It has? You are exaggerating to the point of silliness. I play the game nearly every day and while the spotting system can be problematic on some maps, on others the bug might not even exist. I realize you said “arguably”, so I argue that the warp fix did more for the state of the game than any change so far, and the detection bugs don’t occur all the time - or even close to that.
That’s strange, my ISU-152 and Ferdinand treat heavies as slow cannon fodder. After unlocking the Ferdinand’s final gun, only the IS-4/VK45 from the front bounce ~30% of shots. No heavy tank is immune to these TDs from the side and back.
Indeed it’s the medium tanks that I fear, since those can easily flank and run circles around my high tier tank destroyers. Just last night I had a VK36 flank my Ferdinand using cover, before I could turn to face him, and he occupied my attention (and took half my HP, firing into my sides) long enough for his bigger friends to arrive and finish me off in a couple of shots. Even if they hadn’t, he would have finished me himself unless he made a mistake. I simply could not out-turn him, and any tank/TD’s sides are weak to his gun.
When I see medium tanks approaching, I drop everything and try to take them down at range. Cthulu help me if they get close.
Sorry but the IS-7 doesn’t roll out and roll back to cover instantly. In a corner duel like that the Maus gun is trained right on it, being able to shoot the IS-7 the second it pops out. I know this because I’ve seen it countless times (after getting killed) by watching Maus drivers play. I’ve also seen IS-7s bounce on the Maus repeatedly, while the Maus has no trouble penetrating back. People always seem to forget that while the IS-7 is fast, it has weaker armor than the IS-4 (which is really the tank one should be worried about).
In fact, in this game armor doesn’t really matter - hitpoints do. HE ammo from tanks and artillery bypass armor. And all tanks get guns way above their tiers, so that you can always penetrate stuff at least from the side and back. With the disorganized nature of play, you will always get some flankers on you and will always take some shots in the sides or back, making your strong front armor quite irrelevant.
Then there are tank destroyers, which get guns that also turn heavy armor irrelevant. Indeed my most successful vehicle to date is the ISU-152. It has a massive gun that ignores virtually all armor in the game, itself has no armor to speak of an is only relying on stealth to survive.
The Ferdinand, on the other hand, also succeeds not due to its massive front armor (which is penetrated all the time) but due to its gun, mobility and stealth.
Now, that said, they are increasing considerably the “weight” of heavy tanks in the balance system. So that an IS-3 or Tiger II are no longer considered the equivalent of a Panther or T-44. So that an IS or T29 are no longer the equivalent of a VK(DB) or T-43. That is clearly an unfair comparison and the developers are addressing the situation.
You mean aside from the ones I already mentioned?
Artillery addressed once and will be again? Check.
Warping addressed? Check.
Tier balance being addressed? Check.
Detection bugs being addressed? Ah, this must be the huge issue you are talking about. Any others? I don’t quite understand, though, how it’s being ignored when we are told that the developers are working on this very complex issue. Perhaps you have something else in mind that they are “completely ignoring”?
Gamers sure do like hyperbole.