Here’s a cool story, bro.
After a false start with WoW Classic (Mage to 34 and quit – I missed EQ: Planes of Power) I got into it again right about the time AQ was about to be released. By far, this era of the game had the greatest sense of high adventure to it. Grinding for Felcloth in Azshara, enjoying the empty purposelessness of the zone. No quests, no handheld storyline. It was quiet, serene even, and you had to figure it all out by yourself. I ended up quitting because of raid guild drama.
Burning Crusade. I make a Blood Elf like everyone else. I get 60 and wait for my brother to hit 58 so we can go through the Dark Portal together. And… wow! Hellfire is incredible! Holy shit, that worm just erupted from the ground! Amazing! It truly felt otherworldly.
Then Zangarmarsh and Terrocar. Zzzz.
Then Nagrand and Netherstorm. Neat!
Did a few heroics then skipped right to raids. Karazhan – absolutely amazing. Gruul, Kazzak – well we killed them at least. Magtheridon – server first, but I swear to god I lost a year off my life trying to kill that guy. And then the rest of the raid content was bugged so I quit. I saw the first boss of SCC and never stepped foot in Tempest Keep, Black Temple, or Sunwell.
Wrath! They added death knights, gotta be one of those. A much more realistic theme this time, which had its benefits in certain zones. Grizzly Hills and Dragonblight felt right. Icecrown was scary. Borean, Stranglethorn Vale 3.0, and Storm Peaks? Yuck.
Heroics are pretty fun! Did those for a couple weeks and then started Naxx. I think we cleared Naxx 10 in two or three lockouts, with a dramatic final encounter with KT where I, the Off-Tank, ended up tanking KT AND the adds when our MT died.
And then… well, what was there to do? Naxx again? Arenas? Wintergrasp? Hodir faction or gear? I quit.
Then came probably the best time I’d ever had in WoW. About two months before Cataclysm, I started playing again as a Mage. Heroics were facerolling fun – like Diablo almost. I earned badges and bought real, cool-looking, good gear. In short time I was doing the Icecrown 5 mans, which were excellent. Then I was doing the Crusader raid, which was fun, and then finally ICC. The kicker? I wasn’t in a raid guild. Did these pugs do well? Not really. I never killed LK. But it was fun.
I got my girlfriend to play. She loved it. We leveled together, ran dungeons, etc. She hit 80 right before Cataclysm and went on a couple raids with us. She was thrilled by the whole thing.
And then Cataclysm. In more ways than just one.
They re-did the game. Ballsy. Too bad 80% of the expansion’s content was a the 1-60 overhaul.
Then the zones. Phasing, neat! Except why can’t I see you; I’m standing right next to you? Oh, I’m one quest ahead of you in a chain.
Suddenly it’s a single player game. I got a few steps out of sync with my girlfriend and we couldn’t level together. She quickly lost interest, and that saddened me.
The dungeons are alright I guess. Some annoying mechanics. But then the Heroics came, and for the first time, WoW became a headache-inducing drag. I didn’t walk away from the game tired from staying up all night or relaxed from a few hours of wasting time, I walked away with a headache and a deep loathing of humanity. It was probably a good thing my girlfriend quit – she wouldn’t have been able to cut it in heroics.
That’s probably when the switch flipped.
I’d have to find a way to explain to my girlfriend that she couldn’t come on heroics with us. And when that question came to mind, I was forced to stop and think: What had this all become?
Where had WoW gone? Everything was plotted out and phased and on rails. You could barely explore, there were no quests out there unless you’d done the ones before them. The lore made no sense and was boring as hell. Dungeons were inaccessibly hard. Wasn’t that kind of frustration supposed to be reserved for heroic raiding? How was I supposed to tell my girlfriend who’d just spent a month or two doing heroics and raids in Wrath that she was not good enough to do heroics and raids in Cataclysm?
Cataclysm had made WoW do a total 180, like a happy, fun grandfather who suddenly had a stroke and now was bitter and angry and barely remembered you. It was, in many ways, like Everquest’s Luclin expansion, which is what many EQ players consider to be the falling point in the history of the game.
Maybe, a year down the road from now, Cataclysm will be at a point where Wrath was eight months ago. Everything except Deathwing’s Citadel Heroic will be tuned for fun, not “challenge.”
Or maybe it won’t. Maybe this is WoW’s Luclin. If Actilizzard starts cranking out expansions like their leaked plan suggests, they’ll be lining up to make the exact same mistakes Sony did to EQ1 after Luclin.
Oh well.
tl;dr: There’s Diablo 3, right? If there were ever a WoW killer, Diablo 3 is it.