A coworker has told me that there’s some exploits to farm Justice Points. I’m not surprised with this when Blizzard converted all token currencies to Justice Points.

Except… prot warrior hasn’t changed in regards to rotation, procs, or anything. The only difference is Heroic Strike / Cleave not being on next attack and instead put to a 3s CD that isn’t on the GCD, making the spammyness of a prot warrior actually not nearly as spammy (aka no need to bind HS/Cleave to mouse wheels anymore).

Revenge works the same as it always did, Sword n Board works the same as it always did.

Part of the problem of things feeling spammy at this point is the stupid GCD changes with ability queueing added and the fact that you can’t clear your queue at this point and at times it’ll mean trying to get a SS / Conc Blow / Revenge or what have you to fire properly.

Shield Slam is where it’s at for protection warriors. You’ll want to use it, along with Shield Block.

The one big difference is that now to get the maximum efficacy out of Shockwave, you need to be using Thunder Clap every GCD.

But you’re mostly right; I had just gotten unused to it with my huge break from WoW. :)

That’s if you choose to take that ability, and really it doesn’t change your rotation at all. You had time for tclap weaved in to things the same as usual. The only time you won’t weave it in all that often is for boss fights.

shrugs All I can say is that coming back to my Warrior, I find that I’m barely touching Devastate, ever. And it feels weird.

OK (my warrior is 78 as of today :))

Question - are you raid tanking or just doing heroics? I’ve been reading a fair bit to suggest that the whole tclap->shockwave mechanic is a waste of time for single target fights, and that just refreshing tclap for the debuff is worth doing. I imagine everyone’s still trying to AOE like shit in heroics…

And I assume you’re not forgetting the handy debuff Devastate brings for physical dps? :)

I just ran a Heroic, and yes, everyone is AoEing like mad still. I also did ToC, but it was normal-10, so that hardly counts as a raid; and yes, of course on a raid boss I Devastate all the way up ASAP.

Is the tclap rend spreading any use in heroics then?

JM,

It’s so so. I’m using to offset the loss of not having a dmg shield and the threat that would generate. You can’t use rend at the beginning of a pull though you need to weave it in. Basically with Blood and Thunder your AoE pulls are somewhat like this

Charge > Tclap > Shockwave > Cleave > Rend > Revenge/Devastate, whatever is up > Cleave > Tclap (rend is now being spread) - after that you can do what you want.

Figures. Not too different to the original setup my warrior friend would use in heroics, then.

I have a couple of tank chars - the Paladin I was comfortable with to the point where it was boring, and the Death Knight (frost) scared the shit out of me. I’m hoping the warrior is a middle groumd.

Having said that, trying to spec my DK as Blood is quite funny. I want every point in that tree :(

Just started new characters and you can track herbalism and mining at the same time! Woohoo :)

(I didn’t realize that this was coming in 4.01, I thought it was going to be 4.03)

As my friend and I were bitching about what a shitty patch this was, he likened this to the SWG NGE. He plays a hunter, and says he has no idea how to play his class. It’s completely changed.

I’m not sure I disagree with the NGE thing. This seems a huge setback.

Very disappointed.

Edit - no, he was on his ret paladin at the time.

Of course a ret paladin is going to whine, he got nerfed. They’ve partially unnerfed them, but still.

I personally don’t think it’s a bad patch, my holy paladin actually has more than 3 things to do, it has been quite entertaining learning how to heal again.

I…um, nevermind ;)

Seriously though, I’m kinda neutral. I haven’t seen anything I’d consider game-breaking, but nothing has left me going, ‘wow, i can’t wait to log in and play’.

Graphics: Thumbs up
UI: Thumbs up
Talent changes: Thumbs down
Class changes: Neutral(havent played anything other than my rogue yet)

I’m of mixed feelings about the changes to how the classes play and the actual talent changes. I think the way they shrunk the talent trees and gave them virtually no room for customization is a big step in the wrong direction, though.

The problem was that no one appeared to be customizing. Everyone’s talent trees looked exactly the same for the class and role they were playing. Supposedly when the mastery talent kicks in, there should be some differentiation between people playing the same class and roles. We will have to wait and see.

So the solution is to make damn sure everyone’s talent trees are exactly the same?

Some people seem to be under the impression that specs used to be highly customizable and contain lots of meaningful talent choices that let them craft their very own character unlike anyone else’s. But the simple truth is a ret paladin always played like a ret paladin, no matter what weird spots you placed your points. The only thing that ever varied was your degree of effectiveness in your chosen role.

I am pretty much fine with the talent changes, but I’m a little disappointed that they didn’t go far enough. I found one of GC’s statements pretty interesting (paraphrased):

“We want to get rid of cookie cutter specs. We want more specs to be like the ret paladin, where you can put the last five points wherever you want.”

Really? The last 5 points make it a non-cookie cutter spec? Ok.

Anyway, as a feral druid, I’m just glad they got rid of that offensively brainless ret rotation. Make those bastards do a little work.