Rant the Second: Lol Barad, as the kids are calling it.
So apparently Tol Barad is a total failure of design.
It’s a capture-and-hold type of place (think Arathi Basin or Eye of the Storm – so we’re already off on the wrong foot). The objective for the offense is to capture and hold three forts at the same time. The objective of the defense is to not allow this to happen.
Obviously you see where this is going. The defense only has to defend one base to win. The offense has to attack and hold all three bases, simultaneously, to win. Swapping ownership is a pretty quick affair as well.
The offense spawns at their closest owned property, making it easy to defend a recent capture. The defense, on the other hand, always spawns in the middle of the three forts, providing maximum mobility and making re-capture utterly trivial the second the offense moves on to another base.
So already we have a fundamentally broken design in a raw sense of the battleground rules. If the defense stacks a single base, and the offense sends 1/3rd to each, the defense will win almost every single time thanks to sheer numerical advantage. And if the offense throws everything they have against everything the defense has, the defense just moves to a different unoccupied base and starts over.
Now, combine it with the 1:1 ratio, and it really seals the offense’s fate.
The best illustration of the problem I’ve read is as follows: Imagine Arathi Basin where one side starts with everything capped except for Blacksmith, which is no longer an objective – however, this side always spawns at the Blacksmith graveyard.
The other side, starting in their base, has to capture and hold everything at the same time to win. They otherwise follow the standard AB rules.
Premades are not allowed.
If the stars align, due to a pug that will actually pull off a strategy, or the RNG gods’ favor, or just massive outgearing, the offense can win. All things being equal – skill, gear, appropriate tactics – it cannot, short of some sort of divine intervention by the RNG, win.