I get killed much more by massed tank/td fire that I can’t see than I do to arty.

I just had a match that seemed to encompass everything wrong with the game. I was in my king tiger on the new swamp map. I moved up on the right/east side. I saw an a-20, I shot, hit, and bounced off it. With my 105 with 225m penetration and shells that cost over 1k.

Then I moved up into a bush, next to a house. While there, someone I couldn’t see (despite being stationary and have a great view range) apparently spotted me and I got shot 4-5 times, destroying both tracks. Then their Su-14 drops a nuke on my head for the coup de gras. I lose over 15k on the match, despite having premium.

You mean where the Russian version has the crappiest gun of the three tier 9 mediums?

That is hardly better than the tier 8 TD before it (ISU-152)? Oh look, we’re going from 90mm to 120mm (sloped) frontal armor. Considering its a tier 9 TD, and what it will be paired with, that armor increase might as well not even be there.
Meanwhile it has the same hull traverse speed and the same gun as the TD one tier below. I see no reason to grind from my ISU-152 to Object 704 the way it is right now. Stealth is the best defense anyway, and that armor won’t save you from anything above tier 6.

Yeah, we are playing different games. My camo net and camo skill on the crew keep me virtually invisible with proper use of bushes.
I would suggest reading this page (based on testing and information from russian developers initially posted on the forums) to properly understand how the stealth/detection system works. Once you know and position yourself accordingly, your effectiveness will skyrocket.

http://www.wotwiki.net/index.php?title=HowSpottingWorks

It is based on the testing from these threads:

http://forum.worldoftanks.com/index.php?/topic/17699-visibility-and-camo-test-updated/

They are highly educational.

I don’t know what to say. This is the exact opposite of my experience.

Perhaps I can attribute it to experience? After over 4000 games (post wipe) of WoT, about 700 of them in various artillery and the rest in tanks and TDs, I’ve learned how the teams will position themselves, where artillery can and cannot effectively hit, and what are effective tactics and sniping locations on each map. Also where not to go and what not to do. I also try to communicate with the team and provide a modicum of organization in almost every fight. And it does wonders much of the time. Of course from time to time you get dicks that will deliberately do the exact opposite of your suggestions, just to show that they “don’t take orders”, but that happens infrequently enough to be irrelevant.

Or perhaps it’s that I play with tier 8 tanks and TDs (tier 6 arty) exclusively since the warp fix, and so get thrown in with higher tier and more experienced players. But that can’t be it, since you mentioned playing a King Tiger (t8), and I still see plenty of stupidity and utter lack of tactical sense in team-mates and the opposition. It’s just nowhere near as bad as what you describe above.

I must really be the luckiest guy playing WoT …

With the excessive number of bushes on that side, that map is horrible in the current environment. Many people tend to believe it’s the messed up spotting system, but it’s actually something else entirely.
When there are two bushes between you and the target, and you are further than 15 meters away from one of them, the detection range defaults to the absolute minimum of 50 meters.

Most people I see position themselves in bushes, and the other side also positions itself in bushes. As a result, without a scout or someone moving out of their bush, both sides remains invisible to each other.

Let’s also keep in mind that for most vehicles in bushes that have camo net and camo skills, they will be detected from ranges varying from 150m (like my Ferdinand) to as low as 66 meters (like my ISU-152). So you have to approach a target hiding in a bush pretty damn close to see it. Often you’ll die never seeing it, as you haven’t actually driven within the necessary detection range. It’s very frustrating, but it’s not actually a bug.

In your case, I’d say you got shot thanks to the A-20 that didn’t get killed by your shell. Which can happen, actually, if the angle of the shot is very bad. IIRC anything less than 10 degrees will automatically bounce off.
I had those on occasion too, where my BL-10 with 286mm penetration bounces off a KV with 75mm armor from ~50 meters away. But it’s nowhere near a regular occurrence.

If that A-20 lived for even a little bit and spotted you, and the enemy tanks/TDs that later shot you were some distance away, it’ll take the engine 5/10 seconds (depending on distance) to do a visibility check and “hide” your tank (checks are done less frequently the further the distance). In that time you can get shot A LOT. You could be moving, but for the next 5/10 seconds you are still visible. And so the enemy tanks and artillery can see where you relocated.

If enemy artillery, like that SU-14, saw where you stopped, they can fire blind on you as you well know. Hell even the tanks and TDs can fire blind on your last known location. Everyone knows a Tiger II is going to take at least a few seconds to turn and relocate. I’ve certainly done my share of blind shots that resulted in kills.

I’m not saying that there aren’t bad games. Sometimes my IS-3 or Ferdinand gets blown up in the first minutes of the game and I end up with a whopping 500xp and a net loss/barely break even on the credits. But then the next game it’s earnings in the 40-60 credit range and XP in the 1-2k range, so it more than evens out. But, yeah, there are sometimes really, really bad games. Really good ones too, though. :)

Remember their patch notes recently where they’re increasing the frontal armor of the IS-4 for ‘historical reasons’…well the actual T-54 had 99mm of frontal hull armor…not 200mm like the devs think it needs. And who cares about which of the three tier 9 mediums has the ‘best’ gun? That gun is still ridiculous when the tank toting it around can do 55 km/h and run around a heavy blasting it dead.

Not even gonna discuss the TD, obviously there’s no point. The ISU-152 is already bad enough IMO.

The suggestion that I don’t know how the system works is kind of insulting. I have played quite a bit, you know. But I’ll let that slide. :) In my garage, my TD’s hide well and my King Tiger is a shining beacon of light with a guided missile laser light permanently attached to it no matter what I try. Believe me. Please.

Yes, I only have 1781 battles, obviously your 4000 has taught you far more. Hard to learn anything in 1700 battles…really mate, I know how it works…really. :)

At this point, I think you are.

Just lead him a bit and aim a little higher. You can one shot Leopards.

Yep, it looks like we are playing different games. Or have very different selective memory. :)

“Charge up one side and leave our arty defenseless” used to happen a lot in the lower tiers but nowadays it’s a pretty rare occurence. Most of the time everyone is camping, especially if it’s Campinovka, Komarin (which is ridiculous, with both teams camping on both flanks and in the middle, easily the worst map now IMO) or the one with the magical forest (WTF is its name?).

And my 105 mm gun one shots Leopards and A-20’s in 90%. Yes, sometimes it bounces but very rarely. My friend (who I am always platooned with) doesn’t even shoot scouts anymore, he says it’s a waste of money, I kill them so fast.

That is hardly better than the tier 8 TD before it (ISU-152)? Oh look, we’re going from 90mm to 120mm (sloped) frontal armor. Considering its a tier 9 TD, and what it will be paired with, that armor increase might as well not even be there.

I wouldn’t be so sure. I haven’t seen that TD yet but depending on the slope that armor might be effectively up to 240 mm thick (at 60 degrees) and that’s nothing to sniff at. Even 200 mm is very decent, as demonstrated by the Ferdi (which has no slope). The same gun deal is strange though, maybe they are not telling everything. Usually all tiers get an improved gun.

Then I moved up into a bush, next to a house. While there, someone I couldn’t see (despite being stationary and have a great view range) apparently spotted me and I got shot 4-5 times, destroying both tracks. Then their Su-14 drops a nuke on my head for the coup de gras. I lose over 15k on the match, despite having premium.

It’s kind of hard to argue with stories like this. Supper’s Ready already how it could have helped even without the spotting bug. I would just add that a properly stealthed JgdPz IV cannot be seen from any distance exceeding 60 m (tested in training matches) unless it shoots.

What about the other kind of stories though? How about the time when my Ferdi was killing enemies one after another and ended up with 8 kills 2 days ago? Or that Maus (!) on my team that killed 7 enemies on Friday. Or my friend in the Panther killing 5 enemies in our last game on Monday.

The game depends on so many things (skill, luck, teammates, enemies, alcohol level, mood, etc.), it can easily swing either way. Yes, I get pinned and killed sometimes too (usually afterwards I can see where I made a mistake) but it doesn’t mean I don’t have my share of awesome 5-8 kills games.

P.S. And dude, 4000 games is A LOT! :)

Whatever the details (and thanks for the great insights from experienced players!–I’ve been playing for a long time but not very often each day, so I’m comparatively new), it does seem their ballistics system is kinda wonky. Not necessarily bad, or good, just–weird. It doesn’t seem to model weight of shell/kinetic energy vs. thickness of armor/hardness, so you get a lot more heavy cannon shells bouncing off of eggshell armor than you should, and more than any combination of angle of impact and armor slope should account for, in this universe of Newtonian physics at least. And the fact that they’ve played fast and loose with historical data and experience–so that guns that were deadly in the war are mediocre in the game–means that player expectations are often out of whack with the game’s reality.

Once you resign yourself to playing in the WoT alternate universe, it all kinda works.

It has 120mm frontal armor in that screenshot, not 200. 80mm side armor and 45mm in the back. This is essentially a tier 9 IS tank. With a shitty gun. We’re supposed to be pissing our pants about this?
The 200mm is on the turret front armor, and we all know from our experience with the US heavies, that the only advantage this provides is when the capability to go hull down exists. Otherwise everyone has already learned to aim for the hull.

How about the gun on that Panther II? I’ll be much more worried about that thing than the T-54’s theoretical capability of reaching me up close and circling me. That’s a tactic I’ve yet to see work successfully after the warp fix. T-44s used to do it all the time - not anymore.

What do you mean who cares about who has the best gun? The game is all about the guns these days. You think the ISU-152 is such a monster because of its armor or maneuverability? It’s the gun.

And speed today is nowhere near the advantage it used to be. We snipe weaving 70kph Leopards all the time these days. The T-44 is bigger, slower cousin, that dies pretty damn fast (without even being de-tracked) when attempting to rely on its speed. The situation with the T-54 will be identical.

This is not the same game it was before the warp fix. The T-44 is nowhere near the threat it used to be, nor will the T-54 be anywhere near the monster people stuck in pre-warp fix days seem to expect it to be. Mediums in general have completely lost their usefulness, which is why they are getting such huge boosts in the next patches. They desperately need them.

It’s all about guns, camouflage and accurate shots today.

And Object 704 is a marginal improvement on the ISU-152. Having the armor of an IS-2 will not effectively protect it from the threats it will be matched against. Hell my ISU-152 is already matched against tier 9-10 heavies all the time. And I’ve learned that armor is worthless - not being seen is the best armor you can have - against artillery too.

It’s the same exact gun (BL-10) that reloads about a second faster. The maneuverability stays the same as well. I foresee a lot of Object 704 drivers with delusions of being a Ferdinand/JagdTiger getting slammed down, until they learn that a TD’s true armor is stealth.

Well jeez, considering that none of us knew how the system worked until about three weeks ago, I wouldn’t get insulted. Right now you have to have been a reader of the forums to have even noticed the testing done by Cifu, and then the revelations from the Russian developers.

I too raged against the invisible tanks, until I found out how the game handles multiple bushes/trees in the line of sight between vehicles. Then it suddenly clicked and made sense.
I made a point of observing the environment better in game, adjusting accordingly, and it works. With proper positioning (which isn’t always possible, admittedly) you can see the enemy approach and not be detected until 66 meters in an ISU-152, or 150 meters in a Ferdinand.

That old adage about knowledge being power is very true in WoT. And until relatively recently none of us knew a proper way to hide or had exact figures of how things worked. Or even that the figures vary wildly between vehicles even within the same class.

I try to, but when it goes completely contrary to my experience, it’s kinda hard to …

Again, none of us actually knew “how it works” until very, very recently.

And by the way, we all had to readjust dramatically after the warp fix. It’s a new game, with all new lessons to learn.

We’re both Ferdie drivers, so I’m sure you know what I mean when I say we get constantly penetrated, from the front, by surprising sources.

Armor isn’t all it’s cracked up to be. Not in this game. I never rely on my armor in my Ferdie, it’s just icing on the cake. If I’m relying on my armor, it means I’m detected and someone is firing on me. If I’m detected, it means flankers see me too and my sides don’t have anywhere near the armor of my front. It also means artillery now sees me, which is bad news as we all know. It’s simply better to try and avoid being seen in the first place.

It’s actually 4473. :-)

That’s what happens when WoT is the only game you have time to play/want to play for a few months.

It won’t be going up much higher for some time though, seeing as I just got around to trying Fallout New Vegas (which sucks you in) and haven’t played a game of WoT in about a week. In general I think it might be time to give WoT a rest for a bit and address the backlog of other games.

Their ballistic model favors angles far more than it should imo.

Tanks with armor that couldn’t possibly deflect shots will do it very often. If something is round God help you cause you’ll bounce shells off it constantly, even if it would never happen in reality.

It doesn’t seem to model weight of shell/kinetic energy vs. thickness of armor/hardness, so you get a lot more heavy cannon shells bouncing off of eggshell armor than you should, and more than any combination of angle of impact and armor slope should account for, in this universe of Newtonian physics at least.

You are right, their damage model is kind of weird due to the fact that they tried to model a lot of real world stuff but had to leave certain things out due to technical limitations and then added some randomness to make it more “gamey”. As a result we have this weird combination where a whole bunch of stuff works as expected (slope, angle vs penetration, barrel length, location of the hit, elevation, etc.) and some stuff doesn’t.

But then we have a lot of misunderstanding due to the fact that the gamers don’t really know how some stuff works (not their fault, of course, the game is very skimpy on the details).

Um, I have more than enough experience to not need a game mechanics tutorial. In this case, someone else spotted the A-20, it was over 500m away so there’s no possible way it spotted me. It was over 20 sec after nothing was on my scope that I moved into a bush, and about 20 sec after that I started getting hammered by things I couldn’t see. The SU-14 I’m sure saw me just like everyone else somehow did. I was screwed because of course the first shot took both my tracks out, which pretty much always happens (but never should, ever).

Supposedly they’re patching tomorrow. Maybe things will improve (at least for me). Don’t know if this includes the server split or not.

Hey, we signed up on the same date! http://game.worldoftanks.com/accounts/59904-MrHedinn08/

(how do you do that linky with the text, btw?)

And I thought I was playing too much! :) Although to be honest, I kind of slowed down a bit in the last couple of months, only playing about 3 days a week.

But then again, I never thought I participated in 1750 battles either. Jeez, time flies. This is probably the second longest game for me, after WoW.

Are you the Ender from the Wanderers?

Damn and I am leaving for vacation on Friday morning.

Heh, yeah, it’s kind of the “black hole” school of game mechanics. Doesn’t bother me much–I gave up being a real number-crunching grog years ago. Too much work.

What I REALLY want is more and better explosions. Seriously. I want to hit a Luchs with my 122 and have the turret fly off.

Wow, really…if my opinion and in-game experiences are so epic fail I guess posting anything in this thread is useless.

I personally haven’t had fun playing the King Tiger, is that okay? Is it acceptable? Does that offend anyone?

I don’t like how ‘tough’ the numbers on the new tanks are. Sorry if that ruins your day, it’s not like I pissed in your cereal or something.

Taking the time to quote every line in someone’s post and rabidly attack it tells me more than I really need to know.

Didn’t mean to imply that you did.

But when you say that a match such as you described exemplifies everything that is wrong with the game it’s hard not to take that with a large grain of salt and not try to critically examine what happened.

This was a case of me trying to figure out what happened based on a very vague description of your battle.

Based on your expanded description, it doesn’t matter that you saw nothing on your scope as you moved in. You mentioned being near a house, which means you were in the village either on the right or left side of the map. From that point on the map, there is plenty of obstruction between your bush and the bushes in which the enemy team usually sets up. Now, there are some possible explanations why you started taking fire some 20 seconds after you parked in what seemed like an excellent hiding place:

  1. You were spotted from the flank. Almost certainly from the island in the middle. And you would not see the spotter yourself as he (if he has a brain) would be using the bushed on the island for cover.

  2. You weren’t as well hidden as you thought (these days I go as far as to rotate the camera completely to make sure my tank is completely grayed out in the bush - if any part is even somewhat visible, the bush is not providing full camouglage effectiveness).
    Now, the engine takes about 10 seconds to do a visibility check at long ranges, then it takes time for enemy tanks to rotate turrets and zero in their shots. This would account for why you suddenly started taking fire after what felt like ~20 seconds after hiding.

  3. As per that diagram on the wiki site, the back end of your tank may have been visible from an angle. As the developers explained, any of the three “detection rays” hitting your tank results in you becoming spotted.
    On the side of the map with the indestructible buildings (new the village) it’s possible to spot you only from the middle island. However on the other side it’s possible to be at a sufficient angle from the defenders’ position to spot the back end of large tanks even as they believe themselves to be completely hidden.
    And of course the long intervals in detection, at range, will again account for why it took some time for you to start taking fire.

Just some possibilities that of how what you described can occur. It’s impossible to know for sure, of course, without experiencing the same event from the point of view of both teams.

And again, I am not trying to give you a lesson in mechanics. I know you also ready the forum so are almost certainly aware of the recent clarifications of the how the system works. I’m just trying to demonstrate that there are reasonable explanations other than, as some posters here have presented it, WoT being a buggy shit of a game.

On that I’m in complete agreement with you. Double de-tracking should never occur.

Yeah, the “…and about 20 sec after that I started getting hammered by things I couldn’t see” bit definitely suggests that you were affected by the spotting bug. Or the double bushes thing, which I still consider a bug, it shouldn’t work like that.

[edit] Or what Supper’s Ready said. :)

Yes, the “overpenetration bug” that was largely fixed last patch or so still happens from time to time. I still get my engine shot from getting hit in the face sometimes.

BTW, I just checked the Russian web-site and the 0.6.2.7 patch was just released there today. I doubt it’s going to be here tomorrow, usually it takes a couple of weeks.

Highlights:

  • voice chat within platoons (not that I care, really, we use Vent)
  • tier 9 mediums, Object 704
  • tier 7 arty for all nations (holy cow, I am going to be hiding over there) but moderate nerf to arty’s accuracy
  • 2 new maps
  • “balance changes”
  • changes to the balancer
  • some buffs to mediums

Sigh.

http://forum.worldoftanks.com/index.php?/topic/22207-release-of-v0627-update-scheduled-on-december-23rd/page__pid__306009#entry306009