OMFG!!!
After playing DDO for a few months, it became clear that the worst thing about WoW is the act of looting.
I may have to switch all my chars now. Or would, if it didn’t have a stupid cool-down. Sigh.
It’s one click on the corpse to loot in WoW. How does DDO handle it?
It’s one click + server lag turns in into a 1-3s delay before you can move on. In DDO, there are rare chests that act just like looting mobs in WoW, except there’s only a few per “dungeon.” Mobs can also drop goodie bags. These you click on and their contents magically appear in your inventory without you ever seeing a loot box.
You never need to loot money from mobs in DDO.
I just shift-right-click corpses. No big deal takes a fraction of a second. You must play on a hell of a server with 1-3s lag.
JM1
3065
I just turn autoloot on and right click ;)
I do.
It still sucks, and is not fun.
I haven’t played WoW in awhile, but you’re asking for more than right click and it’s all in your bags…? Seems like a pretty MINOR complaint, if there is somehow one there at all.
I couldn’t find this, but for all its updates to the UI and stolen mods and such is there still no unified bag option in WoW?
rei
3069
Use Combuctor. Combuctor is awesome.
I hated DDO for its loot system. I want to click stuff. Having it all just deposited in my inventory never felt right.
Well I suppose it is minor, but it’s still a pita. Why do I have to RUN OVER to a mob and click on it to get my loot? It’s an out-dated concept. It’s even more annoying when you’re in a dungeon and you’re the tank and you noticed you missed a corpse a half a mile back.
Why do I have to RUN OVER to a mob and click on it to get my loot? It’s an out-dated concept.
I think this is one of those cases where Worldness and Convenience may not be aligned. If physical space doesn’t matter at all, the Worldness of a game decreases, and I think for many of us this works against why we like RPGs in the first place. Instant dungeon teleportation is another of those worldness/convenience conflicts, though obviously the verdict is coming increasingly strongly in favor of convenience there. But I don’t think these sorts of design questions are open-and-shut, nor subject to a simple determination of what is or isn’t obsolete.
Yup I think the need to physically loot has value the same way the need to run from point A to point B has value.
If the corpse of the mob you killed is in a difficult to reach location, or you are forced to retreat by other mobs for example, this would impact your chances of getting the loot. Auto-loot at any distance would be a bit silly, and actually removes some interesting gameplay considerations.
rei
3074
I found during the Pre-Cataclysm Elemental Invasion there were group members who did not know how/where to run back to the Blackrock Depths/Maraudon instances to zone in.
You’ve never run heroics, have you? I remember some groups running them so fast there literally wasn’t time to loot the trash mobs if you wanted to keep up.
I wouldn’t mind a change to the loot system. I could see something like only one in five trash mobs dropping anything at all, but that one mob would drop five times what the trash mobs now drop. So it’s a special trash mob but you don’t know it until you kill it and then it has a special glow or something.
The run back to Mara is confusing and obnoxious, though, so I can’t really blame them for not knowing that one.
Yes, my guild is so uber I got my Kingslayer a GS of 2k. :p
So, how many Heroics would I need with the tabard to get the trike mount?
DT1
3079
You don’t need Heroics. Any dungeon will give you rep. I haven’t bothered to do the math. You can always check your rep with a faction as you go along to see how you’re progressing.
I did one heroic (Halls of Lightning) and it gave me around 2500ish goblin rep.