There was the Whale Shark, whom I never got close enough to to bother with, the big blue giant that squashed me a couple of times in the seaweed forest because it’s impossible to see in there, and there were a number of elites that didn’t shrink to killable size until you did a quest to them (the Jaws shark, the tentacle monster, etc.). Having a hard time remembering the third one, though I’m sure it’s out there. I actually find that crap incredibly annoying, because it’s basically an instant kill designed to punish you for having to pee or not being able to see through opaque seaweed. It seemed like in the underwater zones they also ranged across much smaller areas - on Hellfire Peninsula, I can reasonably stand in one place for five or ten minutes before I have to worry about a Fel Reaver stepping on me, but if you’re in the area of effect of any of the world elites in Vash’jir you were in constant fear of being noticed, though I’m sure at least part of that has to do with everything being in three dimensions under there, but still, I was more nervous about getting whomped by something I had no hope whatsoever of killing during the underwater segments than I can remember.

No, I know, just that we found it simpler to just off-tank him and eat the occasional annihilator (which sounds counter-intuitive).

Yeah I can see that. Otoh our two melee dps are really sharp so they don’t tend to screw up and dps the shield.

My wife and I have been playing WoW, on and off, since launch, and are having a blast with Cataclysm. Really my only complaint is I feel like my 79 Paladin leveled too quickly and that I missed some content I really like. There’s nothing stopping me from taking a detour and hoovering up those zones I love, but realistically, once I get locked into the rep-daily-gearing-raiding routine I’m not very likely to deviate from it.

On the other, other hand, some of the new Old World zones have been amazing; I particularly enjoyed my trek through Western and Eastern Plaguelands, and the new Forsaken 1-20-ish journey is great.

The dungeon finder is awesome for my needs (I will earn that Patient title); the new content looks great; and I’ve found a pretty solid RP community on our server. No real complaints.

(BTW, Cooking is a doddle to level if you pair it with Fishing. I think only First Aid is less grindy than Cooking.)

Oh, I actually forgot about the giant. The second I was thinking of is the elite sea snake who hangs out in the second subzone, and the third is a Leviathan thing who hangs out in the Abandoned Reef. Both of those will pretty much kill you in two hits at most. I only actually know about the third one because I lurked in the reef a while to tame Ghostcrawler, but it probably catches a lot of miners unawares too.

Does anyone ever actually kill those elites?

I’m sure there are about 2-3 guilds per server who do it for fun from time to time, but WoW has always surprised me by having a bunch of content (random elites walking around, for example), where I have no idea what it is there for but also know there is no way I will ever get a group together or be part of a group that actually explores/kills it.

Agreed, but fishing is something that’s not real easily done while leveling.

Here’s my issue: it used to be that leveling cooking and first aid were things that simply happened as a by-product of leveling your character. You got ingredients as you killed mobs and with an almost trivial amount of attention to getting recipes from various vendors (or going to the FA trainer) you would easily level these to the max.

I think the message at the time was loud and clear: these skills were basically “gimme” skills. They were there to make the game a little more fun and give you an easy way to speed up leveling with a very minor amount of effort. FA sped things up because you could bandage up quickly after a fight and move on. Cooking sped things up because it provided a very easy and cheap buff. Sometimes made just enough difference in a boss battle to turn the tide.

This approach persisted all the way through the end of LK when the concept of dailies and points suddenly infected the skill.

I guess it made some sense to give people a bit more of a challenge to do the last few levels of cooking, but the problem is that they’ve now enshrined that concept into the game. Basically all skill 450+ recipes now require you to do the city dailies to purchase. Not only that, but some of the better skillup recipes from 400-450 are still stuck as Dalaran dailies! The only problem is that you don’t spend enough time in Dalaran to do any of that stuff because they reconfigured experience so that you can blow through Northrend without aquiring nearly enough mats to level cooking to 450 if you’re starting a new char.

What they should have done was reconfigured this along with exp. They should have made all the Dalaran recipes buyable with gold and they should have made 450-500 buyable with gold and made the last 25 points a grind for now.

This would have preserved the well known and understood mechanic of cooking: it’s basically a gimme until you get to the very end.

And Athryn, I had already gone to the leveling guide to try to figure out how to make this work, but as it turns out the leveling guides aren’t quite up to date. The item you’re supposed to use to level from like 415-425, Darkbrew Lager, is essentially broken. The hops and yeast you used to buy from the vendor have been completely removed from the game.

So basically I ended up buying a ton of lower level mats at some expense off the ah to get to 415. Now the only three recipes I even have that give skillups are two greens for which it’s impossible to buy mats on the AH and impossible to farm if you don’t do fishing, and Darkbrew lager which is broken. This means that for the next ten points I’m stuck doing cooking dailies to get the skillup until I can start doing Blackened Surprise which you can buy from the recipe vendor.

This rant was TL;DR long ago, so everybody will probably miss this part, but I want to emphasize, it’s not really like I’m actually too angry or upset about this. It hardly matters in the end.

My point is simply that in their dash to get Cata finished they really broke something that used to be very simple and straightforward. It’s just an interesting issue IMO…that they could take something that should have been very easy to redesign for Cata and they completely borked it. Given how polished everything usually is it’s always funny to see something ruined that should have been so easy for them.

I think the fact that the daily gives you a skillup is almost a tacit admission that the system is stupid. They know there’s skill ranges for which your only reasonable option is going to be to do the dailies.

In the end, my gripe is simply that cooking wasn’t broken before, but by turning it into a dailies/points system they’ve completely changed the nature of the skill.

Oh well :D

The way it should work in my opinion is that there should always be an option to level cooking to cap -25 or cap -50 through some very straightforward process. Every level range should have some recipe that can get you to the next tier through killing mobs and making a buyable recipe. Doing dailies for points, buying boutique recipes, or buying rare drop recipes or specific vendor recipes would be the faster, preferred alternative, but there would always be a way to simply motor through it if necessary up until that cap -25 point when you have to do a little more work.

Then when they up the cap, they nerf the recipes previous point based recipes so that you can buy and grind.

I saw a mage kiting a whale shark and eventually killing it. Do those things even drop any valuable loot?

The generic whale shark is tied to a novelty achievement and drops nothing.

The specific whale shark in the Abyssal Depths drops a specific piece of gear that’s blue, but roughly competitive with raid gear.

There’s supposedly a few more of these critters running around in the Cataclysm zones.

Okay, but you began this topic by stating that cooking was utterly broken, which it isn’t; it just requires some investment from the player. I leveled fishing as I went, basically dedicating 10 minutes, or whatever the length of one fishing lure is, at the end of each play session.

Either you go out of your way to find mobs to kill for meat to cook with, or you dedicate some time to fishing which, in turn, makes cooking a breeze. Frankly, I’d rather sit at a pond and fish than chase mobs all over hell’s half acre hoping they drop the meat I need.

Also, I really like doing dailies; both cooking and fishing, and the various rep grinding dailies; I find them very satisfying and the gold helps pay for my extravagant fantasy lifestyle >.<

There is no crafting in the game that you can level just from doing your class leveling. All the professions have dead spots; places in the tree where you need to go out of your way to gather materials. I don’t mind a little investment :)

The Thanksgiving in-game holiday event is for maxing cooking easily.

They just removed these yesterday, so neither I nor the guide can be really faulted for being out of date, heh.

The Stormwind and Dalaran cooking dailies give out a ton of xp too, I have been doing the Dalaran cooking/fishing daily while leveling my druid through Northrend, and it’s never been a hassle, and I got past the Northrend cooking section with ease.

Good lord, I knew that the Survival Hunter spec was being nerfed but until last night’s raid I didn’t think it was that bad. I went from being in the top 2 DPS in my 10-man raid to the bottom DPS (just barely above the DK tank). After raiding I went to respec to Marks.

When I did the Cooking and Fishing Dailies yesterday I wasn’t given the skill point(s) I was supposed to receive. Nor did I receive the Cooking Currency promised.

When I did the new Cooking and Fishing Dailies yesterday I wasn’t given the skill point(s) I was supposed to receive. Nor did I receive the Cooking Currency promised.

I just checked and it’s fixed.

Funny achiev though:

From Hell’s Heart I Stab at Thee

Defeat the Whale Shark in Vashj’ir (despite or perhaps because of the fact that he drops no loot).

Well, maybe those logs you posted are incorrect, but according to them there were a total of 125 arcane annihilators that got through on all those attempts. That’s a pretty significant amount of damage and you really need to try and make sure 2 interrupters are on Arcanotron the entire time he’s active.

Other than that, it doesn’t look like you guys are really taking that much damage. Your overall dps might be a tad low, but I don’t see any glaring issues in the logs. Does anyone in the raid have an addon that reports what spell killed someone? I find that extremely helpful in figuring out what the biggest culprit is for people going down during fights with a ton of different sources of damage.

I just switched to Marks myself and man, it feels like there’s a lot going on with this spec that’s likely unintended. You just straight up cast Aimed Shot to dump focus instead of Arcane Shot, and that not only murders your mobility but also significantly messes with your autoshots, which is a gameplay element that Blizzard seemed to want to move away from since TBC. Not only that, but there’s a severely abusable bug with Master Marksman that results in free Aimeds for ridiculous damage.

I used to really like Marks, but I’m not sure about this. It feels too broken to last very long.

I posted a relative verbose QQ thread in their forum over the feral nerf. It was deleted a few hours later; Blizz just isn’t feeling receptive these days I guess.