Team Robot, one thing I noticed is that the sockets listed for Dreamless Belt are incorrect – it shows two (red and meta, I think?) but in reality there is only a single blue. Maybe the item changed at some point to its current form? Thanks!

Oh, there’s an excuse! One of the few times I’ve bother to queue for a heroic on my shaman last week, I got into a group stuck at Ozruk. There’s a mage, a hunter and two warriors. I get the warning for bulwark, so I hit flameshock and… nothing. Every single time he casts it, it’s gone before me or the mage can get a dot up. Naturally, we wipe because I’m taking 50k of damage and getting paralyzed, so I can’t heal up enough.

Now, I’ve done this fight twice, but I remember reading that warrior’s shield slam dispels the bulwark, so I say this in chat. No response from the warrior tank, but the Mage is cursing up a storm, calling the tank a piece of shit and telling him he should drop group.

We pull again, and I get a flameshock dot up on myself during the first bulwark and I’m thinking “awesome, he’s got it!” I break out of paralyze properly, get the message for next bulwark, hit flameshock and… nothing, other than a flameshock dot up on Ozruk. Same thing as before: we wipe, I explain in chat, and the mage cusses out the tank

At this point, I’m thinking what the fuck, so I tab over to Recount’s dispel count:

  1. The Mage - 8 (spellsteal)
  2. The tank - 2 (shield slam)

Oh.

I’d like to point out that the mage wasn’t putting up an ignite dot, and THEN spellstealling so he could continue to dps, as I read about as a strategy later. He was dispelling it instantly so he could pew pew pew!/rage at tank

I guess the dps warrior has had enough of this “bad” tank, so he puts on HIS tanking gear on the next attempt so he could pick up Ozruk when I stopped being able to heal the tank and/or die myself. Suffice to say, it doesn’t go any better. And here’s what the Recount dispel count for that attempt looked like:

  1. DPS warrior - 4 (shield slam)
  2. The Mage - 2 (spellsteal)
  3. Prot Warrior - 1 (shield slam)

I dropped group at that point. I read later that I could run in and melee Ozruk to get the bleed dot, but really…

Hahaha!

Yeah I’ve certainly seen the Spell Steal/Shield Slam thing happen, but when your tank is a Paladin (me) and noones dispelling the buff, theres no real excuse for it.

I just think its hilarious that mages ALWAYS seem to steal his buff, but when it comes to crap like those big firecats in HoO they never have the button even on a bar. I guess they notice their fireballs hitting them in the nuts, but not that the enemy is casting a fireball every half second.

I love spellstealing that buff in HOO.

BigWeather - thanks for that report, I’ve been looking for that bug for a week now! Someone reported it earlier on twitter but said ‘some gear has wrong-color sockets’ and didn’t tell me WHICH pieces ;)

We pull items in from battle.net and tooltips from wowhead. I’ll take a look and see where the source is wrong. Which brings me to ask: can you confirm it’s a blue socket color in game? If one of the sources is wrong, I want to narrow down which one!

Thanks again!

This is going to be a bit of a petty rant, but I’m just irritated for some reason.

What, at the end of the day, is really the point of crafting in WoW? Even when you max out, crafted items seem to inevitably sold on the AH for basically the cost of the underlying items. There is no skill whatsoever required in crafting, just grinding. Therefore, once max levels are reached by any number of people, all of the crafted items essentially just become the value of the underlying mats. There is really no “value add” component from the crafting skill itself.

It just all seems kind of pointless. I know that the easy answer is, “Then don’t craft,” but I don’t want that - I want a crafting system that has a point (e.g. financial) to being a high level crafter. (I’d also like a crafting system that has a point to being a midlevel crafter other than “make useless crap to get to a higher level,” but I’ll focus on one thing at a time.)

I make a couple of thousand gold a day with crafting. You need to know what to sell (hint: it’s not the current bag in Tailoring).

www.theunderminejournal.com

Crafting with the BoP orbs is value-added, and Inscription is hugely profitable.

If you don’t mind sitting on the AH trying to undercut the undercutters. Also Blackfallow Ink is far more expensive than Ink of the Sea was, meaning that the cost of many of the glyphs are more than what you can get on the market.

Use Auctioneer and Little Sparky’s Workshop to get a feel for it. Auctioneer is returning better numbers now that the markets have calmed down some, but really the underminejournal will give you the facts.

It’s not really value add - there’s nothing else you can do with the orbs, is there? They’re just rare enough that the orbs themselves have effective value that is transmitted through crafting. If you could sell the orbs, I’m willing to bet it would be the orbs that would be of value, and that the end crafted products would be the same (or nearly the same) value as the orbs put together.

Don’t know about Inscription - my main (and only real character) is a tailor/enchantor. Yes, I can make money if I go farm some frostweave and make frostweave bags (though that has died lately), but even there, my point remains that the actual value of the bag itself is the same as the cost of the underlying frostweave on the market.

Presumably, the value in being a crafter should not derive from: (i) farming the materials; or (ii) finding some odd little niche where someone else forgot to craft and sell goods. I’d like a system where there is some value added by the skill of crafting itself, for example. Not looking for market inefficiencies.

Somewhat like suggesting that I’d prefer a game where you can be Apple and get paid for superior products, not for discovering that most people forgot to sell personal music players and now there is a market for them.

Sorry to tell you but for Cata, Tailoring/Enchanting (by itself) is one of the worst money makers. If you had a Jewelcrafter, you could at least disenchant the pieces the JC can make for a profit.

Enchanting for some reason has gone down the toilet for profits. Trying to sell scrolls at above cost is pretty tough. The Embersilk bags sell for less than how much it costs to make them. There might be big profits in Dreamcloth stuff, I don’t know.

You can make money with Inscribing if you get the right cards (which I forgot in my last post) for the Darkmoon Faire. Those still sell pretty well.

Crafting by definition is always going to take work to make money. Everyone can craft, so you have to work at the profit part. It’s really not that hard, I spend about 40 minutes a day on it. I don’t forsee a time where they let you craft and make a profit by vendoring because then everyone would do it and there’d be huge money inflation.

So honestly, I don’t see the gripe. There are definitely people out there making five times as much as I am but they put more time into it than I do. I just want enough money for mounts really.

Crafting/selling is really the only reason I’m still playing WoW, the market is a lot of fun to watch and get rich.

Besides the money-making aspect (which others have covered, and is fairly time consuming) the main purpose of crafting is the endgame crafting-specific bonuses. LW wrist enchants, tailoring cloak enchants, etc.

Crafting in WoW would be much better if it was useful for me to craft things for myself. But by level 40, it was completely out of wack. Anything I could craft (with blacksmithing), I was getting better drops or AH stuff cheaply and things I might have been able to use were beyond my level in terms of ability to craft.

I have not liked the crafting system in WoW for a long time. Gather professions, especially skinning, at least can make you a gob of easy money…

Slyfrog, here is an example of a market that’s easy to make a profit from:

(note that the price may change slightly from time this is posted to the time you read it)
Moonrunner Alliance server

Elementium ore is selling at 66g for a stack of 20.

Wowhead tells you that you can get 1-2 rare gems per prospect.

Moonrunner gem prices.

Profit! It’s nearly guaranteed that you’ll get more than the cost of the ore from the gems, particularly if you can sell the cuts.

Unfortunately I have to leave and I don’t want to leave this half done. When I get back, I can show you how you as a Tailor can actually take advantage of the JC craze.

BigWeather, I looked into it and it turns out Mr. Robot is handling it right. It’s loading a blue gem socket (let me know if you show differently), and the reason there is a 2nd gem slot is that Mr. Robot assumes you put a belt buckle on, because, hey, why not!! :)

Current scrolls are not cost-effective to make for auctions. However, you might try some older enchants if you can get the mats reasonably priced. I’ve been selling a lot of Berserking scrolls for 550-600g and Crusader scrolls for 350-400g. Other heirloom-ready enchants like Agility also do well. If you have the mats, Spellpower sells decently, but not as well as Crusader. Mongoose for some reason, won’t sell much over 300g.

Besides profit, which I assume is the main thing you’re looking for, the benefit of being able to craft something yourself instead of having to ask someone else isn’t bad. As Anax said, the profession perks are also nice. I’m not sure what extra value you’re looking for, though. Prices on the AH are based on what everyone else is selling/buying things for, so if you’re not making a profit, it’s not really the crafting systems’s fault.

Technically, Wowhead (correctly) says that you get 1-2 uncommon gems per prospect, and maybe 1 out of 4 prospects will produce a rare gem.

Which you can still make some money with, but considering most of those gems go for 10-30g each, and people are constantly undercutting each other on the AH, it’s a market that’s often more trouble than it’s worth.

This is your problem. There are 8 manufacturing professions. That’s 8 different jobs you could possibly do to return value. That guarantees that the level of competition between you and other people who are just as good at your job as you are will force the actual value you can add to pretty much anything down toward zero. The system that you want requires that you either make crafting so difficult that only a very slim minority of people will ever actually level themselves to the point that they can make high-end goods (which is unsatisfying for the majority of players by definition, and as such probably won’t ever happen in any sort of popularly successful game) or you create such a large number of vocations that there won’t be tremendous equivalent competition within any given single profession, which is complicated for other reasons.

Yep, is a blue gem socket. And I had totally forgotten about the belt buckle, thanks! Sorry about the bad bug report.