I was able to rapidly gear from around 354 to 374, via two Justice pieces and some good drops in the new 5 mans. The quest rewards for completing them are ilevel 378 items as well, so it was pretty simple. I did all this as DPS though - there’s a lot more attention paid to comparative gear levels for tanks and healers.

I also managed to clear the new raid instance on my first run (the first four bosses anyway, all that are available until next week). The mechanics are mostly simple, a few curve balls here and there but nothing much for anyone able to not stand in the fire. I picked up a 384 set piece too. I’ve never geared so rapidly before…just like that I’m not far off from the same gear level comparatively that I was at after doing all TBC raid content up through the first boss of Sunwell. I guess that’s the game now.

Battlegrounds are brutal right now. Season 10 ended and Season 11 doesn’t start until next week, so you have a lot of bored arena and rated BG teams grinding out conquest points in the unrated BGs. Makes life rough on us more “casual” PvP folks.

So been spending some time gearing up my priest-alt. Was running as a healer originally, but yeah, lot of underequiped people who stand in the fire and then blame you for not magically curing their stupid. Switched over to shadow until I get my healing set into the 372+ area for the LFR queue.

Liking the patch so far. The druid healing changes to Wild Growth are brutal to the point of annoying (which also explains the amount of priest time I’m putting in), but the new instances are engaging and the new gear gives me goals again which I’ve been lacking in the game recently.

Apparently being a healer did me in…who would have ever thought?

Sorry for the crappy way you got treated. MMO players can be jackasses.

I seldom run into that because I only play DPS. I had one time in a 10-man where someone bitched about my DPS output, but that was it. That was the last time I played a 10-man too. In the 5-man heroics PUGs we always just raced through the content easily, and if we did wipe and there was bitching, it was directed at the tank or healer. Usually it was the tank and healer yelling at each other.

I’m ready for a new mechanic to replace the trinity. It’s a bit boring.

That’s a bummer about the kicks. I don’t think I’ve ever tried to kick someone for being undergeared – at the least, I’ll always give a person a shot to do the job rather than assume they can’t. Kicking someone out of one of the launch heroics for having 354 gear is just ridiculous.

I’m actually amazed people were actually able to kick you that quickly. Typically, if I end up in a group where, say, the healer is literally off having a sandwich and not healing, it takes forever to kick the guy. I’ve never really understood the specifics of how the votekick system works, other than it rarely lets me kick someone when they’re being a complete tool.

I’m well known in our guild for having lots of horror stories in pugs, but I’ve actually found this week to be a little improved over the last few patches. I’ve gotten some clunkers, but I’ve also gotten some pretty amazing groups, better than any group I ever got for any of the troll heroics. I had a total pug (all different servers) clear Well of Eternity in 22 minutes. Being a DPS, I have to wait longer for queues to pop, but it’s a little easier to skate by if you’re undergeared.

Since when can you kick someone immediately upon zoning in? Back when I did Heroics, there was like a 15 minute timer before you could kick.

It wasn’t the same group. I’m not sure of the mechanics of it, but I could definitely see the guy examining me in both cases.

No, my source of confusion is that when I was running Heroics, after you went into the instance with the random people, you had to wait 15 minutes before you could kick someone, anyone, unless they were d/c’d.

When did they change that?

No idea. I have no video proof so you’ll just have to take my word for it :)

It sucked bad enough that I bitched about it here, if that means anything.

You can’t be kicked in the first fifteen minutes of a group unless you are disconnected.

Anyway, sounds like you just had a bad streak of luck there. When I have a new level capped character or I’ve been away for a while I usually just mention that at the beginning of the run. Some people are cool about it, others immediately start blaming me for everything that goes wrong and most people just never say anything. That’s online gaming, unfortunately.

Sounds like you’re ready for Guild Wars 2.

Honest question, which I know runs the risk of derailing this thread: What is TOR doing that prevents asshats in random groups? I’ve mentioned this before, but I expect the quality of PUGs to actually improve in WoW after the rabble jumps over to TOR. I may be sadly disappointed of course :)

Guild Wars 2 is trying the end the whole trinity thing, which if it works could limit some of the pain. It won’t eliminate stupid either, though.

They changed it to “don’t kick a lot and you can do it instantly if they’ve been kicked recently” a while back. Also, “don’t get kicked much and you can be kicked instantly”. Which means if you’re kicked once then instant kick-ball starts.

Nothing, but a lot of people blame the looking for dungeon system in WoW for a lot of their problems. In fact there are quite a few posts on the TOR forums begging Bioware to not add one. They feel that because you can queue from anywhere and get instant replacements in mid-run that people are more likely to be asshats. Back in the day when replacing someone may have meant spamming trade for 15 minutes while your group sat around and then waiting for the replacement to travel to the dungeon you might be more willing to just stick with what you’ve got and make it work. They also hate cross-server groups, but those probably won’t be necessary in TOR at first anyway because a lot of people will be leveling up and running dungeons.

I can’t speak for Knight, but I know that the main draw of TOR for me at the moment is a fresh, large, unexplored world to quest through. Over the various WoW threads we’ve had on Qt3, a common complaint against WoW is that it lacks that feeling of discovery from 7 years ago, and I assume the launch of ToR will offer that to some degree.

I hope you find it, but I didn’t see it and I spent alot of time in beta. I know its a beta, but “I have a bad feeling” that it won’t be the next big thing.

My experience in running dungeons got a lot better with the dungeon finder. I don’t know how many times I joined a group before the dungeon finder and we never even got to the dungeon because we couldn’t find a tank or find a healer or by the time we did someone else had gotten bored and dropped out.

I haven’t run Cata heroics because I got bored and unsubbed and never got to them, but I never had many issues in Lich King heroics. Groups blazed through them. I could run 3-4 in two hours if I wanted.

What was the matter with it?* For that matter, how can it fail to deliver on “a whole new world to discover” front? Is the entire gameplay experience on rails?

*Apologies if you’ve already detailed your criticisms earlier in the thread.

Nothing, but I don’t have to be in those groups at all. Finish one character story, make another. Eight classes x ridiculous numbers of hours = lots of time spent without asshats.

Plus, already locked up a guild spot with people I know and are not asshats. I have not locked up a guild spot with people I know that are not asshats in WoW. So there’s that.

An associated complaint being that everyone with flying mounts combined with instant dungeon teleports makes for an empty world, with all the player sitting around the cities. Supposedly Pandaria will address that, along with true world PvP to make things more interesting.