I love the new instances but so far the normal modes have been quite easy. Had one difficult run in Stonecore with a healer who was just not up to the task… I agree the trash is somewhat harder than your average Wrath dungeon but so far it’s been smooth sailing. I am hoping the Heroics present a tougher challlenge.

Yep.

Adam, have you considered that that group might have just been uncommonly good at not standing in fire, metaphorically? HoO’s fights have a lot of that… the difference between a decent group and a great group might be the difference between the healer being totally oom at the end of a fight and the healer being at 60%.
Sure, it was a good group, but my health barely even spiked and I always had a cooldown or two to throw at the problem because I didn’t need to be constantly hammering them for general mitigation.

They do. They really do ;)

I think the thing that makes H Stonecore so tough is that a lot of the bosses have splash damage that sucks to avoid. Slabhide isn’t bad so long as people are good at LOSing the crystal barrage and not getting smooshed by stalactites, but Ozruk does an awful lot of damage (50k base IIRC) with his paralyze that you have to DoT yourself to avoid. If people don’t do that, the healer gets quickly overwhelmed. Of course, you can’t get caught by ground pound or shatter or you’re instagibbed.

Grr. Had a rough night in Stonecore last night ;)

Also, Bosskillers cracks me up.

B: If the AoE damage becomes too much, pop a Cooldown. That includes the DPS. Enraged Regen isn’t just for PvP, neither is Deterrence, to name a few. Help a Healer, save a wipe.

Learning the revamped mechanics is definitely a challenge, and it’s exacerbated by tanks (even ones that should know better) not giving healers any time to get their mana to full before pulling. A lot of healers got spoiled with endless mana pools, but Blizzard has also said they’re monitoring the situation:

Healing in Cataclysm
It’s definitely challenging to heal in Cataclysm and that’s by design. We want players to pick and choose what spells to use and when. Those in your group will also need to be conscious of whether or not they’re putting out enough DPS, taking too much damage, and more. You’ll probably be pulling out more “tricks” from your bag than you’ve been doing in awhile. You’re also going to miss a time or two, run out of mana at a bad time and find yourself trying to figure out just what went wrong. Even experienced healers are going to have to dig their heels in a bit.

That said, we’re keeping an eye out for how healing is going and should we feel there need to be adjustments, we’ll make them. As many have noticed, we’re starting to get a larger population of level 85 players who will be running through the content and getting better gear to compliment their spells and abilities. That should help some.

One of the big issues I think, is that it used to take tanks some time to gear up for heroics by getting crit immune. This isn’t the case anymore, so tanks and DPS are jumping right into heroics, and healers, who haven’t really been given any instantaneous gear boosts, are having a hard time catching up.

Suffice to say it’s a pretty changed learning curve, and it’s making even experienced healers (like me) want to take some steps back and make sure they’re ready.

Here’s a post I made in my guild forum about healing in Cata:

The day of the spam/dps-style healer is over.

I spent the day healing the regular dungeons and noticed a couple of things. The first thing is that I like my new Naga mouse and used the first dungeon to figure out how to best use the keys. The second thing is that healing is back to classic WoW-style. Mana is important. You cannot spam heals unless the you know what has hit the fan and then be prepared to generate new mana any way that you can. And you have to triage the same way I had to when I was healing vanilla WoW 40-man raids.

Right now, five or six greater heals spams and my low mana alarm goes off.

As a shaman in TBC and LK I could probably just about heal an entire raid by myself or close to it. I could sit back and just spam chain heal, throw in a few riptides, and everything was just fine and dandy. I maybe used chain heal five or six times all this afternoon. I used riptide, healing wave, and greater heal about 90% of the time. My cIeanse also heals so I was happy to cleanse stuff. I didn’t start healing for the sake of healing “up” time during the dungeon runs. I waited until there was sufficient damage and threw the appropriate heal as necessary.

All of this means a couple of things. Healer roles will be extremely important in raids because we no longer can afford to step on each others toes or we will run out of mana quickly. In TBC and LK, yea I would be a raid healer but that didn’t stop me from throwing unnecessary heals on tanks during fights. We aren’t doing 25-man’s anymore, but we can no longer do that if we want to have mana. Same issues in 10-mans with multiple healers, but probably less important.

It also means that hps from heal meters, as they did during vanilla WoW, mean absolutely nothing as far as raid success. They can be used to see how your in-class hps compares, but looking at pallies vs. shaman vs. priests loses its meaning if each class is sticking to its assigned role. If you are a tank healer and the tank dies, you suck. Period. Don’t care about your 80 million hps. If you are a raid healer and a raid member dies, you suck. So you have to figure out how your class will keep you from sucking.

Now, I caveat the above by pointing out that raid member stupidity will be much more evident in Cata. If you stand in fire, you will die because healers can’t look at their screens and say stupid raid member,I will save you because I have 20 million mp5. In Cata I look at somebody standing in fire and say Darwin was right, the stupid die off.

Anyhow, just some initial reactions to Cata healing from a humble dwarf shaman.

Oh also: cleansing is a huge deal. Learn the debuffs, which to ignore and which to dispel ASAP. DPS who help out on this make everything a billion times easier, since dispels are expensive and 5-man content shouldn’t really be challenging DPS mana pools.

I always used to cleanse everything automatically, but cleanse is really expensive now (14% of base mana), so I need to pick and choose what to cleanse, or else run out of mana really quickly.

I rolled on the server because my friends (who, granted, rolled on the server because of the 95%) were there.

Even if I rolled to dominate the other side, I’d be sorely disappointed, because there isn’t anyone to kill. We’re essentially a PVE server with a bug that randomly flags you for PVP.

Now, to be fair, I would never have been on the 5% side. Like I said in the previous post, the Alliance side is a horrible place to be just from a PVE standpoint, let alone a PVP.

A 25% or 30% side on a big enough server? Sure, if there’s a healthy social and economical scene. But 5% is never enough.

Just understand that from the outside, it looks like you’re upset because what you thought would be a constant steamroller instead is getting screwed up because of the 1:1 rule and now you can’t play the content at all. It’s difficult to feel a ton of sympathy for that. If you wanted fun PvP combat I don’t understand why you didn’t roll on a more balanced server to start with. And like I and others have said, you still have the option to move to one if seeing the PvP content is really that important to you. I get what you’re saying about the Alliance basically griefing your side by not queueing for BGs, but if that counts as “griefing” it’s hard to draw the line and say that the Horde owning 95% of the server and trying to have 50-on-10 matches (and ganking people in the overworld, and everything else that goes along with 95% dominance) is not griefing. It’s hard to look at your situation and go “Wow that guy’s getting screwed,” rather than “Well that’s what happens when you roll on a PvP server with absurdly unbalanced populations.”

I understand where you’re coming from. It’s hard to feel sympathy for the… uh… overdog? In fact, it’s easy to feel some kind of spite.

I call it an exploit because it’s my opinion that a mechanic is being manipulated in a way that was not intended in order to produce unintended results. Now, that’s a pretty loaded statement. What’s the difference between “exploiting” a rule and a gross population imbalance?

Well, there is no mechanic in place for population balance. If Blizzard had taken the ArenaNet stance with Aion and restricted populations within 20% of eachother, and then players found a way past that, (say, stacking characters on one side so they could make a character on the over populated side), that would be considered an exploit.

I call it griefing because the rules are being manipulated not necessarily to grant an unfair advantage, but to actively deny other players access to content. Raw population imbalance isn’t griefing. Corpse camping is. Queuing for a battleground on the overpopulated side isn’t griefing. Finding and intentionally exploiting a way to queue for a battleground that intentionally denies the other side even mere access to the content is.

Setting a lower bound of 20 instead of 1 would at least force the Ally’s hand into getting close to that together. When they don’t own the place, they’ve proven they can muster those numbers. They even have the advantage of being able to assemble an elite premade, while we mostly throw randoms in due to the sheer number of people who want to try it out.

20v20 is possible. 15 elite versus 20 randoms even favors the elite.

4v4 is not possible. The defenders will win since these maps favor defense. It was next to impossible to win a 4v4 Wintergrasp because the offense couldn’t even get enough kills to be able to afford more than Demolishers. Meanwhile the 4 defense stood at the wall and effortlessly blew up any siege that approached.

The Alliance who show up, win or lose, will always get a nice Honor income at the very least. The majority of the Horde are not even allowed to show up.

Give me a free transfer off Cho’gall to a 1:1, 10k:10k server and I’d take it in a heartbeat for all kinds of reasons, not just Tol Barad. But it’s next to impossible to convince 5 separate people to spend $25 each to move to a different server, and completely impossible at this point to convince anyone to reroll 1-85 just for a real PvP experience.

So what is the appropriate healing role of an off-healer (not sure if that is a correct term) like my attacking paladin. Am I supposed to try to heal myself to ease the mana drain on the healer? Am I supposed to watch the health of the main healer and heal him/her when I can? I’m not really sure if there now is a secondary role for a retribution paladin. When I played a couple of years ago I guess I was a weird hybrid character as we were allowed to freely pick and choose our talents from any tree. I think there were things like increasing intellect by 10% and increasing strength by 10% that I thought early on were too good to pass up. I ended up with a real mixed bag of talents by the time I hit 60. I didn’t do even a single raid, and I did very few dungeons, so it really wasn’t that important to maximize talents allocation. Should I now just concentrate on attacking and forget about healing, or do I have an expected secondary role?

Kal

Forward forever, I will refer to Ret’s as ‘attacking paladins’.

The only person you need to convince is yourself. If you’ve been on Cho’gall for so long and you’ve had issues with it then you’ve had ample time to correct that situation and the easiest way is to re-roll. Now is a perfect time to do that too as many other players are re-rolling. You rolled on a realm with a significant problem that has little hope of being resolved. You’ve likely been benefiting from that, until recently.

I also find it rather hard to believe that all the Alliance players are somehow in cahoots. You say they organize this on the realm’s forum but most players don’t even visit the forums. It’s more likely there is little incentive on the Alliance side to even enter the BG as they’ll simply get steamrolled.

As a druid who used to do the same thing, I’d say that you’re supposed to do damage and leave the healing to the healers.

With my mana pool (maybe it’s far better for paladins) I can throw maybe 7-9 heals, which aren’t even enough to keep up with the damage hitting one character. So if someone took some splash damage and stopped I might be able to help, but then in that situation chances are the healer isn’t really so swamped they need my help anyway. If I really need to try to pump decent health into anyone, I’m screwed because heals are so expensive and I have no boosting on their base heal levels. I take this to mean that Blizzard no longer particularly considers the fact that hybrids have heal buttons to be meaningful if they’re not somehow heal specced too.

Oh god, so I ran a bunch of heroic last night some guildie, beauty fight in blackrock cavern is fucking insane… 4 adds with 1 million hps each with the boss who have 2 million hps, we only had 1 cc that’s capable of CC beast, it’s just plain undoable, need like 3 mages or 3 druid or something.

Our guild has never used a ret paladin this way pre-Cata. They are always attacking. The closest we get to this is with our elemental shaman who will sometimes throw a heal during a raid.

I don’t imagine that will change post-Cata. During vanilla WoW we spent a lot of time figuring out who was healing what during an encounter and much less on that during TBC and LK. So if your raid has a role for an “attacking” pallie, I’d imagine that can be worked into the rotation. Our guild just never uses pallies that way. Of course, we didn’t down heroic LK, so we may not know what we are doing…

Hunter and rogue made it very easy in my usual group. Glyphed Sap lasts three minutes and a hunter can keep two dogs CCd with fear and traps. Great fun too.

Healing is murder now. I’m playing a pala tank and I promoted Word of Glory to a button within reach of my fingers as I’m using it all the damn to prevent oom healers.

The worst part though is that there is an entire generation of players raised on WotLK easy mode dungeons who now bitch an moan at the slighest hint of actual thinking/effort. The WoW forums must be ablaze atm.

I had two wipes in Lost City on trash packs just because the disc priest thought he could manage with Attonement healing while the DPS went mad on all the mobs at the same time rather then focused burning. Good times for all. ;_;

No. You focus on doing your maximum damage while not taking unnecessary damage (e.g., don’t stand in fire). Leave the healing to healers; your healing contribution is, sadly, minimal.

Ran our first heroic as a guild last night, Shadowfang Keep. I’m sure it will be trivial when we get better gear (some of our group didn’t even meet the ilvl 329 requirement to queue for a random), but it proved to be a satisfying challenge for us. The first two bosses weren’t too bad, but the third one gave us fits. We tried a few different strategies: killing the adds, trying to keep the adds crowd-controlled, and ignoring the adds completely and just zerging the boss. None of them worked. The zerg strategy came closest, and we got him down to about 20% on our best attempt. After about 45 minutes of wiping, we decided to skip him and move on. The fourth boss was simple and we one-shot him.

The last boss was also pretty challenging, mostly because our group make-up made things more difficult than needed. We had nobody who could remove curses, so Cursed Bullets was our bane. For those of you who haven’t completed SFK yet, Cursed Bullets is a DoT applied to a random target. It starts off doing relatively little damage but gradually increases to the point where the healer can’t keep the affected person alive through it. If you have a class that can decurse in your group, it’s simple enough to remove. If you don’t have a decurser (like our group), you have to interrupt it. The spell has a cast time of only 1 second (effectively less than that when you account for latency)…and I was the only group member with an interrupt ability. :(

Needless to say, we wiped about 4-5 times before we had a “perfect” attempt where I didn’t miss a single interrupt. All in all, it was a very enjoyable run, and everyone agreed it was nice to see the challenge returned to heroics. I also liked that heroics don’t reward epics anymore. I kind of like the fact that “pre-raid” gear will be blues instead of purples. It reminds me a bit of classic WoW where you had to put in your time farming dungeons for blue gear before you could start raiding MC and Onyxia.

Agreed. People got too used to tanks AoE aggro mobs.

I don’t think even with my guildies’ DPS we could have zerged him down; we burned the adds. Me (Shaman) on one add, the other DPSers on the other add, keep 'em both interrupted until they’re both dead and then get back on the boss.

Worked like a charm.