I rolled on the server because my friends (who, granted, rolled on the server because of the 95%) were there.
Even if I rolled to dominate the other side, I’d be sorely disappointed, because there isn’t anyone to kill. We’re essentially a PVE server with a bug that randomly flags you for PVP.
Now, to be fair, I would never have been on the 5% side. Like I said in the previous post, the Alliance side is a horrible place to be just from a PVE standpoint, let alone a PVP.
A 25% or 30% side on a big enough server? Sure, if there’s a healthy social and economical scene. But 5% is never enough.
Just understand that from the outside, it looks like you’re upset because what you thought would be a constant steamroller instead is getting screwed up because of the 1:1 rule and now you can’t play the content at all. It’s difficult to feel a ton of sympathy for that. If you wanted fun PvP combat I don’t understand why you didn’t roll on a more balanced server to start with. And like I and others have said, you still have the option to move to one if seeing the PvP content is really that important to you. I get what you’re saying about the Alliance basically griefing your side by not queueing for BGs, but if that counts as “griefing” it’s hard to draw the line and say that the Horde owning 95% of the server and trying to have 50-on-10 matches (and ganking people in the overworld, and everything else that goes along with 95% dominance) is not griefing. It’s hard to look at your situation and go “Wow that guy’s getting screwed,” rather than “Well that’s what happens when you roll on a PvP server with absurdly unbalanced populations.”
I understand where you’re coming from. It’s hard to feel sympathy for the… uh… overdog? In fact, it’s easy to feel some kind of spite.
I call it an exploit because it’s my opinion that a mechanic is being manipulated in a way that was not intended in order to produce unintended results. Now, that’s a pretty loaded statement. What’s the difference between “exploiting” a rule and a gross population imbalance?
Well, there is no mechanic in place for population balance. If Blizzard had taken the ArenaNet stance with Aion and restricted populations within 20% of eachother, and then players found a way past that, (say, stacking characters on one side so they could make a character on the over populated side), that would be considered an exploit.
I call it griefing because the rules are being manipulated not necessarily to grant an unfair advantage, but to actively deny other players access to content. Raw population imbalance isn’t griefing. Corpse camping is. Queuing for a battleground on the overpopulated side isn’t griefing. Finding and intentionally exploiting a way to queue for a battleground that intentionally denies the other side even mere access to the content is.
Setting a lower bound of 20 instead of 1 would at least force the Ally’s hand into getting close to that together. When they don’t own the place, they’ve proven they can muster those numbers. They even have the advantage of being able to assemble an elite premade, while we mostly throw randoms in due to the sheer number of people who want to try it out.
20v20 is possible. 15 elite versus 20 randoms even favors the elite.
4v4 is not possible. The defenders will win since these maps favor defense. It was next to impossible to win a 4v4 Wintergrasp because the offense couldn’t even get enough kills to be able to afford more than Demolishers. Meanwhile the 4 defense stood at the wall and effortlessly blew up any siege that approached.
The Alliance who show up, win or lose, will always get a nice Honor income at the very least. The majority of the Horde are not even allowed to show up.
Give me a free transfer off Cho’gall to a 1:1, 10k:10k server and I’d take it in a heartbeat for all kinds of reasons, not just Tol Barad. But it’s next to impossible to convince 5 separate people to spend $25 each to move to a different server, and completely impossible at this point to convince anyone to reroll 1-85 just for a real PvP experience.