I went back to give patch 4.3 a spin yesterday, after five months of absence.
B O R I N G.
It’s too easy.
I did 4 runs on the new dungeons, seeing two of the three of them, all of them successful and relatively painless.
Got 4 pieces of loot in the process, which enabled me to queue for the PUG raid, cleared without even getting close to a single wipe.
It was busywork to collect gear. Pay the fee, get the candy. No thinking, no testing yourself, no rush.
DPSing the raid was especially boring, consisting for the most part of standing still and doing your rotation, like against an oversized training dummy. They seemed to have way too many hps, take too long to die, given how boring the process was.
I realize this is exactly what some people want, so here is a breakdown of what is on offer here:
If you play for the loot go play NOW, the sparkling pixels with big numbers attached are waiting for you to pick them up.
If you are after an exciting and involving experience, there is little to be had in the new dungeons and LFR.
Someone at the official forums gave a good definition of the feeling of these fights: they are a blur. The bodies pile so easily, the reactivity requirements so lax, that is hard to notice what the bosses are actually doing, to remember the details of the fights afterwards.
I remember well how I had to prepare for some t11 dungeons and raids fights. I remember the difficulties and execution and overcoming them in specific fights months ago.
Already can’t remember much of what happened yesterday though.
Cata heroics on release, before being nerfed multiple times and overgeared, were a different world than which you describe. Like 5 man raids, brutal fights where multiple players had unique critical roles requiring tight execution. A single mistake could spell a wipe. Groups wiped repeatedly and broke over many of the boss encounters and some of the trash pulls.
If you went in them with an “I want loot / success” mindset, they were a recipe for frustration.
But if you were for the adventure, they were amazing, epic affairs. Exciting battles when you died, big satisfactions if - not when, as success wasn’t guaranteed - you won.
They did give the votekick button a workout, cause a single lemon could irremediably spoil the salad.