It’s an amazing TD, especially after the latest patch, especially after driving the JgdPz IV. My win ratio in it was around 72% (edit: although it did go down to I think 68% in the end, when my friend leveled up to the IS-3 and started dragging me into higher tier matches), while it usually hovers around 56-60% for other tanks. It’s maybe my most favorite tank of all. Although fully upgraded Ferdi is also very nice. :)
But it’s a very different kind of TD from every other TD you’ve driven before and you have to realize its weak and strong points or you might have some frustrating times. The stealth factor gets severely reduced as you move from JgdPz IV to JgdPanther, that’s why I say this TD is different. It’s more of an assault TD than a stealth sniper kind of TD. And it has tools to do its job very well.
Yes, 6.4 had fixed camo values but they are still not that high for the JgdPanther, Ferdi and JgdTiger. Tests show that fully camoed SU-152, for example, will not be visible until 50 m, it’s about 150 m for the JgdPanther. So it can hide but not as effectively as other (lower German and all Russian) TD’s.
Another thing introduced by the 6.4 is the how a tank becomes very visible when it fires. It’s a good and a bad thing depending on how you look at it. TD drivers are used to sitting in a bush and firing away. This will rarely work nowadays (without going into detail, like double bush, 15 m radius, etc.), which kind of negates the stealth differences mentioned above because it is unlikely you will be sitting there without firing letting the enemy to get closer than 200 m to you. Tests show that all high tier TD’s (I haven’t seen tests for low tier TD’s, they might behave the same, don’t know) become visible from 445 m when firing.
As a result, IMO, JgdPanther is better played as an assault/close support tank. Its sloped front armor allows to bounce a lot of shots. Fully upgraded, it’s very mobile (it’s faster than the IS, for example). It’s a lot like driving a medium with no turret but with better armor and gun. Use hard cover (rocks, houses, etc.) and mobility to avoid getting shot at.
Although, if need be, JgdPanther is also an awesome sniper - the 105 mm is the second most accurate gun in the game IIRC.
There is no uniform opinion on which gun to use - long 88 mm or the 105 mm. Their penetration is about the same (203 vs 200 IIRC), the 105 hits about 50% harder but the 88 reloads about 50% faster, so the (ideal) dps is about the same. They both are very accurate (the 105 m is slightly more accurate). The 6.4 patch has improved the 105 mm gun a lot and made the choice all more difficult. One thing against the 105 mm is the shell’s price, it’s 1000 credits vs. ~250 for the 88 mm. Personally, most of the time, I prefer hard hitting guns so I was using the 105 mm and it does make good money when you get used to it.
Having said all that (and given the way I play high tier German TD’s), I decided against training the camo skill first on my German TD crew, I trained the repair skill. I also don’t use the net on them anymore, instead I equip the rammer, binocs and the liner.