This I can agree with. I think some kind of smoother progression between leveling and heroics would be nice, especially since crafting anything remotely worth equipping is fuckoff expensive at 85.
Something like having “easy mode” leveling dungeons, “normal mode” level cap verisons, and “heroic mode” elder versions would be ideal. I totally agree that Cataclysm has too few normals at 85.
Fair enough, but I’d raise the counterpoint that a lot of “bads” are perfectly capable of being competent players if one has the patience to show them how to not be bad. Crap that’s not intuitive (which you’ve brought up upthread, like the beam stacks in H BRC) does need to be explained.
In particular, I can think of a couple people I’ve played with in the past who would get ragekicked out of many pugs but who have been able to be coached past their limitations into a solid if not spectacular performer.
Players that are smart enough to gear up and learn fights before going into Heroics are probably good players. The people that rig 333 ilvl with inappropriate gear, have ground effects off, and think “oh I’ll figure it out as we go” are the problem ones. They think they’re cut out for heroics and aren’t going to take any advice to the contrary.
The few people who are truly uncoachable will remain so, of course. I’ve never had a problem quickly identifying them and booting them out of my groups. In all my Cataclysm dungeoning, I’ve probably had to do this five times. I don’t buy this is as some kind of intractable problem that means LFD or the dungeon design itself needs to be dramatically altered.
The c) option, I think, is to design the content assuming at least 1 person is going to be totally terrible. The d) is to turn off LFD for Heroics.
There’s really no clean solution to the problem. You can design the content so bads can do it, but then the good players are bored. You can design the content so bads can’t do it, but then you have a situation where most LFDs fail to make it to the end of the dungeon and only desperate DPS is left queuing.
Right now we’re obviously operating under the latter, but part of me thinks the former might be the lesser of two evils.
c) means that the content will be absolutely trivial for a decent group. I’d argue that a lot of current heroics are tuned to that standard anyway. I can’t tell you how many bosses I’ve killed with someone dead from ten seconds into the fight. d) is…yeeaahhhh.
The bolded bit is odd to me. I pug dungeons all the time and complete them. Granted I tank and mark CC and explain pulls and bosses and all that, but I’d say 8/10 pugs I’m in finish the dungeon. I just don’t think that this apocalyptic scenario you’re presenting is so widespread that Cataclysm must be deemed a failure.