In the discussion thread Overlord says it all means scouts can see better while moving (a little tiny bit) and themselves can be seen less easily while moving (a little tiny bit).
I’m more amused by the Scout medal only being given out if you survive. So they didn’t really want to hand any more Scout medals out is what I’m gathering. :)
- “Scout” is now awarded only if the team won.
You don’t have to survive, only your team needs to win. Scouts are just expendable as ever. :)
Oops read that wrong. Also, don’t play during the U.S. daytime. For some reason everyone is half asleep and terrible. Well, more than usual.
Sounds like the best time to play to me. Sure, having terrible teammates is bad, but if the enemy is also asleep and terrible, it balances out and you should get more kills than normal.
I find that during the day, usually the top 6-7 slots on each team are tier 9+
Yeah that doesn’t help. Unless I happen to survive a battle or two in which my tier 9+ friends just massacre them. Then I’m in a good mood.
Something about the daytime play is…I dunno. It’s strange. A lot of the nicer people online during the day though. Lot more joking around.
Actually the HE changes are also a direct nerf to artillery. The first change is that artillery can no longer knock out your engine, gunrack, observation device or fuel tank (and ignite it), etc, with splash damage. And at least half of arty damage comes from splash damage (direct hits are difficult these days).
Then, if arty actually hits you with a direct shot, it will then have 50% less chance to knock out those internal modules than it does today.
This is a direct nerf. Since one of the most annoying things was getting by an SU-26 in your Ferdinand (with Spall Liner even), getting your engine knocked out and ammo rack damaged and set on fire. Even surviving the fire, beyond the two minutes of repair time for ONE of these modules, leaves you utterly crippled for the rest of the match - despite taking less than 100 of your 1200 HP in damage.
Anything that reduces such occurrences is highly welcome.
New post by Overlord with upcoming changes to the matchmaking system. VERY interesting:

Note especially the tight ranges for T9 and T10 heavies, the very narrow range for Hetzers, and so on. This looks like what I’ve been hoping for.
This still sticks tier 5 tanks like t-34,pz4,kv,t1 heavy,etc up against tier 9’s, and tier 6’s against tier 10’s. It’s not tight enough.
They still need to fix the visibility issue before all this other stuff. It’s nice and pretty but I’m kinda tired of IS-3’s appearing with their gun already stuffed in my side. Literally. Twice tonight.
It’s still another step in the right direction. I’ve been in favor of a three tier range from the beginning, and this is the closest approach yet.
ShivaX
1792
Its a step, but a really small one. It also means any high tier match will be even more boring than it already is because there will be less throw-away tanks to scout so everyone will hide in a bush the whole game.
Yeah, this is barely different than the system they have now.
That’s really more about the players than what makes good tactics. If everyone is driving precisely the same tank so there are no “throw-aways,” a well-coordinated team can still figure out ways to scout and concentrate firepower, and will beat a team where all the players insist on hiding for their own safety.
Maybe I am not reading the chart correctly but I see tier 5 mediums fighting with tiers 4, 5, 6 and 7. How do you come up with tier 9?
Its a step, but a really small one. It also means any high tier match will be even more boring than it already is because there will be less throw-away tanks to scout so everyone will hide in a bush the whole game.
Everyone is hiding anyway regardless of the number of the scouts (best case scenario - everyone is camping, scouts go out and die and camping continues). The reasons for camping now are the arty (as usual) and detection bug - more often than not nowadays I peek around the corner and have 3-4 invisible tanks shooting at me without uncovering themselves. I tried to “rush through the bug” and most of the time my Ferdi is at 25% by the time I manage to detect any of the enemies.
By the way, the devs said that this patch is not going to fix the detection bug, it seems to be pretty hard to fix and they are still evaluating their options.
Also this patch is independent from the Euro server kickoff and softwipe.
Same here. And tier 6 only sees up to tier 8, etc. If you’re a tier 6 SPG, you fight the max tiers, but given the uber nature of artillery, that’s as it should be.
Everyone is hiding anyway regardless of the number of the scouts (best case scenario - everyone is camping, scouts go out and die and camping continues). The reasons for camping now are the arty (as usual) and detection bug.
Yup.
They really, really have to fix that detection problem. When heavies are afraid to move because the enemy’s invisible tanks will reduce them to slag in an instance–even when there’s no arty around–the game becomes a sitzkrieg.
You are reading it wrong. The row numbers are tank tiers, but the column numbers are not. They are “combat levels”. Note that combat levels only go to 9, yet we have 10 tiers of tanks.
A particular vehicle type and tier can end up in games with any other type/tier combo that they share a combat level with. In other words, tier 5 medium tanks can be put in matches with tanks from tier 3 through 9.
You are reading it wrong. The row numbers are tank tiers, but the column numbers are not. They are “combat levels”. Note that combat levels only go to 9, yet we have 10 tiers of tanks.
Oh so that’s how it works! Then eew, it’s so wrong! :)
Really, I can see now how T-28 ends up playing matches with KT’s and IS-3’s. This should never happen, I feel bad every time I one-shot a T-28. And all this time I thought it was due to the balancer glitches.
This kind of system can only work with an open and constantly growing population. Who knows, maybe it’s going to be like that after release but now, when majority of the population drive T6+ tanks, driving T4-6 is very frustrating. I stopped leveling my Lee for this exact reason.
I know for sure that if I had joined the beta now, I would have quit within a week 100%. Or maybe I’d play T1-3 for a couple of weeks and then quit.