I’m not finding it too bad right now, in the grand scheme of “healing sucks” at least.

It was hideous, I could keep a tank up till the cows came home but god help anyone else who started to take damage. At Ilevel 333 healing normal instances is fine, but I’m seeing a lot of Resto druids who’re still trying to heal as they have done in wrath and burning through their mana in seconds. You just can’t chuck rejuves around with gay abandon like you could and you can only lifebloom one member when not using tree of life which means trying to heal multiple targets is an excercise in frustration. The problem at the moment is that I’ve nothing to chuck on a DPS who’s taking a moderate amount of damage unless they get out and stay our of whatever it is that’s hurting them in which case rejuve, perhaps with swiftmend still seems to be the most effective. But most damage will negate rejuve so it relies on the dps moving out of whatever is hurting them.

When people are running around with 120k+ health as standard, having your “go to heal” dishing out 10k of healing is incredibly frustrating.

We’ll see if the majority of healers can “let it go”, but I can’t. I like playing healer because it’s fun to help people, and if that isn’t fun because it’s too hard to help them I’m not going to do it.

If blizzard wanted to make the content at level cap difficult, they shouldn’t have made ALL of it difficult. I’d quite like to experience a level 85 deadmines out of nostalgia, but that isn’t really going to happen for me personally. 3 non-heroic dungeons isn’t a whole lot to do at 85 for mediocre players. But yeah, I’m out for a few months, we’ll see what the patches bring.

All of it isn’t difficult - heroic Vortex Pinnacle for example is a cakewalk.

If you have competent CC and non idiot dps for the 8-10 really nasty trash pulls of 4+ mobs.

And DPS and a healer that know what ‘upwind’ means.

b) should read: groups that contain one or more poor players are not going to complete the content. And LFD has lots and lots of such groups. So the 3rd (and best) option is to c) have enough and rewarding content for all levels of player skill. Currently, normals are very few and very unrewarding, which pushes people into heroics regardless if they are prepared or not; this only makes the problem worse.

I did have to look that up. :)

I am a CCer so yeah it’s always slightly easier for me, but VP is by far the easiest of the heroics. I am assuming competence because with idiot DPS and incompetent CC even the normals are hard…

I’ve worked out how to explain that fight to people, and it helps if people tilt the camera overhead more than usual. It’s not a fun fight though - we don’t struggle with it but the slowing effect, cyclones, spray attack etc all combine to make it just an irritating encounter.

Yeah, the Dragon in Vortex Pinnacle isn’t “fun” in the least. Tap-dancing, (and expecting everyone else to tap dance), around 50+ cyclones or (likely) die instantly isn’t interesting in the least. It’s just downright punitive. And god help you if someone has a bad frame rate or happens to get some lag.

The problem is b) happens to fuck over EVERYONE in the group, not just the bads.

Further, telling bads “don’t go to heroics” just doesn’t work. They’re bads. They’re going to go ASAP and expect to be fine (ie carried). That’s one of the things that defines them as bad.

Players that are smart enough to gear up and learn fights before going into Heroics are probably good players. The people that rig 333 ilvl with inappropriate gear, have ground effects off, and think “oh I’ll figure it out as we go” are the problem ones. They think they’re cut out for heroics and aren’t going to take any advice to the contrary.

The c) option, I think, is to design the content assuming at least 1 person is going to be totally terrible. The d) is to turn off LFD for Heroics.

There’s really no clean solution to the problem. You can design the content so bads can do it, but then the good players are bored. You can design the content so bads can’t do it, but then you have a situation where most LFDs fail to make it to the end of the dungeon and only desperate DPS is left queuing.

Right now we’re obviously operating under the latter, but part of me thinks the former might be the lesser of two evils.

The instant death only occurs if you get knocked off the platform by the wind, and if it’s being tanked properly that shouldn’t happen unless you get unlucky with landing on a second cyclone. It’s just an annoyance :(

I know about the platform, it’s just with my luck people tend to get juggled straight off (I mean, a solid half of the damn floor is whirlwinds…).

Heroics are not supposed be completed by poor players, and hence the distinguish between normal and heroic instance. The problem here is that Blizzard got lazy during WotLK and didn’t tune the difficulty properly. As a result, players are accustomed to the gimped contents. And when Cataclysms arrives, they are crashed by the reality train.

How does a tank stop someone from being retarded and avoid tornados? We don’t have the ability to mind control the bads, though I wish we did.

I’ve found that some folks while they understand the concept of ‘upwind’ ‘downwind’ can’t actually put that understanding in to practice.

So what I’ve found successful is just telling them to look at their debuff when the “Wind Changes” if it’s not a green foot you need to move to the other side.

Hope that helps getting baddies through!

So you really think taking heroics out of LFD is a good solution? That seems like a pretty big overreaction to me. There have always been bad groups. As others have said, you can’t compare running a random heroic at the end of LK with running them now. Sure, they are tuned a bit harder overall, but to me it’s really just a question of gear. Already as a healer I notice runs on average go smoother than they did a couple weeks ago as my gear and other people’s have gotten better. In a few more weeks, or whenever, when many people have a bunch of 346 gear, it will be even easier.

This is James “Broad Stroke” Johnson you’re talking to!

What I would like the LFD to have is the ability to select any dungeon in the game rather than the ones just at your level.

For example, how many of you did Blackrock Caverns before hitting 85?

Man, I just had a Deadmines totally-random LFD pug that was clean, like only a half-dozen deaths total and you know what, if I pull aggro it’s totally my fault if I die.

We even picked up the Vindicator achievement for pulling Vanessa within a very short amount of time after the Nightmare Elixir takes hold, which was awesome. Got it with 3 seconds left on the clock!

DK tank was able to hold threat on all the mobs while AMSing anything he couldn’t interrupt. Boomkin, Warrior, and Warlock DPSers, Paladin healer. Not a single person knew another, but hey, dead bosses speak for themselves.

As long as the tank keeps central then everyone should be able to eat a cyclone without getting knocked off the platform.