Perhaps few have maxed out everything but a lot have maxed out everything that interests them. And once you have top tier heavy, medium, TD, and arty, leveling up the same stuff in a different line may or may not be as fun for people. I see so, so many T10 vehicles driven by people who have other T10 vehicles that I’m thinking, man, these folks have a LOT of spare time.

There is an ongoing conspiracy theory going on speculating (with no proof) that the matchmaker looks at your win ratio and teams you up with people who would “average out” your win ratio with theirs. As a result, people with high ratio get teamed up with people who have low ratio, so that “average win ratio” between the two teams is about the same. This leads to situations when the better you play, the worse your teammates seem to play. Another outcome is that it’s pretty much impossible to improve your win ratio after certain point.

I don’t know if it’s true but my own experience tells me that there is someting to this theory.

Another theory of mine is that general WoT population had contracted some desease and, as a side effect, gets a bit by bit more stupid every day. :)

The averaging-win-ratios effect is just statistics, isn’t it? It’s overwhelmingly more likely that you’ll be paired with people who are morons relative to you if you’re way out the right end of the bell curve.

There will be, on average, as many morons on the opposing teams as on your own over the course of your WoT career; there is absolutely no need for the matchmaker to take win loss ratio into account. If you are an average player you will clock in at 50/50 win/loss. If you suck you’ll be a bit below that, if you rock you’ll be a bit above.

The composition of the general population has absolutely no impact on your stats, over the long term.

Not sure what you are trying to say here. The theory here is that it’s the other way around - your stats have impact on the team compositions.

The conspiracy theory goes like this. Suppose the matchmaker is creating two teams for a match. Suppose it selected 30 tanks/players and now it needs to decide which IS-4 goes on which team. For simplicity sake, let’s say there are 2 IS-4 selected for the match.

Of course, one could argue that this placement is completely random but the conspiracy theory says it’s not. Besides, nothing is completely random with computers, there is always an algorythm.

So we have one IS-4 with 60% win ratio and another one with 50%. We also have two teams, one with 52% average win ratio, another with 42%. The theory here is that the matchmaker will place the 60%-IS-4 with the 42%-team and the 50%-IS-4 will be placed with the 52%-team.

BTW, the matchmaker could (and probably should, if it did :)) look into your particular tank’s win ratio, not the overal one. And with tanks, we are not talking about “a bit higher, a bit lower”, it’s not uncommon to have tank’s ratios in high 60’s as well as low 30’s.

And of course, the matchmaker will also shaffle other tanks of the same weight, although higher tier tanks have the most impact.

The problem is that the higher your win ratio is, the worse teams you are going to end up with. Good players are still able to carry bad teams but only so far.

IMO this theory certainly has its right to exist. The matchmaker has to deal with gazillion of parameters but in the end, when it needs to place individual tanks into the alloted spots (eg. “T9 Heavy”), I doubt it just flips a coin.

I’m saying that theory is not borne out by facts, and certainly there is no reason to have player stats incorporated into the matchmaking, and the game almost certainly does just flip a coin when deciding how to fill a particular spot. IIRC the devs have said it does not even take into account modules or crew experience.

Truth is, it’s not important. This match or that match or the other match might be wildly unbalanced in quantitative or qualitative ways… and yet if you are an average player your win loss is going to be approaching 50:50.

In some ways, the sheer variety of skill levels in any given match makes the matches more interesting. You never know what sort of weirdos you’ll get.

Precisely; and it all evens out in the long run.

You’re welcome.

It doesn’t take modules into account NOW but it used to. It didn’t take platoons into account but now it does. The devs said that the matchmaker takes a lot of things into account but they are not going to release the exact rules, only general points. They did deny the win ratio being the part of the formula though.

There is at least one reason to incorporate players’ stats - matchmaking, hehe. I.e. providing more or less equal opportunity for both teams to win. If you put 2 top tanks with 60% win ratio into one team and 2 top tanks with 30% win ratio into another, you are not creating equal teams. Of course, we don’t know whether the devs decided it’s something they want to do but to say there is no reason to do that is incorrect.

And you point about 50:50 is irrelevant. Nobody is arguing the fact that an individual win ratio will be approaching certain individual value due to the way the game is designed. The argument (or rather theory) is that the game helps (just a tiny bit!) “weaker” players and makes the life of “stronger” players just a bit tougher.

It also explains the “more I play, the more dumb teammates I see around” feeling, because it could be caused by your growing win ratio. :)

And again, it’s not about whether “it all evens out in the long run”. It’s about what kind of teams you are going to play DURING that run.

[edit] To paraphrase my friend: “Winning in WoT is based on which team does less stupid things during a fight”. :)

By the way about modules. The devs said that the stock tanks are placed in the same kind of fights as fully upgraded ones. I.e. a stock E-75 has the same chance to end up as a top tank as a fully upgraded E-75.

I’ve never seen them saying that modules don’t affect the tank’s matchmaking weight. And the tanks do have the MM weights, the devs mentioned, for example, that T-95 has the most weight of all T9 TD’s and the T34 has the least weight of all T9 heavies. And that weight affects what kind of OTHER tanks your team is going to get.

Huh, so there really is no way to display chat history in-game. Seems like a pretty big oversight.

Rather than affecting team weight, the logical thing to do would be to create a ELO skill ranking system and put you into games where both teams have about your level of skill. However, that would probably end up like Warcraft’s matching system.

Yeah, it really is a Lowe killer. Circle and blast! (stupid TDs keep snaking my kills tho) I use the Improved Oil movement powerup thing and still pull in a minimum 10k or so money profit every game.

That’s a pretty conservative figuring. If I get through relatively unscathed (which isn’t too likely given the way I play), ammo costs about 3000 and I’ve usually made almost 25,000. Best game with it so far netted me 79,000.
Makes me wish I started earlier and bought
a Lowe when they were cheaper.

I just now noticed that all the buildings are gone on Campnovka. When did that happen?

Adding player skill to matchmaking would be retarded. Being good shouldn’t be punished.

You’re kidding, right? I was on the official forum for a bit and saw no mention of this.

My best game netted me 129,000 IIRC.

And I would never be able to play Lowe, it’s too slow for my playstyle.

Err, everything was where it used to yesterday. Which side? Probably a glitch but I never heard of one like that.

It could be argued both ways but I agree with you. Better leave it completely random. I hope that’s what they do although unexplainable 9-game losing streaks tell me otherwise. My friend, who is pretty good at the game and plays (and wins) a lot of Clan Wars fights, lost 16 games in a row in his arty yesterday. I see these streaks happen to people often enough to doubt it’s trully random.

I played campinovka last night and the buildings were still there, both at the south base and also on the flank side.

My Type 59 is now my favorite tank, by far, partly due to the nearly unfair matchmaking it gets. Though bad opponents helps. I had a game on El Halluf where I was down to 39 hitpoints, and a T-44 bounced six or seven rounds off my front armor without once loading HE. I dropped him from full, and he complained about me being a pay2win player. Yes, I have a good record in my Type 59, but I’ve earned it by good play, too. My stats have a 26 hit sharpshooter combo and 14 damaging hit master gunner combo. The tank doesn’t have a particularly accurate or fast aiming gun so my own ability has helped it there. My T-59 has 54 games played, 33 wins (61%), 17 losses (31%), 4 draws (8%), 16 battles survived (30% - I play aggressively). I have a 76% hit rate with that tank.