But with the spotting bug the IS can pretty easily drive across the map and never been seen. I’ve had IS-3s going full throttle pop out of bushes 30m in front of me countless times.
The bug works both ways - sometimes an IS can pop out on you at 50 m, sometimes a Tiger can shoot at an IS from some distance without being seen. So it zeroes out.
Theres not many maps that really favor the KT if the IS is playing smart.
And KT is somehow limited to playing stupid?
There is gazilion maps that favor distance. Campinovka, Prokhorovka, Komarin, Cliff, the one with magic forest, the winter one with a castle. Even on city maps you can have pretty long distance fights depending on your positioning.
Hehe, it’s not like my Ferdi is making up to 55K credits a match by doing close combat.
If theres any cover at all, that advantage pretty much goes out the window. The IS just pops out, fires and pops back into cover to reload while the KT sits and waits on him.
Or, you know, instead of just sitting and waiting KT could shoot too, actually taking advantage of the distance and its accuracy, penetration and reload time. Every time a Russian tank eganges into a poping out and back game from some distance it’s at disavantage.
I’m not saying its a complete mismatch or anything, its actually pretty close, but the IS really does have the edge in pretty much everything except range, which is pretty hampered by a bug they seem to have no desire to fix.
Like I said, the bug works both ways. Plus, there is plenty of long distance fighting going, don’t tell us the game is being fought at 30 m all the time.
And the developers acknowledged the bug, said they are working on it but it seems to be hard to fix and might take time.
Plus the IS only has to hit once to do the damage of two Tiger shots (which deflect all the time against the IS’s magical armor anyway).
Or you could say that the IS only has to miss (or bounce, or not penetrate) once and waste all that damage its slow shooting gun could have done.
Besides, you are mistaking an IS for a T-29. IS doesn’t deflect nearly as much as you say, unless you use autoaim all the time.
Its fairly easy to exploit if you know how it generally works.
Bullshit, the bug is completely unreliable. It comes and goes during the day, some fights are affected and some are not. On some days (one day in particular 2 weeks ago) it’s very evident, on others it’s non-existant.
We tested it in training matches and there is nothing you can do to reliably reproduce or avoid it. You just do what you usually do and hope for the best.
IIRC, KT and the Ferdi have the same gun and, believe me, that gun is extremely effective at long ranges, spotting bug or not. I play it every day.
And theres not much the KT can do to stop the IS-3 from closing the distance, especially when you consider the last sentence.
Really? My poor Ferdi, it must be dying all the time without killing anyone, since it can’t stop anyone from closing the distance, hehe.
Actually though, even a Stug III can stop IS-3 from closing the distance. That’s actually what they are best at in high tier battles.
Its not reliable for moving vehicles, but it still negatively effects German vehicles more because the enemy doesn’t tend to magically appear until they’re at 50-200m most of the time, which pretty much negates the small edge German guns have (unless of course you stay invisible, but thats less likely since the German heavies tend to be tall while IS3+s are practically flat).
Sorry, but this just doesn’t make any sense.
Sorry, if I sound too harsh, I don’t really mean to offend you. But you tend to look at things from a very biased point of view when you are trying to prove something.