The best use of vehicles in Wow was and will remain Flame Leviathan. I still love that fight.

WRONG. The best use of vehicles in WoW is “The Day that Deathwing Came” quest series in The Badlands.

MarchHare has the right of it.

Sorry, Athryn. :)

I found Occulus annoying not because of the vehicles but because of certain aspects of the implementation - most notably the lethality of the mage packs and the sheer number of random blue dragons flying around. Although having the final, crucial ability for the final boss fight only unlock for that fight didn’t help for learning it, certainly.

Maly, on the other hand, was genuinely annoying for the vehicular section - it’s a complete left turn for the fight and requires a significant level of coordination in 3d space with ability sets you’ve never touched before and a billion pyrotechnics going off. And being in a vehicle interferes with things like macros that would help with said coordination.

Everyone who hated the Malygos fight will love (read: hate) the Al’akir encounter. Not only did they combine their idiotic tornado mechanic they seem to love, the 3rd phase is basically like the Maly dragon phase minus the dragons plus death clouds and lightning. I’m not looking forward to the heroic mode of that at all.

Yes where you are also moving at something like 300% speed so when you are trying to stack up its very difficult to get on top of one another. When you finally do manage to get together its time to float up a bit.

“Then, I remembered my motorcycle could fly! That would have been helpful to know earlier.”

Whoa!

DK’s get a brez!

And boo to this:

They must have figured out how great it was to run around in blood spec and unholy presence and deal out the whoopass.

See, and my wife and I absolutely hated that quest chain. It was poorly implemented, poorly defined and fraught with clipping issues, quest completion issues, etc.

Most, not all, of the WoW special quests just show how the engine was never made to do what they are trying to do with it to my eyes.

The weird quests, where you have to jump into some vehicle or control some giant or something… I’m kinda torn on. On the one hand, I appreciate the effort to do something different. On the other hand, I often groan when I see one coming, because I’m already in a groove just playing the game normally, killing mobs or whatever. Also, those “imaginative” quests do tend to be buggier.

They’re nerfing Starsurge. Hopefully they’ll buff boomkin in other ways, because right now, our single-target DPS is subpar.

Your mention of a buggy quest reminded me of the Tol Barad escort mission where you follow a Tauren druid (that only you can see! Is he named Harvey?) all over the castle while he blathers and then bugs out at the end half the time and runs down the road. Maybe he’ll come back, maybe you start over.

I’m getting burned out on TB, but what an easy way to get a 346 weapon for your new 85. 85 commendations = 8 days of the Tol Barad daily dozen, even quicker if you can catch extra dailies from different Tol Barad wins.

What’s really fun is when a quest puts you in a vehicle or otherwise changes your bar and doesn’t bother to tell you. I remember a quest near the end of Hyjal where you’re supposed to tell a big ball some easy answers. I died three times. I tried saying “yes.” I tried emoting “yes.” I tried both. Then I went to WoWHead and got the pleasure of feeling like an absolute idiot because I was really supposed to do 1 for yes and 2 for no.

The whole Joust game is fun too. Change a mechanic and don’t tell anybody. I can’t wait until I see the raid they decide to incorporate that into.

So… You didn’t immediately notice that your normal action bar went away and was replaced by a mostly empty one that had Yes and No on it? I don’t think it’s Blizzard’s fault that you don’t pay attention. :)

I don’t understand what you mean by “don’t tell anybody”. I’m not saying those two quests are great or anything, but they change the buttons on your first hotbar and they’re not even the first ones you come across in the game during questing. It’s exactly the same as what happens in several Wrath quests, as well as during Razuvius in Naxx, Malygos, Flame Leviathan in Ulduar, Putricide in ICC, Magmaw in Blackwing Descent and probably others I’m not remembering. So yeah, it’s been used a few times in other quests and raids. Do you have all your bars hidden or are you using some non-updated action bar addon or something?

Actually, after I made my post, I was wondering if he had addons that were causing interference with the normal cues that Blizzard gives you that THINGS ARE A LITTLE DIFFERENT NOW.

For example, the Joust quest gives you those little raid warning style tutorial messages that tell you to hit the jump button to flap your wings. If an addon is messing with those, then yeah you’re probably in for a hilarious downward spiral into the lava.

Or he’s just not paying attention. :)

I didn’t notice the first time either :( Too busy opening bags to find the object I needed to “use”

There’s also a quest in Deepholm where you have to give mounted chase to one of the Twilight hammer which does not work properly with 3rd party action bar addons. I had no idea what I was supposed to do, and ended up having to wait until the quest timed out and you fight him on ground.

My action bars are hidden most of the time except when in combat, so the first few times I missed the new buttons as well. I remember doing the first seahorse quest in Vash and screaming at my screen because I couldn’t ‘lean’ correctly. Sigh.

That’s definitely an ongoing issue with vehicle quests/fights: so many UI mods screw up when having to deal with those non-standard action bars. This goes back to the Teron Gorefiend fight in Black Temple, and all the people who couldn’t do anything as the ghost because they had no action bar buttons to select… good times.

Thankfully, most newer players won’t have to deal with it because they don’t have any of those sort of addons installed (or any addons at all, usually). But over time, players often do end up installing massive “addon packs” that overhaul everything, and mess up crucial bits of the UI like that. Blizzard should probably put out more specific rules/API that detail how the UI for action bar buttons should and should not be modified, and also give enough flexibility with the base UI so that people don’t feel a need to change it as much.

Not as such. The way I have my UI set up, I’ve got several bars (from Bartender) stacked up in the bottom right corner of the screen, with the active bar all the way on the bottom and all of them shrunk to a fraction of their normal size. I generally don’t look there unless I forgot what number I bound to the obscure thing I never have to do that I’m trying to do. I’m not saying I’m not an idiot, but a little bit of notice might have helped in that particular scenario.