. Good to know. I had assumed that the ding meant that I had caused a critical hit and was just a different audio cue to break things up.

I’d say I use them 80-90% of the time to repair tracks. More often than not when you’re in a situation where your tracks get shot out, if you don’t get out of their fast you are pretty much dead.

The other 20% of the time I use them to repair the gun or the ammo loader. Having either of those damage causes a very big hit in combat performance.

Has anyone used the M26 Pershing? How does it compare with the Panther and T-44? Is it more of a sniper like the Panther or more of a brawler like the T-44?

Trying to decide if I should spend my time pushing up the T-34 line to get back my beta T-44 (which I loved) or keep going up the USA medium line. Right now I’ve barely gotten past unlocking the T-34, and I’m probably about 75% of the way to the T20 on my M4A3E8.

One thing I really hate about the matchmaking is that it’s putting my stock SU100 in battle against Lowes and heavies that I can’t damage with the basic gun. I’ve resign myself to being useless while I grind out 6k more research points to unlock the 100 mm gun.

Sadly, I think this is one of those places where “good game design” and “freemium MMO design” are in direct opposition. I would like WoT much more if it was just a pay-per-month MMO. I’m currently paying for a premium month, but that’s not enough to let me avoid all the flaws that are built into the game design.

But the core tank combat is satisfying enough that I’m still digging the game.

I drove the Pershing a lot in beta, not sure if it’s changed much. It has weak armor but decent HP, so don’t expect to bounce very many shots or live through close-quarters brawling. On the other hand, it can fit absolutely huge guns with fantastic range to go with the tank’s good view range.

I tended to platoon up with a Maus and Tiger II when driving my Pershing, hanging back and letting enemy tanks engage my larger, spongier friends while I supported. Use the Pershing’s agility to get better angles and hide whenever the big guns turn your way.

The way I look at it is most matches, I can damage at least half the field. That’s a lot of tanks for me to shoot up. So maybe, I can’t take on the top heavies frontally, but there’s still a lot for me to do in a match. With my Sherman, M4A3E8, or T1 doesn’t really have a very good gun – only 128mm of penetration. But it can still chew up most tanks up to tier 7. The tougher tier 7 tanks it sometimes bounces on but more often than not penetrates, especially if you know where to hit (for example on a lot of tanks hit the hull, not the turret). The exceptions being the KV-3 (currently only tier 6!!!) and the T29 both of which I have a rough time on.

For the tier 8 and up heavies, I either switch to HE or try to maneuver to their side or rear, depending on the situation. A lot of times, particularly with a TD, you can win the match, simply by delaying their main strike force. So if you can keep their heavies from advancing, even if you can’t kill them, you’re doing good. Hopefully if your own heavies aren’t shooting up the heavies, they are somewhere else pushing on the enemy base.

I mostly only find matchmaking annoying when I’m playing late at night (US time). For some reason everyone seems to drive a heavy late at night, and I run into matches with 7-8 heavies, a few super-heavy TDs, and only a handful of medium tanks.

Hmmm. Thanks CaldeDan. I’m going to unlock the T20 and then I’m not sure, I might go back to the Russian medium line.

They’re saying the new M46 Patton American tier IX medium may or may not be out with 6.5 (end of June, early July), so I may wait to see how that looks before making a big push to get past the T20.

Here’s a video from a clan wars match: http://www.youtube.com/watch?v=bgQ9hSpKwug

Probably the closest match you will ever see.