But you get a top hat. Top hats solve many woes.
On another note, does it feel like there ought to be five more levels in this expansion to anybody else? I’ve finished all quests in Vashj’ir and Hyjal and I’ve only got one level to go to hit the cap (I expect I’ll ding sometime during Uldum, without ever having done quest one in Deepholm or Twilight Highlands), at which point I will be dramatically, horrendously undergeared for any sort of raid or heroic content.
Well…
a) You did some fucked up pathway. The standard path (and the game drives you this way quite effectively) is one of either Vash or Hyjal followed by Deepholm (at least for a bit) or Uldum (if you run a lot of dungeons), followed by TH. My DK, who is in a guild with a 10% XP bonus, always had rested XP, and ran one dungeon per play session, made it through Hyjal, all of Uldum, and about 1/4 of TH before hitting 85. Admittedly I tend to play my alts on slow weekend days so that was 4-5 sessions. If you play 2 hour sessions and run one dungeon per session it will be a lot more shifted toward dungeon XP.
If you do the higher level zones (Uldum, TH) you will get, from the quest lines, some decent blue gear. Throw in some dungeons (esp. at 85) and you start approaching gearing levels for heroics. And you really need to do dungeons probably at least a couple of times per before you try them on heroic. (To be fair, you’re also reasonably behind the curve at this point, which means your average dungeon group won’t need quite as much training to simply get through a normal, much less a heroic.)
b) You say “I only have one level left” as if level 84 looks anything like the levels before it. I haven’t counted, but I’d estimate that level 84 needs close to the total experience you got in all levels previously, combined. It’s a huge, long level.
I’ll still be doing all the quests in all the other zones, so by the time I get around to trying to do a random heroic I expect that I’ll have quest-end blues, but still I feel like I’m running out of room to grow early.
A lot more of the actual growth is in reps/dailies these days. No normal dungeon drops anything over ilvl 333. Heroics begin to get “regularly doable” (not the ROFLstomps they were in LK, but reliable) when a good portion of the party is average ilvl 340 or so. This skews for familiarity/quality of player, but is probably a decent-ish rule of thumb. At the point where everyone is average ilvl of 340, there’s a pretty decent chance you have enough resources amongst the whole group to just power through a slightly muffed fight attempt.
The growth model is a lot more top-heavy this time around, especially with the 10 man raids and the like.