The 3001P is a punishment for people who want to ultimately drive a Panther I think. It’s like Purgatory or something. Ok, the 88 is an ok gun, but pretty much everything else about the tank is mediocre at best. It’s also simply not fun, unlike the T-34/85. Hell, the PzKw IV was more fun.

Huh. I just got 500 gold. For what, I don’t know.

The 88 isn’t even really an okay gun.

Compare it to either of the T34/85 guns and it comes up lacking.

Barely any penetration, not much damage and it doesn’t fire all that fast. Add in a tank with a slow turret that can’t accelerate or turn and its about worthless.

Christmas.

Some numbers… this assumes each tank is fully upgraded.

IS

Penetration: 175
Damage: 390
ROF: 5.56
Accuracy: .4
Aim Time: 3
Range:400

Tiger

Penetration: 203
Damage: 220
ROF: 8.96
Accuracy: .3
Aim Time: 2.5
Range: 420

IS-3

Penetration: 225
Damage: 390
ROF: 5.17
Accuracy: .35
Aim Time: 3
Range:400

Tiger II

Penetration: 225
Damage: 320
ROF: 6.06
Accuracy .33
Aim Time: 2
Range:460

On paper, then, it seems the Tigers are actually pretty good in terms of guns.

Generally speaking the German guns are more accurate, have lower aim times, and higher rates of fire. The Russian guns are more inaccurate, take longer to aim, but do almost twice the damage.

Which is better really comes down to how you play. A fully upgraded KT can spot targets at 500m and make penetrating shots. It’s even more dangerous with a camo net and a fully trained crew.

The IS-3 will murder it in close quarters combat though. Accuracy isn’t a factor and the IS-3 is quick enough to flank targets and hit them from the sides. Even at point blank range the KT will still bounce a few shots off the IS-3.

I still have trouble grasping the damage model in the game. It’s not strictly a physics-based ballistic model, or a historical data model, or a pure game-y RNG type thing. It seems to be a hybrid of them all.

Well currently the game pretty much forces everyone to play one way, and it favors the Russian guns.

The IS-3 will murder it in close quarters combat though. Accuracy isn’t a factor and the IS-3 is quick enough to flank targets and hit them from the sides. Even at point blank range the KT will still bounce a few shots off the IS-3.

And theres not much the KT can do to stop the IS-3 from closing the distance, especially when you consider the last sentence.

ShivaX, I think it really depends on the map. If your in a knife fight, hunkering down behind houses, the IS-3 will win every time. However, if the IS-3 is on open ground the KT has the advantage. The KT can track it and keep it pinned down.

I have both and I play them very differently.

But with the spotting bug the IS can pretty easily drive across the map and never been seen. I’ve had IS-3s going full throttle pop out of bushes 30m in front of me countless times.

Theres not many maps that really favor the KT if the IS is playing smart. Plus most maps end up being knife fights or at least close enough that the KT’s accuracy advantage doesn’t matter anyway. If theres any cover at all, that advantage pretty much goes out the window. The IS just pops out, fires and pops back into cover to reload while the KT sits and waits on him.

I’m not saying its a complete mismatch or anything, its actually pretty close, but the IS really does have the edge in pretty much everything except range, which is pretty hampered by a bug they seem to have no desire to fix.

Edit: And yes they play differently, but the ISs can play both games effectively, whereas the Tigers are pretty much crap in the knife fight and only slightly better at range. Plus the IS only has to hit once to do the damage of two Tiger shots (which deflect all the time against the IS’s magical armor anyway).

The sighting bug isn’t easy or self-evident to exploit, though, at least it isn’t for me. I have no idea if I’m being seen or not, though I always seem to get hit by invisible tanks.

Everyone should be getting 500 gold a day, I think through the end of the year, if I understand right. On a side note I’m up to the IS now on the russian heavy line. I find it more enjoyable than my king tiger by far, and quite often a match for them now that I’m running the 122mm again.

Its fairly easy to exploit if you know how it generally works.

Its not reliable for moving vehicles, but it still negatively effects German vehicles more because the enemy doesn’t tend to magically appear until they’re at 50-200m most of the time, which pretty much negates the small edge German guns have (unless of course you stay invisible, but thats less likely since the German heavies tend to be tall while IS3+s are practically flat).

Finally got my KT, and a gun upgrade. The game is much less fun now. Seems like the higher you go in the German trees the less fun you’ll have. Learned my lesson. Probably gonna skip the game when it goes live.

Ok, then, how does it work? :). I mean, I can see it in action but how does one know if one is invisible? All I know is that often I’m killed by tanks that never, ever show up.

But with the spotting bug the IS can pretty easily drive across the map and never been seen. I’ve had IS-3s going full throttle pop out of bushes 30m in front of me countless times.

The bug works both ways - sometimes an IS can pop out on you at 50 m, sometimes a Tiger can shoot at an IS from some distance without being seen. So it zeroes out.

Theres not many maps that really favor the KT if the IS is playing smart.

And KT is somehow limited to playing stupid?

There is gazilion maps that favor distance. Campinovka, Prokhorovka, Komarin, Cliff, the one with magic forest, the winter one with a castle. Even on city maps you can have pretty long distance fights depending on your positioning.

Hehe, it’s not like my Ferdi is making up to 55K credits a match by doing close combat.

If theres any cover at all, that advantage pretty much goes out the window. The IS just pops out, fires and pops back into cover to reload while the KT sits and waits on him.

Or, you know, instead of just sitting and waiting KT could shoot too, actually taking advantage of the distance and its accuracy, penetration and reload time. Every time a Russian tank eganges into a poping out and back game from some distance it’s at disavantage.

I’m not saying its a complete mismatch or anything, its actually pretty close, but the IS really does have the edge in pretty much everything except range, which is pretty hampered by a bug they seem to have no desire to fix.

Like I said, the bug works both ways. Plus, there is plenty of long distance fighting going, don’t tell us the game is being fought at 30 m all the time.

And the developers acknowledged the bug, said they are working on it but it seems to be hard to fix and might take time.

Plus the IS only has to hit once to do the damage of two Tiger shots (which deflect all the time against the IS’s magical armor anyway).

Or you could say that the IS only has to miss (or bounce, or not penetrate) once and waste all that damage its slow shooting gun could have done.

Besides, you are mistaking an IS for a T-29. IS doesn’t deflect nearly as much as you say, unless you use autoaim all the time.

Its fairly easy to exploit if you know how it generally works.

Bullshit, the bug is completely unreliable. It comes and goes during the day, some fights are affected and some are not. On some days (one day in particular 2 weeks ago) it’s very evident, on others it’s non-existant.

We tested it in training matches and there is nothing you can do to reliably reproduce or avoid it. You just do what you usually do and hope for the best.

IIRC, KT and the Ferdi have the same gun and, believe me, that gun is extremely effective at long ranges, spotting bug or not. I play it every day.

And theres not much the KT can do to stop the IS-3 from closing the distance, especially when you consider the last sentence.

Really? My poor Ferdi, it must be dying all the time without killing anyone, since it can’t stop anyone from closing the distance, hehe.

Actually though, even a Stug III can stop IS-3 from closing the distance. That’s actually what they are best at in high tier battles.

Its not reliable for moving vehicles, but it still negatively effects German vehicles more because the enemy doesn’t tend to magically appear until they’re at 50-200m most of the time, which pretty much negates the small edge German guns have (unless of course you stay invisible, but thats less likely since the German heavies tend to be tall while IS3+s are practically flat).

Sorry, but this just doesn’t make any sense.

Sorry, if I sound too harsh, I don’t really mean to offend you. But you tend to look at things from a very biased point of view when you are trying to prove something.

In any case, anyone that reads the new newsletter with the stats of the tier 9 mediums in it, and still can’t see the blatant Russian bias now…clearly has their rose-colored goggles on wayyyy too tight.

(Not to mention the new Russian lol-TD.)

Here I was about to comment on Shiva’s ridiculous exaggeration (and not for the first time), but Strigergg already took care of that. Nice.

Hell, I had a handful of games, out of hundreds since the warp fix, that even somewhat resembled what Shiva described. I also haven’t been in even 1/10th the knife fights that I used to before the warp fix, in TDs and tanks both. It’s all about ranged combat these days - with the exception of that one town map, Ensk (the one with the rail road and village).
On the other (majority of) maps someone trying to play like it’s still October 2010 is going to be vaporized literally in seconds.

So either I’m the luckiest guy playing WoT, or someone is exaggerating enormously.

I feel that the warp fix gave the edge to the panther over the T44, but further made the russian heavies better than their german counterparts. It’s hard to judge the american ones honestly when they have buggy armor values.

We’re all playing the same game right? In the game I play, all of my teammates charge up one side of <insert map here> while all of our arty dies to the Leopard that went the other way, while I can only track him with my goddamn King freakin’ Tiger with a 10.5 gun.

These matches where you talk about ranged combat and such are intriguing, please tell me more. Because the only thing I usually end up seeing at long range are the trails from the arty shells hitting me in the nuts, since I’ve been spotted by someone I can’t see…again.

It is not as fun as it used to be. And to the people that tell me about camo, thanks, I know. Have 95% crew camo, a net and all that happy horseshit that does a whole lot of dick.