Yep, exactly. Sorry, I didn’t word it properly. Maybe this one will be better - when binocs turn on, the optics turn off and vice versa.

Thus if you don’t have binocs, your optics are always working. They did it because they didn’t want us to get double bonus.

This post?

or this one?

Or did I miss it?

So is the IS-3 and IS-7 best left front on because they’ve already got a bit of a diamond on their front hull?

Both I guess. :) I had a feeling I already wrote about positioning not so long ago.

Yes, you are correct, IS-3’s and IS-7’s front is already “diamonded” for you. If you position yourself at an angle, you actually lose that advantage as your front panel now faces the enemy flat.

The front wheel is very important, that’s why I am saying try to hit it when you are against an angled tank and try to hide it behind a corner when you are in a tank that gets shot at. :) Jeez it’s hard to explain. :)

There is a new trick against the IS-4 though. Since its front is flat (not like on IS-3 or IS-7), the usual advice is to “diamond” it. However, IS-4 also has 2 angled panels in its upper glacis, only they are located more to the sides. Those are great for penetrating when IS-4 is angled towards you. So if IS-4 stands straight - shoot its “mailbox”, when it’s angled - shoot those angled panels.

Defensively though, I would still angle the IS-4, since most people know about the “mailbox” and will still try to penetrate it, which is much more difficult now after 7.0 IIRC.

Playing the IS-7 is tough for me because I instinctively do the diamond thing, but the IS-7, like the IS-3, tends to reward straight up positioning. This means that two IS-7s confronting each other around a corner, say, are not in the optimal position vis a vis each other.

So how far over do you diamond? Do you do a full 45 degrees/45 degrees or still present more of your front than your side?

You could probably do the 45 degrees angle on the IS-4, since its sides are crazy tough but it’s kind of scary. :) And the front wheel gets more exposed. Usually I go with about 30 degrees angle.

im in love with the King Tiger. That gun. That reload time. Those looks.

Really having a hard time with the IS-4. I have the BL-9 on it, and had just enough free XP to get the tracks on it so i could mount the rammer, stabilizer and ventilators. Getting tha hang of how to position it, and had some really great games with it, but for now the turret seems too weak and im having a terrible win/loss record on it.

The BL-9 is still a fun gun though. almost as good as the long 105mm on the king tiger. I had a great time piercing the commander’s hatch on a T-34 (the us tier9 heavy) who was being hugely frustrated by my wiggling and rocking. He was wedged behind a couple wrecks, masking his hull and leaving only his gun poking out and that hatch on top. I hit him time after time while he kept missing and dinging. his frustration came oozing out of my speakers lol.

You want the S-70, though. It is the same as on the IS-7, and it makes the IS-4 a real player in every match.

yes i do. i think at this moment in time and space it is the one thing in the world i most strongly covet.

Yet another 5x XP event going on today from “05:30 UTC on February 22, 2012 and ends at 05:00 UTC on February 23, 2012.”

Any Wolverine drivers, what’s the difference between the two turrets? The armor numbers look the same and the upgraded one turns 1 degree per second slower and weighs a lot more. Am I missing something? Which one should I be using?

the one that adds to your hitpoint pool. the second wolverine turret is enclosed. means your crew dont die as easily. IIRC it also increased your firing speed by a bit.

Ah, been too long since I played before. I forgot that second turret always adds HP!

[Edit] Although it looks like it only adds a measly 20hp :-(

I’m looking forward to the soviet line revamp… I have about 800,000 XP to spend. Now to get the credits up.

hehe, yes i did that in my AMX 12t, was great fun.

And thanks for the rest of the advice!

Dang!!!

I have over a million but I not spending the real money it takes to use it all.

Basically, lights get camo if they move, so the trick is to move to the trench area while keeping the bushes between you and the enemy. Once you’re behind the little trench wall you can pretty easily break it and plant yourself in the bushes and sit there lighting up the enemy team as the move around. Requires binocs or coated optics, though binocs are better since they help counteract the camo of the bushes on the other side better.

The little bushes in the middle are also a viable option, though its trickier to get to them unseen. If you do get spotted you’ll die since you’ll remain visible long enough for everyone to aim at you and shoot you.

From the other side (buildings) your best bet is usually to hide in the bushes at your base doing the same thing OR go on the hill where an AMX can hide very far up in the bushes and not be seen. The 2nd spot lights up the entire enemy team as they try to climb the hill.

As always NEVER fire or you’re screwed. Lights can reposition and move if needed, but if you accidently peak out of cover with regards to the enemy you’ll be dead in seconds.

So, the WoT main web page is now showing the new elite crew skills that will debut in 7.2.

The devil is, as always, in the details, but a lot of these skills look like major improvements over the camouflage or repair skills. They have the potential to change some of the meta-game focus of leveling to favor super-elite tanks crews, whereas crews used to face diminishing returns that reduced the need to train beyond a certain point.

They also look likely to change the way players feel about redundant crew. Previously, I’d always hated multiple loaders or gunners, but some of these new perks look likely to buff those tanks.

wow…i like those changes

also, for those that didnt see. you have about 8 more hours of 5x left, on the special 24hr 5x bonus day…