Which is only natural in a game where mechanical problems, supply, strategic movement speed, ease of production, aerial bombardment, and so on don’t play a role. In a pure combat simulation, heavies have an obvious edge over mediums as long as they can support one another or engage at range. They’re so common that I don’t think matchmaking needs arty to compensate, since heavies can kill other heavies just fine.

I agree with the first part of your post–we’ve been over this ad nauseum here, because, yeah, WoT throws history out the window, and we end up with a rainbows and unicorns version of WWII tank combat. I’m not sure heavies counter heavies that evenly, as some heavies are so much better than others, and the game really privileges raw gunpower over pretty much everything else.

But more importantly, to me at least, heavies fighting heavies is BORING. It’s like watching elephants mate or something. You need the mix of mediums and lights in there to keep things from being a snoozefeest, and if you have that kind of mix you also need arty. Just my take on it; I know a lot of people don’t like artillery at all. But without it I think the game would be really stale.

Elephant mating is only boring if you’re not an elephant :-).

I was spending a bit more, trying to get back to my beta level.

I believe that I simply have a fundamentally different view of how to have fun in the game from the devs and reasonable people such as yourself.

Got the answer to my turret problem. I was trying to change it in the wrong place. Derp. Thanks for trying to help me, folks.

Speaking of derp, I think more people should use derp guns.

It’s funny even dying to one. Driving along in my 3601 and suddenly my tank just explodes. I think aww shit, ammo rack, don’t tell me I need to buy a wet ammo rack for this! Then, in world chat, “derp”. And I laugh.

I used to have fun platooning in ‘derp’ KV patrols. It was hilarious fun to scare the crap out of a much higher tier tank who would come across two or three of us at once. We could also cycle the derping for some pretty withering fire, or alpha strikefor some decimation.

SPGs can be tons of fun. I had some fun today in my Hummel.

The last two were TD’d while in our base circle.

Different folks have different takes on things. It’s cool. There’s lots I find entertaining in the game, and some stuff that annoys me. Some of what annoys me doesn’t bother other folks, and some of what I like does annoy people. 'Tis the way of things.

I decided to leave all my vehicles in the garage that were Tier 7 and above. Without a Premium Account there was just no way to save any credits when I ran my higher level tanks. Even after winning a match, the cost of repairs and ammunition ate up all my profits and I usually wound up in the hole.

So now I am playing my Tier 6 and lower vehicles. Even when they lose they make a profit. And I am having fun doing it.

So what are you using your profit for? I guess you could use it to build a bigger stable of tier 6 vehicles.

Tier 7 heavies and TDs have issues with profit, but medium tanks do not. Even without premium, tier 7 medium tanks still make money even on a loss, because they are very cheap to repair (6-8k) and the most important factor, ammo cost, is very low as well (250 credits per shot).

Heavies and TDs at that tier are all using 1,000 credits a shot ammo, which makes it very difficult to generate significant profit without premium.

Hell, even tier 8 mediums make money without premium, on a decent-good game, again due to low ammo costs.

The “big guns” deal 320-390 damage for some 1030 credits, while a T20 for example deals 240 damage for only 256 credits. And it has a great earning multiplier. As a result, though tier 7, the vehicle is an exceptional money earner.

In contrast, a tier 6 KV-1S or KV-3 with the 122mm guns are terrible for earning money, as these inaccurate, slow to aim monstrosities eat into any money one actually makes (which is why the 107mm is nice to have on the KV-3). It’s was not uncommon for my KV-1S to pay out 20k in ammo costs per battle, on top of another 3-8k in repair costs. Not going to make much of a profit this way.

But my tier 8 Pershing almost never lost money, again, due to low ammo cost.

I’d like to have some of whatever you have been smoking, Supper’s Ready. Because your experience has been completely opposite to mine.

Well, I had 3,500,000+ credits before the last special on equipment and I blew it all. When a player only has 100,000 credits, he needs to save a little back just for upgrades.

I am quite certain this is intentional design in order to stimulate folks not to fill the matches with is-7 and mouse tanks.

Hehe, funny how you laugh after being one-shotted by a derp gun but get angry when arty is doing the same. Especially considering that it is harder to one-shot someone with arty.

High tier battles without any arty is the most boring kind of fights. Second only to the matches with 4-5 arties on each side. :)

Arty plays several vital roles in the game. Because of arty lights and mediums have a goal in their life - killing enemy arty and scouting for their own. Because of arty, cramming 4 tier 9 tanks in a narrow spot to defend is not a good idea. Like TheWombat said, arty equalizes teams when due to matchmaking one side’s top tanks are heavies and the other’s are mdes of the same tier. Arty adds a new dimension to the game, when you have to worry about stuff you don’t see and have to plan your advance taking arty into account. Also when the entire idiot lemming team goes to one flank, only arty (and my exceptional skillz, hehe) can help me to defend the other.

And with the lack of cost, reliability, supply, etc. issues, that are supposed to balance out the heavies in real life, arty is one of the few heavies’ “disadvantages” - arty is more likely to shoot at (and hit) the IS-4 than T-44.

Having 4-5 arty pieces per side definitely sucks though, although such matches are pretty rare. Having lame arty drivers that browse the net while playing (hehe, JoshV) also sucks. :)

As for the server merge, it’s definitely an ugly but, I am afraid, unavoidable solution. Playing with high ping sucks but having not people to play with sucks even worse and I am afraid the current in-game US population is not sustainable in a long run.

That’s one of the things the devs definitely screwed up - due to lack of new players, the ones that do join the game are forced to play against much higher tier enemies, which turns off some people, which leads to the lack of new players… On the other hand, their RU and EU numbers are much better, they definitely did not expect the US server to be so behind in numbers and were not prepared to handle it.

Most likely, one way or another, sooner or later, the US server will be moved to EU.

Guilty as charged =) To be fair, it’s only on maps where the teams both decide to play defense for inordinate amounts of time, and won’t even do any peekaboo shooting. I only have a very limited amount of expensive shells that take forever to reload, so I can’t afford to just guess.

Do you play mostly medium tanks, like I do? Because that pretty much determines sustainability.

Which, as schurem pointed out, is as designed. There is no magic or hallucinogenic herb smoking involved.

If they merge the US server in the EU one I will be pissed. The latency made it barely playable for me when the beta was hosted there.

I play them all–Light Tanks, Medium Tanks, Heavy Tanks, Tank Destroyers, and Self-Propelled guns. The loss I took in my Panther and the resultant repair plus ammo costs was the straw that broke the camel’s back. I decided then to run no vehicles higher than Tier 6.

I’ve read too many posts about how players have to run low tier vehicles to support their higher tier vehicles to believe I am alone. I have taken part in 9,185 battles. The only time I really came out ahead was when I had a Premium Account.

And I refuse to buy a Löwe.