JM1
4281
Perhaps, but there’s usually more than one caster, and the one everyone’s focusing on isn’t always the one that needs to be interrupted :)
But I’m happy to agree that people who don’t interrupt when they can are not playing very well. We’re all on the same page on this one :)
Edit: Too many emoticons! I’m turning into Brian Rubin…
Then you have obviously not played with my Shaman in a pug, because I interrupt the hell out of everything. Why not? After all, it’s off the GCD and it even reduces my threat as a bonus.
No offense, but you’re starting to sound like a prick again. Friendly heads up.
Interrupts are an obvious, effective, and generally free, with regards to the vital resource of time, tool.
People who do not use their interrupts are not playing to the best of their abilities, and they should fix that. If you think that’s the attitude of an elitist prick, then I think you’re very easily offended.
ShivaX
4283
People who can wipe their own asses are elitists. What makes them better than me?
I just pissed myself, I bet that makes me a lesser person too.
I’m completely befuddled by what that’s supposed to mean.
JM1
4285
If you wore better clothing you wouldn’t do that!
I think the LFD system gets a large percentage of less experienced players because people with long tenures in a raid guild tend to run together, not in pure LFD. I’ve had several good LFD experiences, with people who clearly knew their classes and were geared/gemmed/enchanted appropriately, but those are far outnumbered by the clueless guy standing in fire and saying “lol.”
The queue times as a DPS for a random heroic dungeon when I have been playing my warlock have been in the 20 to 45 minute range, depending on the time of day/week.
This change from the WOTLK wait times speaks to how really unfun the random heroic dungeon experience has become for a lot of players. Not everyone feels that way, but there are plenty of tanks and healers that feel that way because they aren’t joining the random queue.
Some of the reasons for healers and tanks not joining the random queue have been mentioned here. The random dungeon heroic used to be a great way to get your character raid-ready in a relatively quick time. If this trend continues this will only be true for non-DPS classes. A 30 minute or greater wait time followed by a 1.5 to 2 hour heroic doesn’t permit you to gear up very quickly.
What addon would people use for opening all of the mail in your mailbox?
Ah, it seems that Postal uses OpenAll, which I can just get for this purpose.
Thanks!
idrisz
4291
since I run heroic with 2 friends, we makes up the core(tank/healer/dps) of the heroic group with occasionally guildie dps or pug dps, my tank friend decided to kick any dps that does less damage on boss compare to the boss, so far so good.
We kicked a dps right before the last boss of BRC because he was pulling 4k dps, right after that we received a mage dps, so the mage suggested that I should kite the adds with my rogue instead him because he puts out more dps than me, he was very vocal about it, so the pug hunter in the group decided he will kite the adds instead.
I scanned the mage had 7400 gs, that’s around average 359 ilvl, so I figure he will be at least decent, and that fight is basically tank and spank unless you are kiting the adds. I had 6600 GS at that point, my average ilvl is 315(I played the system and brought leather and cloth that i couldn’t wear in order to qualify for heroic).
that fight I put out 9.8k dps, the mage did 6.7k, we basically all laughed at him including the hunter since that hunter was doing like 9k throughout the instance. So gear doesn’t make the dps, it’s not even close right now, the gear might help but even straight out of 85 with questing gear, almost any dps can pull 8k on a boss as long as they understand what their rotation is.
It only really speaks, like always, to how few tanks there are.
As a DK, I really feel like this is the least challenging content yet tanking-wise. In fact, it’s pretty boring. There’s so much more responsibility on the DPS this time around, arguably even more than the tank/healer.
Hammet
4293
My son got WoW a few weeks back, and then the Cataclysm expansion for Christmas. He’s eleven, doesn’t understand english very well (but is a lot better at Swedish than you’ll ever be) and mainly likes to make his new Worghen look cool in cool gear. His highest character is an Orc, he got him to lvl 38 and I have no idea how he did that since he doesn’t understand much of the quests or the mechanics or gear or travelling. But he seems to be enjoying himself, even if he does get frustrated when he doesn’t know where to go next.
I don’t play WoW myself but am fairly hooked on LOTRO, so to help my son out I read through most of this thread.
I didn’t get much out of it except that it’s vital to understand about 20 different acronyms and that I should more or less forbid him to play anything but solo, in case he ever, gods forbid, should end up in a group (PUG?) with some of you guys.
rei
4294
Hammet, at the top end of WoW are min-maxers who don’t play for fun, lore, outfits but instead to statistically maximize their character power and continually progress to the harder/more-rewarding fights/quests that drop more/better gear. I would say this happens at the end-levels (80-85) but this isn’t true as this happens well before then as these people have rolled many alternate (alt) characters they are in the process of zooming up to max level.
PUG means Pick Up Group where you use the game’s built-in random ‘dungeon-assembling’ tool to auto-pick people. As you can see, a lot of anger and hostility is outwardly displayed towards people who do not know “how to play” in order to maximize the number-crunching.
It is best if your son plays in a friendly guild with friendly, helpful, social people who can help him with whatever goals your son has. Mine has always been to assembling nice matching outfits but somewhere along the line I developed into a min-maxer as well.
Hope this helps. Basically, it’s the MMORPG played as almost a competitive e-Sport and not just for fun.
JM1
4295
Hammet, despite what has been written here, by the time he gets to 85 he’ll have a decent grasp of the basics. I’m not sure how many eleven year olds would want the difficulty of even a normal instance though.
Blizzard went out of their way to introduce people to raid/instance style boss mechanics in various quests from 80-85. They also gave pretty much every enemy from 1-60 a cool ability of some sort that the player has to cope with.
idrisz
4296
everyone is a min-maxer in someway, if you aren’t one you just not really playing the game.
even if you don’t actually leveling up, I know so many people who just play the auction house, number crunching the stupid price…
everyone just min-maxing different aspect of their character.
maxle
4297
No. No they did not. They may have abilities, but in almost all circumstances those abilities can be ignored.
I’m two weeks into wow, and level 65, and I haven’t had to cope with a damned thing. I’ve fucked up a few times in dungeons (and also had joint fuck ups, such as the time I was still maneuvering the boss into position when the dps opened up, which prompted the boss to instakill one dps and the healer before I could aggro him again. I shouldn’t have spent so much time maneuvering, they shouldn’t have fired until aggro was established. We still killed his ass.) But abilities? To cope with? I mean, I kept getting possessed by one boss and would kill one or two of my party before it ran out, but that wasn’t something I needed to cope with, and I was able to carry the victory even with a diminished party.
JM1
4298
OK. It might not be something that actually kills you, but it’s very different to how it used to be (you’d have mobs that meleed and mobs that cast one spell, and that was pretty much it with a few exceptions). Now you’re used to mobs that charge, stun, knockback, silence, etc.
maxle
4299
I’m used to mobs that do those things, yes, and I’m used to them not mattering. I doubt this is a lesson I should be learning (likewise, I doubt I should be learning that I’m the most important person in the dungeon and that it doesn’t matter if we lose people so long as I stay alive, and I will stay alive), but it is a lesson the game is teaching me.
Like always? My queue times as a DPS have at times increased by an order of magnitude since December 7. There aren’t just a few tanks, there are practically no tanks queueing as compared to the DPS classes.
So, either Cataclysm attracted new players who prefer playing as DPS to tanks by a margin of somewhere of 5-10:1, or something has changed that makes tanks queue even less than they did before. The reasons vary from player to player, but it’s a huge difference in how a lot of players are used to playing the game.
It’s all well and good to say that Blizzard is changing the rules, but I wonder if there isn’t a certain threshold where people will start voting with their feet.
While I have been sitting here, I was in a 22 minute heroic queue on my warlock. We were queued into Heroic Stonecore. Everyone in the party said they knew the instance. Initial trash pulls went fine with tank marking mobs and appropriate CC applied. We then wiped three times on Corborus. Twice because people took too much AE damage from crystals. Third time because the healer ran out of mana, not sure if he was spending mana too unwisely or if the DPS was again taking too much damage.
The group dissolves after a couple of snotty one-liners from a juvenile mage, and I am back now sitting in a queue which is at the 16 minute mark. Wonderful.