My premium ran out, and I uninstalled. (Admitedly because it was on my SSD. If it was on hardrive, I would have left it around)

They got about $30 out of me, and I reckon I more than got my moneys worth in entertainment value for the time played.

Its a great game, but the massive amount of grinding that was apparently going to be needed from about Tier 5 upwards, plus the borked matchmaking stifled interest.

If they can get their population more into a bell/normal curve, instead of the huge bunch of beta/lowe/Kv-5 people all bunched up in the top tiers and not much else, it will be much better.

The matchmaking issues I think may well be a consequence of the whole basic game design, which pushes you to “level up” to higher tier tanks as the carrot driving the whole treadmill. There’s no incentive to master different tanks at different tiers, as there is no real benefit to playing your III/IV vice your Panther, say. There is absolutely no incentive to do anything but grind to a higher tier, preferably a heavy.

The other thing that contributes to the problems is the lack of positive differentiation between the types of tanks. They’ve in effect combined two types of leveling, tier and weight class. Instead of having parallel tiering for light, medium, and heavy tanks–where a Tier N tank of whatever class is equivalent to a Tier N tank of another class–you have a definite hierarchy of heavy>medium>light, with the rolloff at the latter end being most severe (lights are hopeless against pretty much everything beyond the lower tiers, in most cases). Now, played in a team-oriented fashion with a team-oriented focus, you can exploit the mobility of mediums, the scouting of lights, and the damage-absorbing abilities of heavies well enough, but the vast majority of matches are played out by people playing as individuals, and who think solely in terms of 1v1 matchups. In that case, heavies are hands-down the way to go (maybe, maybe, the best mediums can be equivalent, but in a Maus vs. T-54 battle my money is on the Maus).

The game doesn’t take into account how people actually play, but rather rumbles on assuming people will do something entirely different; at least that is how it appears to me. Heavy tanks have nearly no drawbacks; if history had played out WoT style, all the nations in WWII would have fielded nothing but heavies. In a game where spotting, damage, and communications are modeled as they are in WoT, mediums have nearly no definitive advantages over heavies, except as a matter of personal style. And without better spotting, terrain, mobility, and other factors, lights can’t be nearly as useful as they were historically. Etc.

The net result is a very fun game, in general, but one that has some very irritating issues. Matchmaking doesn’t bother me much, as you can still manage to get decent credits and experience even at the bottom of the list. Play smart, don’t expect too much, and give up on the idea of always being able to kill stuff yourself, and you can do ok. But I fully understand that that isn’t that fun for many folks–and yeah, it’s much more fun to one-shot things, or at least survive more than one shot.

I also don’t know how to solve this issue. The basic game design pretty much guarantees either inequities in matchmaking, or boring, monolithic matches, because the ultimate result will, after a period of time, be everyone owning high-tier heavies, while along the way the haves will be feeding on the have-nots.

Artillery is what has ruined the game for me as much as the idiotic matchmaking system. Being one shot while on the move at top speed of almost 50 by something I cant even see in over half the games I am in takes any fun out of the game.

That can be frustrating. I still think though that without artillery the game would collapse under the weight of top-tier heavies lumbering about with near impunity (especially given the matchmaking and leveling systems). If you’re getting hit by large-caliber arty while you’re moving, chances are you are facing someone who not only knows how to play arty but has invested in a strong crew and modules to support their game. Most arty is not anywhere near that good or committed.

Besides, most of the times I get killed by invisible people is when I get one-shotted by a TD or heavy hiding in the bushes. I’ve actually seen my deaths to arty go way down since the last patch, unless I stand stock-still under observation. Getting hit on the run by arty I just chalk up to good play on their part.

Yeah, as arty, I would so rarely get that kind of a shot off that I’d just have to tip my hat off to the firer. One thing I will say is that traveling in a straight line makes it easier to hit you, while even a slight direction change every second or so will make it near impossible to hit you.

(of course, if someone gets a lucky de-tracking shot, then you’re toast)

I seem to be a lucky man, not really dying from artillery very often, even though I am in a russian heavy most of the time. Most of my deaths are indeed to sniper TDs or side hits from other big tanks.

An easy way to fix matchmaking would be to reduce the spread. Instead of being a T6 Medium that can fight against T4 to T9, I can only fight against T5-T7.

Would be especially beneficial to TDs and might even tempt me into playing them again.

I don’t know the mathematics of their matchmaker, or the intended results. It would seem this would work, but only if their intent was to get “even” matches, that is, tier on tier with minimal spread. But part of the lure of the game is leveling up, and leveling up means you 1) get more and better toys, and 2) you get to roflstomp people not as powerful as you. The latter means, in the case of WoT, that you have to have unequal matches so the people with IS-4s can one shot Lees or whatever. That’s one theory at least.

Another factor is server population I guess. Especially as people have noted above, with all those “wallet warriors” with high-tier Premium heavies now, you don’t want to keep the paying customers waiting.

Most games have mechanics where you level up in some way but never get subjectively stronger, doesn’t stop them!

At the moment, the game is mostly grind to get better tanks and very little fun, rather than a mix of both

Hmm, I’d disagree in part. Most games with leveling do in fact give you a lot of opportunities to kick butt and take names, whipping lower-levels either in PvP or mobs (MMO style) or hordes of stupid enemies (FPS style). In fact, the auto-leveling stuff in Bethesda’s RPGs has been the subject of a lot of angst, precisely because it prevented people from feeling powerful as they leveled up.

I will agree though that there’s too much grind in WoT and too little attention to making the matches themselves intrinsically interesting.

They give you opportunities to kick butt against enemies you previously found challenging, but newer enemies are equally(if not more so) challenging and you gain little by killing newly easy enemies.

Staple RPG mechanic!

That’s pretty much true here, too, I think. You seem to gain more from killing higher tier tanks than lower tier tanks. The problem is mixing the tiers so heavily. I’m not disagreeing that it’s an issue. It’s just one that doesn’t bug me that much.

Same thing happened in Warhammer Online. Tier 4 PvP became unbalanced because high RR people who were level 40 destroyed low RR people who were also 40, and the sorting for RvR was based on character level not Renown Rank. As the game went on, it became harder and harder to enter the elite ranks at the top, and the same sort of thing is probably going to happen to a lesser extent in WoT. Right now, those in Tiers VIII, IX, and X have very real advantages over those in lower tiers, and it’s very hard to get into the higher tiers as matches are unbalanced. Either it will work out over time or it won’t, I guess.

The simple thing to do would be to limit view ranges of heavier tanks, while increasing view ranges for lighter/medium tanks. ie, Why does a lowe have a 460m default sight range? If heavies suddenly can’t see so far, then they will need to have lights and mediums around to act as their eyes. Additionally, they become increasingly vulnerable to operating alone…

On tiers, It’s a little weird - some tanks can take the other tiers quite well. With the KV and derp gun, i have no issues if i’m at the bottom of a tier 10 love-in, because I know I can still damage them. But it’s quite the opposite story with the t-34 - both are tier 5, but the 34 has problems starting as low as some of the tier 7s

I’m still playing a lot and having a great time. I keep on meaning to switch to some other games that I’ve got sitting on my back log, but when I log in to play “just one or two matches” of WoT, the next thing I know it’s three hours later, and I’m still tanking and having a great time of it.

I’m going up multiple lines. Very actively running a T-43 on the way to get the T-44, which was my favourite tank in beta. I’ve got a T20 which needs another 30k xp to unlock the T23 – I’m mostly waiting for the T23 to get replaced with the Pershing, in 2 weeks or so. M6, only about 5k xp more to unlock the T29 heavy.

I’ve also got the JagdPanther unlocked, but haven’t bought it yet. I’ve got about 30k xp into the VK3002DB, but am mostly waiting for the Panther to move down a tier – I figure the xp needed to unlock is probably going to go down and I’m not really enjoying the VK3002DB much. I’ve got a KV-3 I’m not doing much with, I think I’m going to push through the T-34-85 to the KV-13 to the IS instead of keeping on with the KV-3. The KV-13 looks like a fun tank.

I bought a Tiger I a few days ago. It sure is slow, even with the 2nd of 4 engine upgrades. I’m probably going to unlock the 8,8 cm long first before upgrading the engine though.

Really enjoying the T-43 and the T20. The T-43 is a surprisingly tough little tank. I’m not altogether sure why, as the armour numbers really don’t look that good. I took some 22 hits on it the other day, earning Steel Wall, and my health was still around half.

View distance changes could be nice, as right now that is just another advantage of heavies, that probably they should not have. Force them, like arty, to rely on spotters maybe.

A more radical idea maybe would be to adopt a page from the book of miniatures gamers, or wargames like Combat Mission, and have each vehicle worth X amount of points. Have each match be composed of a fixed number of points per side. With high tier tanks costing more than low tier tanks, and heavies costing more than lights, assuming the values were well thought out it’d be more or less self balancing. Except, hmm, one Maus would still defeat fifteen Stuarts, no matter how well they played, I’m thinking.

Ok, I’m out of ideas ;). Some posts on the WoT forums about normalizing data show some promise, but apparently the only line from the developers is that a larger population pool solves the problem. Which is not a solution unless, doh! they can grow the population…which they won’t if they don’t fix matchmaking, it seems…

Yeah, I started out after beta feeling “meh” but have been putting a lot more time into this than I realized, partly because I guess it’s so easy to drop into and out of.

I’m trying to get my T29 its 105mm gun; I have all the other stuff for it now just need the 40k for the gun (then the grind to the T32). It’s a good heavy tank, even with the 90mm, if a bit pokey.

My SU-152 is ok, but needs that next gun. I opted for the track and engine upgrades first because it’s so damn slow. The stock gun packs a wallop, but it’s about as accurate as Fox News.

My VKxxxxP thingy is working its way up to the DB en route to Panther land, but still has something like 40k to go. With the L56 it’s an effective medium at least.

My M41 finally has the long 155mm, and now it’s only a mere 100k to the M12!

I have a M4 grinding its way to an Easy 8, but that’s sort of on the back burner along with my T-34-85, though the latter is a nice tank. The D10 is a good gun and I’ll probably get the upgraded 85 too before grinding to the T-43.

Finally I have my money making Ram II, a surprisingly tough and fun tank. If I had money falling out of trees I’d buy more slots and work on German and Russian heavies.

shit, i would really hate to see this game die of such a paradox :( perhaps making lower tier tanks more relevant by heavily nerfing heavy tank sight range as well as shrinking tier range will make the game good again. because when its good, its really, really good

They really need to get the lights out of the higher-level matches. They really don’t serve any purpose that the high tier mediums can’t fulfill, and in some maps they really can’t do anything useful at all – Himmelsdorf, for example.

The sight range is apparently based on a variety of factors including the height of the turret – so big tall tanks can see further, but they also have poor camo (because they are big and tall), so they can be seen from further away. Also I think they said that most heavy tanks really do have better viewing capabilities – can’t recall the reason, maybe better viewports or better optics.

I think in general the heavies mostly have better guns than the mediums. So a M6 just has much better penetrating power than the M4A3E8 and the Tiger I has a better gun than the same tier VK3002DB. Also, at least for the mediums the guns seem to jump and then plateau for a couple tiers and then jump again:

I found the 57mm T-34 gun pretty decent for its tier, especially if you take advantage of the T-34 mobility to get a lot of side and rear shots in. But you get a huge jump when you get the 100mm D10T in the T-34-85. That gun can damage just about anything in the battlefield, which is good, since that’s the best gun for the T-34-85, the T-43, and the T-44. It’s not until you get the T-54 that you’ll get a better gun.

Something similar happens in the USA line. The Sherman M4’s 76 is pretty decent, but the Sherman M4A3E8 basically gets the same gun, where it fells kind of wimpy. Then you get a very nice upgrade to the 90mm in the T20, but then the T23 is stuck with the same gun as the T20.

German line all the VKs get access to the short 8,8 cm, but then the VK3002DB is still stuck with it and it feels weak for the higher tier.

AIUI the system does have different tank weights count for differing amounts. IIRC the quoted figure is a heavy is worth 1.4 mediums of the same tier. I’m not sure how much a light is worth.

They claimed that they were going to change the 1.4 mediums per heavy for “high-tier mediums” since tanks like the T-44 and T-54 are actually quite effective. But I’m not sure if that change-over has occurred or where a medium becomes a “high-tier mediums.”

Have you got any of the engine upgrades yet? My impression was that the T29 was actually pretty fast for a heavy, but that’s the impression from watching them, not actually driving them.

Inaccurate, slow-firing guns just seem like a recipe for frustration.

Wow. For the mediums that 100k xp unlocks don’t occur until the tier VII to VIII. I hate to see what it takes to get from the M12 to the M40.

Games are a yawn for me. I really don’t care one way or another and I’ve distanced myself from whether we’re going to win or not. I normally leave games within 2 seconds of dying. This is because I’ve lost count of the number of times I’m holding a line with another tank, thinking I’m doing good and then looking at who is left and seeing that we are the only two left on the battlefield.

The grind is atrocious - to make matters worse, I can’t choose a line and am playing 5 tanks right now. I like arty, but talk about painful to grind through. I’m 40K into a 128K grind for the tier 6, where almost any other tank is a measly 20-30K to get to tier 6. I’m playing a SU-8 which I hated it when I started but now that my crews are at 96%, it’s a decent arty. I’ve had several matches where I got 5 kills, not to mention how many I damage. But also at the upper tiers, I get killed quickly if anyone breaks through the line. For anyone who hates arty, play a few rounds in our shoes to see what we have to go through - our reticle is constantly re-sizing, people moving, our traverse really screws up our aiming, the lack of a look down the barrel for direct fire, etc.

My premium runs out in 2 days, so we’ll see what the pull is after this. There is so much right with this game but the matchmaking & view distances really detract from it.