So what you’re saying is: if you ignore all the new, fun quests, and all the quests that are similar to other quests from other parts of the game (including the one that is similar to the Death Knight quest, because everyone has played a Death Knight, right?), it’s just more of the same. Is that right?
I’m not sure what you want. Do you expect all of your quests to have completely new mechanics that have never been done before anywhere, ever? It’s not practical to assume that every single quest will have a completely original mechanic. Have you ever considered that some worgen players are, I don’t know, new to the game? They’re not sitting around going, “Oh, this is so similar to that one Outland quest I did four years ago! How positively droll!”
(Very basic, if you ignore all the new stuff, or if you fail to recognize that “kill 8 chickens” is different than “kill 8 worgen in the middle of a huge battle.”)
Right, because vanilla WoW was great at giving you an open-world feel! Sure, you would always have to kill ten boars, but you got to choose who would give you that quest! “Do I want to help Farmer Jenkins, or Martha Brown? Oh, what choices I have to make in this immersive fantasy world!”
Here’s the thing with epic, world-changing gameplay: A lot of time, it’s going to be on rails. If you want quests like, “The undead are massing at our gates! Quick, take this sword and lead our troops to victory,” they will necessarily have a do-this-right-now feel. You don’t get:
“Quick, take this sword and lead our troops to victory…I mean, if you have time. Really, no hurry. Oh, you want to go collect salamander eyes? Yeah, sure, go ahead! No, it’s no trouble at all! Please! We’re all fine here. Go ahead, and just come back when you get a chance. Or just head to Goldshire. Either way.”
No, it’s not, because you’re not actually a worgen yet at level 1. You are playing through the storyline where you become a worgen and battle the undead. You’re playing through a historical battle. If you just want to go to Elwynn Forest, go roll a human. Really, it’s like you’re complaining that your open-world WWII game is “on rails” because it doesn’t let you leave the Army, move to Italy, and set up a pawn shop.
Right. Back then, there were open-world starting areas, where you got to participate in such epic questlines as “I’m hungry, can you collect some wolf meat” or “I think I saw some bandits over there in the woods, no hurry though” or “Hey did you see my friend Dave, I think he’s supposed to be here by now.”
See, the new starting areas are much less open, because…
It’s. The. Starting. Area. “I miss the old open-world feel of WoW! My quests from level 1 to 3 were so linear!” Yes, it’s linear. It’s a starting area. It’s trying to tell a story, to give you a sense of progression. The open-world stuff is still there…after level 13! You can’t have an epic storyline and open-world gameplay at the same time. If you have the One Ring, you generally have to head towards Mount Doom. That’s how it works.