I was assuming all other things were equal, same penetration, same accuracy. Certainly better penetration is very important. I personally prize accuracy, but that’s probably playstyle dependent. Some people play in close enough that accuracy probably isn’t as important. Aim time can also make a big difference.
[reordering a few of your quotes to group them for my response]
Well, I will allow a 20 second reload gun can be a problem (I’ve never tried one). I suspect many (perhaps most) tanks don’t move fast enough that they’ll be able to cross during a typical slow ROF reload cycle. They will certainly be taking a big (potentially fatal) risk trying to move forward from cover to cover in something like Karelia. My guess is if they advance they’ll get caught in the open with their pants down on anything with a rate of fire above say 7-8 shots / minute.
This may be a play style issue, but in fact I usually am the only one shooting at them. Either because I’m one of the only tanks defending a particular front, or because they’re on the other front, and they think they are well shielded from our tanks on their front, but their ass is hanging out where I on the far side of the map can hit them.
Typically if I miss, they don’t move, because they think they aren’t exposed, so I can keep shooting until I actually hit. Then they move.
I don’t see how this is a function of ROF. It’s more a matter of turret speed and tank turning radius.
I will allow that when circling a heavy with a medium tank I prefer a high ROF, although I can’t think of any logical reason for that preference. In fact, the ideal would be to fire once per rotation, where you could thus time your hits to strike the rear of the tank.
Certainly ROF and damage are not the only consideration, but I’m pretty doubtful all my points can be reworded for high ROF guns. Barring the extreme cause of the 20 second reload, I see no advantage at all to high ROF guns in an urban environment – they really do require you to sit out there with a big fat target sign on you as you shoot. Same thing for any environment where there is cover you could duck behind to reload.
I’m sure it does come down the playstyle. Still I can’t come up with any advantage for a sniper to have a low-damage high rof gun, unless they are good at detracking.