/end another long rant- I spend more time reading/debating game mechanics now than playing the game
I do my daily heroic to buy BOA gear for alts (the JP rewards are the same as heroic drops, so why would I waste my points?), dailies for Tol Barad and Wildhammer/Dragonmaw, and then PvP.
I never expected that to become my typical WoW session. I had visions of dungeoneering for exciting rewards with my girlfriend and enjoying what seemed to be the new Blizzard mentality of all specs being at least close to viable in PVE so she could play a Warcraft Pokemon master without dragging a group to a halt.
What I got was a bunch of great questing that I totally lost interest in at 85, a completely, tear-inducingly awful world battleground that was the first indication of Blizzard being totally out of touch with its player base, and heroics that made me have to warn my girlfriend away from them, which just made her all the more interested of course.
It’s going to be really, really bad when she steps into Heroics for the first time in all greens with her trusty Beastmaster spec and does 3k DPS. The harassment she’ll get, and the extremely unfocused nature of JP rewards (was it really that hard to make a Dungeon Set that clearly directed newbs as to what they should buy?) may very well mark the end of her WoW career.
Hard heroics were good on paper and turned out to be godawful in practice. If you’re a min-max loner or have a tight-knit experienced guild, I’m sure it’s wonderful. If you have a friend/girlfriend/whatever that doesn’t take the game seriously enough to do the cookiecutter spec and constantly push themselves for more DPS, you get to find some way to tell him/her that he/she just isn’t good enough for the content. And all that results in is resentment and the loss of a hobby you both shared.
Vocal minority beats out silent majority again, I guess. There was nothing wrong with easy heroics and puggable raids. The hardcore raiders cried rivers that they were losing their elite-only grip on content, so Blizzard added Hard mode to appease the catasses who wanted to afk on Invincible above the Dalaran well just to show how floppy their e-cock was.
There didn’t need to be any more fixes beyond that. Wrath heroics were trivial when you had super raid gear that was two years more inflated than the original heroics. What a fucking surprise.
For two expansions the game revolved around the idea that Heroics were level-cap appropriate remixes of that expansion’s dungeons. You got to go back to Utgarde Keep and fight mobs your level. Bosses had some new tricks, but nothing frustrating. You needed to fight smarter, but it rarely came down to the point that most bosses had a MS Paint chart on WoW Wiki illustrating how not to die like it’s suddenly some pro football game.
Cataclysm took the idea of heroics and made them into mini raids instead of just, you know, dungeons for the level cap. Partially this was done so 5-man players could see raid-level stuff, but I think the big reason was to put a massive cockblock in place to create enough of a delay for Blizzard to crank out content.
I will be very surprised if Heroics aren’t nerfed, directly or indirectly, by the first content patch.