American heavies are getting a full revamp in a few weeks with 7.2. Right now, the T32 is solid, once you get it all upgraded. It’s basically a fat Pershing and a good brawler, though its hull armor is perhaps even more vulnerable than the T29. The gun is good for Tier VII but modest for Tier VIII, unfortunately. The T34 is a dog until you get the big gun, and even then it’s problematic, as it shares the weak hull of other US tanks with a gargantuan silhouette. It excels in hull-down ambushes, though, and it’s reasonably quick and can climb hills well enough. The T30 has a godlike gun and is a great fire support for other Tier Xs, but is widely viewed as the least desirable top-tier heavy.

Now, with the line revamp, the T34 is becoming a premium Tier VIII I think, and getting replaced by a new Tier IX heavy, while the T30 is becoming a new top-tier TD and being replaced by a new top-tier heavy. Plus, there’s a bunch of new American stuff across the board, including a new TD line I think.

Thanks for all the info guys.

I’ll second what everyone else said, it’s all pretty accurate.

The E-50 doesn’t get used much for Clan Wars since it makes a poor scout tank (tall silhouette, poor agility) but it makes for a fantastic randoms tier 9 medium; its gun is slightly superior to the Patton’s, and the front armor can bounce shots if angled correctly. I really enjoy mine.

The E-100 is a Clan Wars staple since it has enormous alpha strike with it’s best gun and gold ammo (750~ damage) on a tough hull. It’s probably the most evenly balanced of the tier 10s as it can do a little bit of everything that all the other t10s can do.

I can’t speak for the T34, I skipped it entirely with free XP, but the T30 is an extremely poor tank for random matches that only shines in Clan Wars because it brings a very high damage (750~) gun with high penetration and accuracy on a fairly fast platform.

Tech tree changes in 7.2 are going to move the T30 to the tank destroyer line as a second tier 9 at the end of its own branch, and replace it with the T110. Rumour has it that the new tier 10 will have a gun comparable to the French tier 10’s 120mm, but without the autoloader… pictures show it as being squat and small, the size of a Patton.

Your perception is correct. The AMX 12t is on the exception list and doesn’t get placed into fights higher than fight tier 10 (meaning no tier 9 meds and tier 10 heavies).

Valentine is also on the exception list and doesn’t get placed into fights higher than fight tier 5 (meaning no tanks higher than tier 4). For this reason alone it might be worth having although, as was mentioned before, the tank itself is kinda average in all areas, except maybe armor for its tier.

Unfortunately, the only place (that I know) where the latest MM table is located is the Russian forum (http://forum.worldoftanks.ru/index.php?/topic/241695-amx-1390/page__st__3020), it’s the fourth Spoiler from the top (in the original post).

E-100 is the cruelest creation of the developers. Without its top gun (loaded with gold ammo) it’s a pretty ordinary tank but it really shines with the top gun gold ammo. It’s a very popular tank in CW but not really fun to drive in random fights.

Plus, E-100 is the only tier 10 that I can put on fire with 90% reliability (when I hit it on the side).

I don’t know if that’s good or bad.

The E-50 is fast in a straight line with decent armor and good sniping guns. Its basically the Panther II on steroids. And not getting the L100 is shameful. The Panther is a terrible tank until you get that thing and playing the Panther II without it means you’re a huge negative to your team. You’re trying to fight Tier8s with the gun from a Panzer4.

…until you get the long 88. The 88L71 is brutal–accurate, with good damage, and good rate of fire. The 75L100 is a sniper gun of epic quality, but IMO doesn’t do enough damage for a Tier VIII medium (though it is feasible to make good use of it if you’re careful). In effect, the long 88 gives you a heavy tank cannon on a medium chassis, which ain’t half bad.

Yes, but hes using the L70 because he never got the L100 on the Panther.

The 88 L/71 is the best gun by far, but playing the Panther2 with the 75 L/70 is downright shameful. You don’t need any upgrades to mount the L100 right away. The 88 requires tracks, turret and the gun, which is a long haul using the gun from a Tier5 medium in Tier 8 and 9 matches.

Absolutely. This is why I made sure to get the L100 for the Panther–it’s killer on the Panther, and solid on the Panther II. I agree 100% that the L70, while good a few tiers down, is downright abysmal for Tier VIII.

Since we have a quorum of very smart WoT players here, please begin discussing both Russian and German TDs. I await enlightenment. Seriously.

SU-152 and JagdPanther. Discuss. ;-)

I never got very far on the Panther. I believe I got the Panther II as a freebee when they downgraded the Panther and Panther II. So I’ve been running Panther I and Panther II in parallel trying to get the unlocks. Just unlocked the Panther I upgraded turret, I thought I had enough xp for the Panther II turret, then released I needed to upgrade the tracks first.

IIRC I’ve already got the 8,8cm L/70 unlocked from my Tiger I. But I can’t use it without the better turret.

I also discovered that my Sherman M4 which I’ve been playing a lot (one of my favorite tanks, very good all around Tier V) which has long been Elite now has a new tank I can unlock the Sherman Jumbo. I had to unelite it, and am earning XP with it again. Wish I had noticed that earlier, as I’ve played a fair number of games with it since I started playing again a few weeks ago.

Different styles, really. My take on it is that the Russians specialize in big guns, modest (at best) accuracy, and good mobility. They suffer from relatively weak armor or poorly sloped armor, until you get the Object 704, but they can usually wreak havoc on same tier or even +1 tier tanks. They’re well suited for accompanying the schwerpunkt, as except for the stock SU-152 and ISU-152 (especially the latter) they are pretty nimble.

German TDs, on the other hand, are all about accurate, relatively hard-hitting firepower, followed by a decent balance of protection and mobility. Naturally, like with the USSR vehicles, this varies by tier, but in general German TDs get accurate guns that do good damage, and have either good armor (like the Ferdi from the front) or good sloping (like the Jagdpanther or the JdgPz IV from the front). They also generally can get out of their own way, though at Tier VIII and IX that gets more problematic (they don’t call it the Jagdtarget for nothing at the top end!). German TDs are the quintessential snipers, in my book, with a lot of choices in guns to do that job.

You didn’t mention them, but the US TDs are an interesting bunch as well. They are sort of a mix of USSR and German qualities. The guns are often quite good–the 105 is a solid mid-tier weapon, the 120 on the T28 is very good, and the monster on the T95 makes everything scared–and rate of fire is often good. Protection on the T28 and T95 is excellent, but they are slow as dead dogs. The T25-AT has excellent mobility, decently sloped armor, and a good gun, and is the “sweet spot” I think for US TDs. Below that you get turrets but relatively weak armor (the 90mm on the Slugger is solid though); above that you get a bad case of the slows, though it’s fun to be in a T28 or T95 and soak up shot after shot with nary a scratch.

My take on the SU-152 and the Jagdpanther, specifically? The fun in the Soviet TD is the derp 152, which I found more accurate than I’d expected and a hoot to use, but it shares the same problems the other derps do, namely, problematic accuracy and woeful reload times. The longer 122s are good though, but you’ll forget all about them when you get the middle finger of God on the ISU-152 and Object, the BL10. The SU-152 dies easily and is not a good sniper IMO, but I had fun with it.

The Jagdpanther is one of my favorites. Even after unlocking the Ferdinand I kept it around, because it’s fun. It’s reasonably fast–fast enough to actually serve as a fire brigade–has good armor/sloping (good enough at least, from the front), and with the long 88 or the long 105 is a great tank killer. Relatively inexpensive to operate, too, though the 105 gets a bit costly. It’s a good sniper and you have the mobility to then shift positions or reinforce a threatened flank. Don’t get used to mobility though because the Ferdi makes you trade that for heavy front armor and, eventually, a very nasty 128mm cannon.

I love TDs, though in Clan Wars their utility is highly map dependent. But learn to use them well and they’re a blast. Sadly, like all top tier vehicles, they get nastily expensive at the top.

Thanks for that. Well said. I am using both of the TDs that I mentioned and have great stats in them. Your rundown is spot on especially for the 152 derp.

Thanks again for the reply.

Saw a T95 crawl across the main field in Campanova last week. Opposing it were largely Tier 8s and 9s. It killed everything and made the other side with over 50% armor…it was really, really, awesome to watch…

Yowzaa! Was that right at the start of the match, or had things thinned out a bit?

about mid.

most of our team went to the hill, that’s where i died in my is3. We were winning on the hill and he was our only defender on the main front and decided to push. Opposite him were about 5 or 6 tanks and I was expecting him to get slaughtered…

Yeah, if people try to take on a T95 from the front, in a static engagement, they are going to get schooled. Arty is the best counter, but mediums on the side and back can, over time, whittle it down and sometimes get a lucky catastrophic critical. But on Campinovka, those things are in their element if there is no big arty.

I saw a no arty match on that map where a T95 just rolled across the map with a 4502B behind him. We killed everyone and won. Neither of them died.

Great writeup, TheWombat. One thing to remember, nowadays, is that HE damage was nerfed a patch or two ago and all derp guns are not what they are used to be, particularly against the more armored targets. You really need to aim with HE shells now as its damage is highly dependent on where it lands now. And aiming is not a strong point of derp guns. SU-152 used to be much more fun than what it is now.

I wholeheartedly agree on the JagdPanther though, it’s probably one of my most favorite tanks in the game. As is Ferdi. Too bad JagdTiger sucks so much.

Hmm… I am driving the M4E8 right now, nothing serious, just doing stars on it. I was thinking about getting on the way to the Patton but all this talk about TD’s make me think about the US line. It’s a really fun line.

BTW M4E8 is a really fun tank as well mainly due to its fast shooting gun. It reloads in under 3 seconds, it’s just like French autoloader only without the long reload after 6 rounds. I always laugh when I see a French light tank coming up to me, starting to shoot and realising that Easy Eight is actually shooting even slightly more often than he is. And it can do it all fight long. Easy Eight is the worst enemy for all French and all light tanks.

I’m still not sure how I feel about the HE changes. While the old model was somewhat “gamey”, I liked how HE would always do some damage to even a high-tier target. The new model occasionally causes frustrating scenarios, such as when I got my T 20 right up against the side of a high-tier TD whose back was against a rock. I was able to perpetually track him, but couldn’t do any damage whatsoever.

I don’t want to be the typical “MMO-gamer who hates all change” but I’ve still not made my peace with the mechanisms used by the high-tier French tanks. As such, the introduction of French tanks has really increased my enjoyment playing an Easy Eight or Ram II. Wrecking a high-tier French tank is just so satisfying.