Pretty much the best thing a med can do is pressure the beach area. If they don’t respond to it, they can lose the map very quickly. You do need some big guns on the hill to make it work though.
Sand River, I still haven’t really figured out where the hill you guys say is the best place to sit on sheltered from artillery. I’ve had modest success in the town. But mostly this map sucks for non-heavies.
Theres technically 2 hills, but it depends on which side you’re on. On the N side theres only one hill and thats what most people are talking about. On the side of the hill you’re basically immune to arty and people can’t cross over easily without getting nailed from the base (this is true for both sides).
On the other side theres a hill near the corner thats in an arty shadow if you’re on the South side. N side has an area thats also hard to hit, but its not as viable most of the time since it doesn’t watch the approach. You can easily get run over by heavies if you push up and no one has your back though.
Malinkova sucks for whoever is defending base. But as a medium there’s usually a fair amount of movement and lots of interesting positions to take up.
Perfectly fine map, especially for mediums. The map is won on the hill 99% of the time and whoever has the strongest meds/fastmovers usually wins the hill. This goes for Cliff as well. The E/F-3 area on Cliff commands the map and the side with the best mediums will almost always win.
Arctic Region is another map where I don’t think mediums have much role (coming from the SE to the NW, mediums can kind of play the center somewhat effectively, NW to SE there are enemy firing position overlooking the center that heavy TDs like to sit in).
If you start on the South theres a great spotting/firing position for meds by a big rock on the S side. N side you can push up, but you’ll likely run into heavies pushing the N, so its not as easy. From the N side your best bet is to take the N areas behind cover (go up the little hill everyone camps on and move W or SW from it). That way you can hopefully spot tanks and get them artied/shot by heavies behind you. Barring the sniping rock the S is a death trap for meds and should be avoided unless you see a hole you can exploit.
Swamp is another map I’m still not sure what to do with. There are plateaus next to the two bridges that kind of provide decent positions. You can often shoot at people on the farside of the map without being seen, and you can hit people in the middle, but watch it if you do, since it means you are basically spotted and open for everyone to hit. I’ve found that sitting near the base trying to hit targets in the town usually results in death, quite quickly. so I won’t do that unless it’s a low tier game without much artillery. Recently I’ve discovered that those little side looping roads that the artillery sit in on actually provide okay cover and sometimes provide reasonable angles to shoot at people in the town. But mostly, I don’t know how to play this map.
If you’re really fast try to get to the base of the little hills and spot. The side with the town is usually a death trap for attackers, that goes for both sides. Big thing on this map is spotting for arty/big guns and not dying to the same yourself. Once defenses get established or thinned out you can try to break through, but the most important thing here is eyes.
Is Province still in the mix? I’ve played a fair amount in the last couple weeks, and never run into it.
Relegated to only low tiers now.
Also I’m still pretty convinced that Westfeld is unbalanced (at least as far as the medium positions go). The North East team has great firing positions which command both the side flank and can plaster any heavies in the town who get to close to the edge. The South West mediums have some very obvious clumps they can sit in and basically get plastered with poor positions to retreat from. Other than that they got nothing. I sometimes play in the periphery forest, but you can’t really do anything from their unless the NE mediums advance from their positions atop the bridge (as opposed to the NE position where you can influence the main battle if their mediums don’t advance). I’ve also tried playing in the forest on the slope leading to the main town area. That sometimes works, but it can get pretty hot very fast. Charging into the town in the valley can also work, but it is pretty risky. Some potential benefit, but high probability of dying early and depending on whether your team backs you up, good chance that your death won’t provide any real benefit.
Is this the one with all the valleys and whatnot? If so I agree one side is infinitely better. They get a little sniper ledge with a huge rock that can hit everything and the other side gets nothing. Best luck I’ve had in a med is pushing the N, but even then it tends to be ugly. Just not many places to hide if you spawned on the Bad Side and very few avenues of approach that aren’t easily flanked.
Edit: The more I reread this I’m not sure what map you mean with Westfield. I haven’t been playing a whole ton lately and I’m forgetting map names.